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Overlord69

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Posts posted by Overlord69

  1. If you are crashing at the logo, then that indicates you have a missing file dependency be it a .esm or .esp file. Your mod manager should tell you that in the plugins section. As for crashing when loading the save game, one possible cause is that you have saved in an area where alot of scripts are activated, yes auto saves can defiantly do this at the wrong time. Another reason is that you may have loaded alot of animations into the game and can cause issues while loading. I used to use Save Game Manager but it was actually causing issues for me regarding ctds. You can use this mod Continue No Game No Crash which imo is an underrated mod that really should be used in a heavy modded game. Do note that it will take up a load order slot but it's highly worth it.

  2. I have managed to get the errors down to 12...almost there :smile:. This is what's left and the information pertaining to these scripts, turns out that the other

    7 errors pertaining to the xflmenuscript was because of the outdated version.

     

     

     

    [ vmyc_metaquestscript.psc ]

    Starting 1 compile threads for 1 files...
    Compiling "vmyc_metaquestscript"...
    No output generated for E:\Game Documents\Modding\Skyrim\vmyc_metaquestscript.psc, compilation failed.
    Batch compile of 1 files finished. 0 succeeded, 1 failed.
    Failed on E:\Game Documents\Modding\Skyrim\vmyc_metaquestscript.psc


    --- ERRORS ---

    Scripts\Source\vmyc_characterdummyactorscript.psc(986,12): IsExternalEnabled is not a function or does not exist
    Scripts\Source\vmyc_characterdummyactorscript.psc(986,12): cannot call the member function IsExternalEnabled alone or on a type, must call it on a variable
    Scripts\Source\vmyc_characterdummyactorscript.psc(994,20): LoadExternalCharacter is not a function or does not exist
    Scripts\Source\vmyc_characterdummyactorscript.psc(994,20): cannot call the member function LoadExternalCharacter alone or on a type, must call it on a variable
    Scripts\Source\vmyc_characterdummyactorscript.psc(1000,21): LoadExternalCharacter is not a function or does not exist
    Scripts\Source\vmyc_characterdummyactorscript.psc(1000,21): cannot call the member function LoadExternalCharacter alone or on a type, must call it on a variable
    Scripts\Source\vmyc_charactermanagerscript.psc(1366,9): DeleteCharacter is not a function or does not exist
    Scripts\Source\vmyc_charactermanagerscript.psc(1366,9): cannot call the member function DeleteCharacter alone or on a type, must call it on a variable
    Scripts\Source\vmyc_charactermanagerscript.psc(2826,12): IsExternalEnabled is not a function or does not exist
    Scripts\Source\vmyc_charactermanagerscript.psc(2826,12): cannot call the member function IsExternalEnabled alone or on a type, must call it on a variable
    Scripts\Source\vmyc_charactermanagerscript.psc(2827,11): SaveExternalCharacter is not a function or does not exist
    Scripts\Source\vmyc_charactermanagerscript.psc(2827,11): cannot call the member function SaveExternalCharacter alone or on a type, must call it on a variable

    Time: 1.5757732 seconds
    Input: E:\Game Documents\Modding\Skyrim\vmyc_metaquestscript.psc
    Output: E:\Game Documents\Modding\Skyrim\Output\vmyc_metaquestscript.pex

    Finished with 12 errors

     

     

    Information from the specific lines of vmyc_characterdummyactorscript.psc

     

     

    If CharGen.IsExternalEnabled()
    If !_bExternalHeadExists
    Debug.Trace("MYC/Actor/" + CharacterName + ": Warning, IsExternalEnabled is true but no head NIF exists, will use LoadCharacter instead!",1)
    bResult = CharGen.LoadCharacter(akActor,akRace,asCharacterName)
    GotoState("")
    Return bResult
    EndIf
    Debug.Trace("MYC/Actor/" + CharacterName + ": IsExternalEnabled is true, using LoadExternalCharacter...")
    bResult = CharGen.LoadExternalCharacter(akActor,akRace,asCharacterName)
    GotoState("")
    Return bResult
    Else
    If _bExternalHeadExists
    Debug.Trace("MYC/Actor/" + CharacterName + ": Warning, external head NIF exists but IsExternalEnabled is false, using LoadExternalCharacter instead...",1)
    bResult = CharGen.LoadExternalCharacter(akActor,akRace,asCharacterName)

     

     

     

    Information from the specific lines of vmyc_charactermanagerscript.psc

     

     

    CharGen.DeleteCharacter(asCharacterName)

    If CharGen.IsExternalEnabled() || bUseExternal
    CharGen.SaveExternalCharacter(sPlayerName)

     

     

  3. Oh this is for my personal use for now, I will not be posting it on his page until I hear from him. Here is what I have written underneath the spoilers. Really appreciate your help :)

     

     

     

    Scriptname vMYC_MetaQuestScript extends Quest
    {Do initialization and track variables for scripts}

    ;--=== Imports ===--

    Import Utility
    Import Game
    Import vMYC_Config

    ;--=== Properties ===--

    Actor Property PlayerRef Auto

    Bool Property Ready = False Auto

    Float Property ModVersion Auto Hidden
    Int Property ModVersionInt Auto Hidden

    Int Property ModVersionMajor Auto Hidden
    Int Property ModVersionMinor Auto Hidden
    Int Property ModVersionPatch Auto Hidden

    String Property ModName = "Familiar Faces" Auto Hidden

    Message Property vMYC_ModLoadedMSG Auto
    Message Property vMYC_ModUpdatedMSG Auto
    Message Property vMYC_ModShutdownMSG Auto

    vMYC_CharacterManagerScript Property CharacterManager Auto
    vMYC_ShrineOfHeroesQuestScript Property ShrineOfHeroes Auto
    vMYC_HangoutManager Property HangoutManager Auto

    ;--=== Config variables ===--

    GlobalVariable Property vMYC_CFG_Changed Auto
    GlobalVariable Property vMYC_CFG_Shutdown Auto
    GlobalVariable Property vMYC_WaitForMQ Auto

    ;--=== Variables ===--

    Float _CurrentVersion
    Int _iCurrentVersion
    String _sCurrentVersion

    Bool _ShowedSKSEWarning = False
    Bool _ShowedJContainersWarning = False
    Bool _Running
    Bool _bVersionSystemUpdated = False

    Bool _bShowedCompatibilityErrorSkyRE = False
    Bool _bShowedCompatibilityErrorEFF = False
    Bool _bShowedCompatibilityErrorAFT = False

    Bool _bPlacedPortalStone = False

    Float _ScriptLatency
    Float _StartTime
    Float _EndTime

    Int _iUpkeepsExpected
    Int _iUpkeepsCompleted

    ;--=== Events ===--

    Event OnInit()
    If IsRunning() && ModVersion == 0 && !ModVersionMajor
    DoUpkeep(True)
    EndIf
    EndEvent

    Event OnReset()
    ;Debug.Trace("MYC: Metaquest event: OnReset")
    EndEvent

    Event OnUpdate()

    EndEvent

    Event OnGameReloaded()
    Debug.Trace("MYC: Metaquest event: OnGameReloaded")
    ;If vMYC_CFG_Shutdown.GetValue() != 0
    DoUpkeep(False)
    ;EndIf
    EndEvent

    Event OnUpkeepState(string eventName, string strArg, float numArg, Form sender)
    If eventName == "vMYC_UpkeepBegin"
    _iUpkeepsExpected += 1
    ElseIf eventName == "vMYC_UpkeepEnd"
    _iUpkeepsCompleted += 1
    ;Debug.Trace("MYC: Metaquest Upkeep finished for " + sender + ". (" + _iUpkeepsCompleted + "/" + _iUpkeepsExpected + ")")
    EndIf
    EndEvent

    Event OnShutdown(string eventName, string strArg, float numArg, Form sender)
    Debug.Trace("MYC: OnShutdown!")
    Wait(0.1)
    DoShutdown()
    EndEvent

    ;--=== Functions ===--

    Function DoUpkeep(Bool DelayedStart = True)
    _iUpkeepsExpected = 0
    _iUpkeepsCompleted = 0
    ;FIXME: CHANGE THIS WHEN UPDATING!
    ModVersionMajor = 1
    ModVersionMinor = 1
    ModVersionPatch = 5
    _iCurrentVersion = GetVersionInt(ModVersionMajor,ModVersionMinor,ModVersionPatch)
    _sCurrentVersion = GetVersionString(_iCurrentVersion)
    String sModVersion = GetVersionString(ModVersion as Int)
    RegisterForModEvent("vMYC_InitBegin","OnInitState")
    RegisterForModEvent("vMYC_InitEnd","OnInitState")
    RegisterForModEvent("vMYC_UpkeepBegin","OnUpkeepState")
    RegisterForModEvent("vMYC_UpkeepEnd","OnUpkeepState")
    RegisterForModEvent("vMYC_Shutdown","OnShutdown")
    Ready = False
    If DelayedStart
    Wait(RandomFloat(3,5))
    EndIf
    Quest MQ101 = Quest.GetQuest("MQ101")
    While vMYC_WaitForMQ.GetValue() > 0 && MQ101.IsRunning() && MQ101.GetCurrentStageID() < 900
    WaitMenuMode(10)
    EndWhile

    If !CheckDependencies()
    DoShutdown()
    Return
    EndIf

    SyncConfig()
    String sErrorMessage
    SendModEvent("vMYC_UpkeepBegin")
    Debug.Trace("MYC: " + ModName)
    Debug.Trace("MYC: Performing upkeep...")
    Debug.Trace("MYC: Loaded version is " + sModVersion + ", Current version is " + _sCurrentVersion)
    If ModVersion == 0
    Debug.Trace("MYC: Newly installed, doing initialization...")
    DoInit()
    If ModVersion == _iCurrentVersion
    Debug.Trace("MYC: Initialization succeeded.")
    Else
    Debug.Trace("MYC: WARNING! Initialization had a problem!")
    EndIf
    ElseIf ModVersion < _iCurrentVersion
    Debug.Trace("MYC: Installed version is older. Starting the upgrade...")
    DoUpgrade() ; this should also fire DoUpkeep
    If ModVersion != _iCurrentVersion
    Debug.Trace("MYC: WARNING! Upgrade failed!")
    Debug.MessageBox("WARNING! " + ModName + " upgrade failed for some reason. You should report this to the mod author.")
    EndIf
    Debug.Trace("MYC: Upgraded to " + GetVersionString(_iCurrentVersion))
    vMYC_ModUpdatedMSG.Show(ModVersionMajor,ModVersionMinor,ModVersionPatch)
    Else
    ;FIXME: Do init stuff in other quests
    CharacterManager.DoUpkeep()
    ShrineOfHeroes.DoUpkeep()
    HangoutManager.DoUpkeep()
    Debug.Trace("MYC: Loaded, no updates.")
    ;CheckForOrphans()
    EndIf
    CheckForExtras()
    CheckCompatibilityModules()
    UpdateConfig()

    ;Make absolutely sure the portal stone quest is running!
    Quest vMYC_PortalStoneQuest = Quest.GetQuest("vMYC_PortalStoneQuest")
    vMYC_PortalStoneQuest.Stop()
    vMYC_PortalStoneQuest.Start()

    Debug.Trace("MYC: Upkeep complete!")
    Ready = True
    ;HangoutManager.AssignActorToHangout(CharacterManager.GetCharacterActorByName("Kmiru"),"Blackreach")
    SendModEvent("vMYC_UpkeepEnd")
    EndFunction

    Function DoInit()
    Debug.Trace("MYC: Initializing...")
    ;FIXME: Do init stuff!
    If !(CharacterManager as Quest).IsRunning()
    (CharacterManager as Quest).Start()
    WaitMenuMode(0.5)
    CharacterManager.DoInit()
    EndIf
    InitConfig()
    If !GetConfigBool("DefaultsSet")
    SetConfigDefaults()
    EndIf
    If !(ShrineOfHeroes as Quest).IsRunning()
    WaitMenuMode(0.5)
    (ShrineOfHeroes as Quest).Start()
    ;CharacterManager.DoInit()
    EndIf
    If !(HangoutManager as Quest).IsRunning()
    (HangoutManager as Quest).Start()
    WaitMenuMode(0.5)
    HangoutManager.DoInit()
    EndIf

    ;Wait(3)
    ;CharacterManager.SaveCurrentPlayer()
    ;Int i = 0
    ;While i < CharacterManager.CharacterNames.Length
    ;If CharacterManager.CharacterNames
    ;CharacterManager.LoadCharacter(CharacterManager.CharacterNames)
    ;EndIf
    ;i += 1
    ;EndWhile

    _Running = True
    ModVersion = _iCurrentVersion
    vMYC_ModLoadedMSG.Show(ModVersionMajor,ModVersionMinor,ModVersionPatch)
    EndFunction

    Function DoUpgrade()
    _Running = False
    ;version-specific upgrade code
    If ModVersion < 90
    Debug.MessageBox("Familiar Faces\nHEY! You REALLY need to start from a clean save! Upgrading from the beta to this version is NOT SUPPORTED!\nHit ~ and type qqq in the console to quit now!")
    Debug.MessageBox("Familiar Faces\nI'm serious, there is so much stuff that's going to be broken if you keep going, and any bug reports you submit will be useless. PLEASE quit the game ASAP, do a clean install of FF, and try it again from scratch!")
    EndIf
    If ModVersion < 104
    Debug.Trace("MYC: Upgrading to " + ((_iCurrentVersion as Float) / 100.0) + "...")
    CharacterManager.SerializationVersion = 3
    CharacterManager.RepairSaves()
    CharacterManager.DoUpkeep()
    ShrineOfHeroes.DoUpkeep()
    ModVersion = 104
    Debug.Trace("MYC: Upgrade to " + ((_iCurrentVersion as Float) / 100.0) + " complete!")
    EndIf

    If ModVersion < 106
    Debug.Trace("MYC: Upgrading to 1.0.6...")
    Debug.Trace("MYC: Initialize new config storage...")
    InitConfig()
    SetConfigDefaults()
    CharacterManager.RepairSaves()
    CharacterManager.DoUpkeep()
    Debug.Trace("MYC: Shutting down Shrine of Heroes...")
    ShrineOfHeroes.Stop()
    While ShrineOfHeroes.IsRunning()
    Wait(0.5)
    ShrineOfHeroes.Stop()
    Debug.Trace("MYC: Waiting for Shrine to shut down...")
    EndWhile
    Debug.Trace("MYC: Restarting Shrine of Heroes...")
    ShrineOfHeroes.Start()
    Debug.Trace("MYC: Upgrade to " + ((_iCurrentVersion as Float) / 100.0) + " complete!")
    ModVersion = GetVersionInt(1,0,6)
    EndIf

    If ModVersion < GetVersionInt(1,1,0)
    Debug.Trace("MYC/Upgrade/1.1.0: Upgrading to 1.1.0...")
    Debug.Notification("Familiar Faces: Upgrading 1.0.x to 1.1.x, this may take a while!")
    Debug.Trace("MYC/Upgrade/1.1.0: Updating save data...")
    CharacterManager.RepairSaves()
    Debug.Trace("MYC/Upgrade/1.1.0: Doing CharacterManager upkeep without deferral, this may take a while...")
    CharacterManager.DoUpkeep(False)
    Debug.Trace("MYC/Upgrade/1.1.0: Doing Shrine of Heroes upkeep without deferral, this may take a while...")
    ShrineOfHeroes.DoUpkeep(False)
    Debug.Trace("MYC/Upgrade/1.1.0: Starting up HangoutManager...")
    HangoutManager.Stop()
    HangoutManager.Start()
    HangoutManager.DoInit()
    HangoutManager.ImportOldHangouts()
    Wait(2)
    ;HangoutManager.AssignActorToHangout(CharacterManager.GetCharacterActorByName("Kmiru"),"Blackreach")
    Debug.Trace("MYC/Upgrade/1.1.0: Upgrade to 1.1.0 complete!")
    ModVersion = GetVersionInt(1,1,0)
    EndIf

    If ModVersion < GetVersionInt(1,1,1)
    Debug.Trace("MYC/Upgrade/1.1.1: Upgrading to 1.1.1...")
    Debug.Trace("MYC/Upgrade/1.1.1: Restarting compatibility quests...")
    CheckCompatibilityModules(abReset = True)
    Debug.Trace("MYC/Upgrade/1.1.1: Upgrade to 1.1.1 complete!")
    ModVersion = GetVersionInt(1,1,1)
    EndIf

    If ModVersion < GetVersionInt(1,1,2)
    Debug.Trace("MYC/Upgrade/1.1.2: Upgrading to 1.1.2...")
    CharacterManager.DoUpkeep()
    ShrineOfHeroes.DoUpkeep()
    Debug.Trace("MYC/Upgrade/1.1.2: Upgrade to 1.1.2 complete!")
    ModVersion = GetVersionInt(1,1,2)
    EndIf
    If ModVersion < GetVersionInt(1,1,4)
    Debug.Trace("MYC/Upgrade/1.1.4: Upgrading to 1.1.4...")
    Quest vMYC_PortalStoneQuest = Quest.GetQuest("vMYC_PortalStoneQuest")
    vMYC_PortalStoneQuest.Stop()
    vMYC_PortalStoneQuest.Start()
    CharacterManager.DoUpkeep()
    ShrineOfHeroes.DoUpkeep()
    Debug.Trace("MYC/Upgrade/1.1.4: Upgrade to 1.1.4 complete!")
    ModVersion = GetVersionInt(1,1,4)
    EndIf
    ;Generic upgrade code
    If ModVersion < _iCurrentVersion
    Debug.Trace("MYC: Upgrading to " + GetVersionString(_iCurrentVersion) + "...")
    ;FIXME: Do upgrade stuff!
    CharacterManager.RepairSaves()
    CharacterManager.DoUpkeep()
    ShrineOfHeroes.DoUpkeep()
    ModVersion = _iCurrentVersion
    Debug.Trace("MYC: Upgrade to " + GetVersionString(_iCurrentVersion) + " complete!")
    EndIf
    _Running = True
    Debug.Trace("MYC: Upgrade complete!")
    EndFunction

    Function CheckCompatibilityModules(Bool abReset = False)
    If !CheckCompatibilityModule_EFF(abReset)
    Debug.Trace("MYC: Compatibility module check for EFF failed!",1)
    If !GetConfigBool("Compat_EFF_ShowedError")
    SetConfigBool("Compat_EFF_ShowedError",True)
    Debug.MessageBox("Familiar Faces\nThere was an error with the EFF compatibility module. Check the Papyrus log for more details.")
    EndIf
    Else
    SetConfigBool("Compat_EFF_ShowedError",False)
    EndIf
    If !CheckCompatibilityModule_AFT(abReset)
    Debug.Trace("MYC: Compatibility module check for AFT failed!",1)
    If !GetConfigBool("Compat_AFT_ShowedError")
    SetConfigBool("Compat_AFT_ShowedError",True)
    Debug.MessageBox("Familiar Faces\nThere was an error with the AFT compatibility module. Check the Papyrus log for more details.")
    EndIf
    Else
    SetConfigBool("Compat_AFT_ShowedError",False)
    EndIf
    If !CheckCompatibilityModule_SkyRE(abReset)
    Debug.Trace("MYC: Compatibility module check for SkyRE failed!",1)
    If !GetConfigBool("Compat_SkyRE_ShowedError")
    SetConfigBool("Compat_SkyRE_ShowedError",True)
    Debug.MessageBox("Familiar Faces\nThere was an error with the SkyRE compatibility module. Check the Papyrus log for more details.")
    EndIf
    Else
    SetConfigBool("Compat_SkyRE_ShowedError",False)
    EndIf
    EndFunction

    Bool Function CheckCompatibilityModule_EFF(Bool abReset = False)
    Quest vMYC_zCompat_EFFQuest = GetFormFromFile(0x0201eaf2,"vMYC_MeetYourCharacters.esp") as Quest
    If !vMYC_zCompat_EFFQuest
    Debug.Trace("MYC: Couldn't retrieve vMYC_zCompat_EFFQuest!",1)
    Return False
    EndIf
    If abReset
    Debug.Trace("MYC: Forcing reset of vMYC_zCompat_EFFQuest!",1)
    vMYC_zCompat_EFFQuest.Stop()
    EndIf
    Debug.Trace("MYC: Checking whether EFF compatibility is needed...")
    If GetModByName("EFFCore.esm") != 255 || (GetModByName("XFLMain.esm") != 255 && GetModByName("XFLPanel.esp") != 255)
    Debug.Trace("MYC: EFF found!")
    SetConfigInt("Compat_EFF_Loaded",1)
    If !vMYC_zCompat_EFFQuest.IsRunning()
    vMYC_zCompat_EFFQuest.Start()
    Debug.Trace("MYC: Started EFF compatibility module!")
    If vMYC_zCompat_EFFQuest.IsRunning()
    Return True
    Else
    Return False
    EndIf
    Else
    Debug.Trace("MYC: EFF compatibility module is already running.")
    Return True
    EndIf
    Else
    Debug.Trace("MYC: EFF not found.")
    SetConfigInt("Compat_EFF_Loaded",0)
    If vMYC_zCompat_EFFQuest.IsRunning()
    (vMYC_zCompat_EFFQuest as vMYC_CompatEFF).DoShutdown()
    vMYC_zCompat_EFFQuest.Stop()
    Debug.Trace("MYC: Stopped EFF compatibility module!")
    If !vMYC_zCompat_EFFQuest.IsRunning()
    Return True
    Else
    Return False
    EndIf
    EndIf
    EndIf
    Return True
    EndFunction

    Bool Function CheckCompatibilityModule_AFT(Bool abReset = False)
    Quest vMYC_zCompat_AFTQuest = GetFormFromFile(0x02023c40,"vMYC_MeetYourCharacters.esp") as Quest
    If !vMYC_zCompat_AFTQuest
    Debug.Trace("MYC: Couldn't retrieve vMYC_zCompat_AFTQuest!",1)
    Return False
    EndIf
    If abReset
    Debug.Trace("MYC: Forcing reset of vMYC_zCompat_AFTQuest!",1)
    vMYC_zCompat_AFTQuest.Stop()
    EndIf
    Debug.Trace("MYC: Checking whether AFT compatibility is needed...")
    If GetModByName("AmazingFollowerTweaks.esp") != 255
    Debug.Trace("MYC: AFT found!")
    SetConfigInt("Compat_AFT_Loaded",1)
    If !vMYC_zCompat_AFTQuest.IsRunning()
    vMYC_zCompat_AFTQuest.Start()
    Debug.Trace("MYC: Started AFT compatibility module!")
    If vMYC_zCompat_AFTQuest.IsRunning()
    Return True
    Else
    Return False
    EndIf
    Else
    Debug.Trace("MYC: AFT compatibility module is already running.")
    Return True
    EndIf
    Else
    Debug.Trace("MYC: AFT not found.")
    SetConfigInt("Compat_AFT_Loaded",0)
    If vMYC_zCompat_AFTQuest.IsRunning()
    (vMYC_zCompat_AFTQuest as vMYC_CompatAFT).DoShutdown()
    vMYC_zCompat_AFTQuest.Stop()
    Debug.Trace("MYC: Stopped AFT compatibility module!")
    If !vMYC_zCompat_AFTQuest.IsRunning()
    Return True
    Else
    Return False
    EndIf
    EndIf
    EndIf
    Return True
    EndFunction

    Bool Function CheckCompatibilityModule_SkyRE(Bool abReset = False)
    Quest vMYC_zCompat_SkyREQuest = GetFormFromFile(0x02025740,"vMYC_MeetYourCharacters.esp") as Quest
    If !vMYC_zCompat_SkyREQuest
    Debug.Trace("MYC: Couldn't retrieve vMYC_zCompat_SkyREQuest!",1)
    Return False
    EndIf
    If abReset
    Debug.Trace("MYC: Forcing reset of vMYC_zCompat_SkyREQuest!",1)
    vMYC_zCompat_SkyREQuest.Stop()
    EndIf
    Debug.Trace("MYC: Checking whether SkyRE compatibility is needed...")
    If GetModByName("SkyRe_Main.esp") != 255
    Debug.Trace("MYC: SkyRE found!")
    SetConfigInt("Compat_SkyRE_Loaded",1)
    If !vMYC_zCompat_SkyREQuest.IsRunning()
    vMYC_zCompat_SkyREQuest.Start()
    Debug.Trace("MYC: Started SkyRE compatibility module!")
    If vMYC_zCompat_SkyREQuest.IsRunning()
    Return True
    Else
    Return False
    EndIf
    Else
    Debug.Trace("MYC: SkyRE compatibility module is already running.")
    Return True
    EndIf
    Else
    Debug.Trace("MYC: SkyRE not found.")
    SetConfigInt("Compat_SkyRE_Loaded",0)
    If vMYC_zCompat_SkyREQuest.IsRunning()
    (vMYC_zCompat_SkyREQuest as vMYC_CompatSkyRE).DoShutdown()
    vMYC_zCompat_SkyREQuest.Stop()
    Debug.Trace("MYC: Stopped SkyRE compatibility module!")
    If !vMYC_zCompat_SkyREQuest.IsRunning()
    Return True
    Else
    Return False
    EndIf
    EndIf
    EndIf
    Return True
    EndFunction


    Function DoShutdown()
    Ready = False
    Debug.Trace("MYC: Shutting down and preparing for removal...")
    _iCurrentVersion = 0
    ModVersion = 0
    Quest vMYC_zCompat_AFTQuest = GetFormFromFile(0x02023c40,"vMYC_MeetYourCharacters.esp") as Quest
    Quest vMYC_zCompat_EFFQuest = GetFormFromFile(0x0201eaf2,"vMYC_MeetYourCharacters.esp") as Quest
    (vMYC_zCompat_AFTQuest as vMYC_CompatAFT).DoShutdown()
    vMYC_zCompat_AFTQuest.Stop()
    (vMYC_zCompat_EFFQuest as vMYC_CompatEFF).DoShutdown()
    vMYC_zCompat_EFFQuest.Stop()

    If HangoutManager.IsRunning()
    HangoutManager.DoShutdown()
    HangoutManager.Stop()
    EndIf
    If ShrineOfHeroes.IsRunning()
    ShrineOfHeroes.DoShutdown()
    ShrineOfHeroes.Stop()
    EndIf
    If CharacterManager.IsRunning()
    CharacterManager.DoShutdown()
    CharacterMAnager.Stop()
    EndIf


    vMYC_ModShutdownMSG.Show()
    Debug.Trace("MYC: Data cleared, ready for removal!")
    Debug.Notification("Familiar Faces\nData has been cleared. You should now save and exit, then uninstall the mod before re-launching the game.")
    _Running = False
    Ready = True
    EndFunction

    Function SetConfigDefaults(Bool abForce = False)
    If !GetConfigBool("DefaultsSet") || abForce
    Debug.Trace("MYC: Setting config defaults!")
    SetConfigInt("MAGIC_ALLOWFROMMODS",0,False,False)
    SetConfigInt("MAGIC_OVERRIDES",2,False,False)

    SetConfigBool("DEBUG_SHRINE_DISABLE_BG_VALIDATION",False,False,False)
    SetConfigBool("TRACKBYDEFAULT",True,False,False)
    SetConfigBool("TRACK_STOPONRECRUIT",True,False,False)
    SetConfigBool("AUTOLEVEL_CHARACTERS",True,False,False)
    SetConfigBool("WARNING_MISSINGMOD",True,False,False)
    SetConfigBool("DELETE_MISSING",True,False,False)
    SetConfigBool("SHOUTS_DISABLE_CITIES",True,False,False)
    SetConfigBool("DefaultsSet",True)
    EndIf
    EndFunction

    Bool Function CheckDependencies()
    Float fSKSE = SKSE.GetVersion() + SKSE.GetVersionMinor() * 0.01 + SKSE.GetVersionBeta() * 0.0001
    Debug.Trace("MYC: SKSE is version " + fSKSE)
    Debug.Trace("MYC: JContainers is version " + SKSE.GetPluginVersion("Jcontainers") + ", API is " + JContainers.APIVersion())
    Debug.Trace("MYC: FFutils is version " + SKSE.GetPluginVersion("ffutils"))
    Debug.Trace("MYC: CharGen is version " + SKSE.GetPluginVersion("chargen"))
    Debug.Trace("MYC: NIOverride is version " + SKSE.GetPluginVersion("nioverride"))
    ;Debug.MessageBox("SKSE version is " + fSKSE)
    If fSKSE < 1.0701
    Debug.MessageBox("Familiar Faces\nSKSE is missing or not installed correctly. This mod requires SKSE 1.7.1 or higher, but the current version is " + fSKSE + ".\nThe mod will now shut down.")
    Return False
    Else
    ;Proceed
    EndIf

    If SKSE.GetPluginVersion("chargen") < 3
    Debug.MessageBox("Familiar Faces\nThe SKSE plugin CharGen is missing or not installed correctly. This mod requires RaceMenu 2.9.1 or higher.\nThe mod will now shut down.")
    Return False
    Else
    ;Proceed
    EndIf
    If SKSE.GetPluginVersion("nioverride") >= 3 && NIOverride.GetScriptVersion() > 1
    SetConfigBool("NIO_UseDye",True)
    Else
    SetConfigBool("NIO_UseDye",False)
    EndIf

    Return True
    EndFunction

    Function UpdateConfig()
    Debug.Trace("MYC: Updating configuration...")

    Debug.Trace("MYC: Updated configuration values, some scripts may update in the background!")
    EndFunction

    Int Function GetVersionInt(Int iMajor, Int iMinor, Int iPatch)
    Return Math.LeftShift(iMajor,16) + Math.LeftShift(iMinor, :cool: + iPatch
    EndFunction

    String Function GetVersionString(Int iVersion)
    Int iMajor = Math.RightShift(iVersion,16)
    Int iMinor = Math.LogicalAnd(Math.RightShift(iVersion, :cool:,0xff)
    Int iPatch = Math.LogicalAnd(iVersion,0xff)
    String sMajorZero
    String sMinorZero
    String sPatchZero
    If !iMajor
    sMajorZero = "0"
    EndIf
    If !iMinor
    sMinorZero = "0"
    EndIf
    ;If !iPatch
    ;sPatchZero = "0"
    ;EndIf
    ;Debug.Trace("MYC: Got version " + iVersion + ", returning " + sMajorZero + iMajor + "." + sMinorZero + iMinor + "." + sPatchZero + iPatch)
    Return sMajorZero + iMajor + "." + sMinorZero + iMinor + "." + sPatchZero + iPatch
    EndFunction

    Function CheckForExtras()
    If GetModByName("Dawnguard.esm") != 255
    Debug.Trace("MYC: Dawnguard is installed!")
    EndIf
    If GetModByName("Dragonborn.esm") != 255
    Debug.Trace("MYC: Dragonborn is installed!")
    EndIf
    EndFunction

     

  4. Hey everyone,

     

    I'm pretty new to modding and I want to test out a modified script from Familiar Faces to address the issues that several users are having but I'm having a problem compiling it. I am using CompilerPlus as the primary tool and whenever I compile it, I originally got 386 errors and it did not complete the process. Turns out that I pointed the program to the wrong directory and now I get 46 errors. Can anyone please help me out with these errors, I do have the scripts available but it's still not working.

     

    Thanks :smile:

     

     

     

    [ vmyc_metaquestscript.psc ]

    Starting 1 compile threads for 1 files...
    Compiling "vmyc_metaquestscript"...
    No output generated for E:\Game Documents\Modding\Skyrim\vmyc_metaquestscript.psc, compilation failed.
    Batch compile of 1 files finished. 0 succeeded, 1 failed.
    Failed on E:\Game Documents\Modding\Skyrim\vmyc_metaquestscript.psc


    --- ERRORS ---

    Scripts\Source\vmyc_characterdummyactorscript.psc(986,4): variable CharGen is undefined
    Scripts\Source\vmyc_characterdummyactorscript.psc(986,12): none is not a known user-defined type
    Scripts\Source\vmyc_characterdummyactorscript.psc(989,13): variable CharGen is undefined
    Scripts\Source\vmyc_characterdummyactorscript.psc(989,21): none is not a known user-defined type
    Scripts\Source\vmyc_characterdummyactorscript.psc(994,12): variable CharGen is undefined
    Scripts\Source\vmyc_characterdummyactorscript.psc(994,20): none is not a known user-defined type
    Scripts\Source\vmyc_characterdummyactorscript.psc(1000,13): variable CharGen is undefined
    Scripts\Source\vmyc_characterdummyactorscript.psc(1000,21): none is not a known user-defined type
    Scripts\Source\vmyc_characterdummyactorscript.psc(1005,12): variable CharGen is undefined
    Scripts\Source\vmyc_characterdummyactorscript.psc(1005,20): none is not a known user-defined type
    Scripts\Source\vmyc_characterdummyactorscript.psc(1069,20): variable CharGen is undefined
    Scripts\Source\vmyc_characterdummyactorscript.psc(1069,2 :cool:: none is not a known user-defined type
    Scripts\Source\vmyc_characterdummyactorscript.psc(1073,16): variable CharGen is undefined
    Scripts\Source\vmyc_characterdummyactorscript.psc(1073,24): none is not a known user-defined type
    Scripts\Source\vmyc_charactermanagerscript.psc(1366,1): variable CharGen is undefined
    Scripts\Source\vmyc_charactermanagerscript.psc(1366,9): none is not a known user-defined type
    Scripts\Source\vmyc_charactermanagerscript.psc(2826,4): variable CharGen is undefined
    Scripts\Source\vmyc_charactermanagerscript.psc(2826,12): none is not a known user-defined type
    Scripts\Source\vmyc_charactermanagerscript.psc(2827,3): variable CharGen is undefined
    Scripts\Source\vmyc_charactermanagerscript.psc(2827,11): none is not a known user-defined type
    Scripts\Source\vmyc_charactermanagerscript.psc(2829,3): variable CharGen is undefined
    Scripts\Source\vmyc_charactermanagerscript.psc(2829,11): none is not a known user-defined type
    Scripts\Source\XFLMenuScript.psc(474,9): cannot name a variable or property the same as a known type or script
    Scripts\Source\XFLMenuScript.psc(475,6): waiting is not a variable
    Scripts\Source\XFLMenuScript.psc(475,14): cannot compare a waiting to a int (cast missing or types unrelated)
    Scripts\Source\XFLMenuScript.psc(479,10): waiting is not a variable
    Scripts\Source\XFLMenuScript.psc(479,1 :cool:: cannot compare a waiting to a int (cast missing or types unrelated)
    Scripts\Source\XFLMenuScript.psc(483,10): waiting is not a variable
    Scripts\Source\XFLMenuScript.psc(483,1 :cool:: cannot compare a waiting to a int (cast missing or types unrelated)
    Scripts\Source\vmyc_compateff.psc(59,21): cannot convert to unknown type xflpanel
    Scripts\Source\vmyc_compateff.psc(59,21): cannot cast a ski_widgetbase to a xflpanel, types are incompatible
    Scripts\Source\vmyc_compateff.psc(59,34): xflpanel is not a known user-defined type
    Scripts\Source\vmyc_compateff.psc(61,21): cannot convert to unknown type xflpanel
    Scripts\Source\vmyc_compateff.psc(61,21): cannot cast a ski_widgetbase to a xflpanel, types are incompatible
    Scripts\Source\vmyc_compateff.psc(61,34): xflpanel is not a known user-defined type
    Scripts\Source\vmyc_compateff.psc(77,64): cannot convert to unknown type effcore
    Scripts\Source\vmyc_compateff.psc(77,64): cannot cast a form to a effcore, types are incompatible
    Scripts\Source\vmyc_compateff.psc(77,10): unknown type effcore
    Scripts\Source\vmyc_compateff.psc(85,21): cannot convert to unknown type effpanel
    Scripts\Source\vmyc_compateff.psc(85,21): cannot cast a ski_widgetbase to a effpanel, types are incompatible
    Scripts\Source\vmyc_compateff.psc(85,55): effcore is not a known user-defined type
    Scripts\Source\vmyc_compateff.psc(85,34): effpanel is not a known user-defined type
    Scripts\Source\vmyc_compateff.psc(87,21): cannot convert to unknown type effpanel
    Scripts\Source\vmyc_compateff.psc(87,21): cannot cast a ski_widgetbase to a effpanel, types are incompatible
    Scripts\Source\vmyc_compateff.psc(87,52): effcore is not a known user-defined type
    Scripts\Source\vmyc_compateff.psc(87,34): effpanel is not a known user-defined type

    Time: 1.6690045 seconds
    Input: E:\Game Documents\Modding\Skyrim\vmyc_metaquestscript.psc
    Output: E:\Game Documents\Modding\Skyrim\Output\vmyc_metaquestscript.pex

    Finished with 46 errors

     

     

  5. Based off a recent discussion at reddit, the enemy faction will be hostile to you, and possibly wearing disguise armor will no longer trick them - I'd say its a bug in armor disguise script, but maybe such was the intent of the mod designer to leave it so if the player loses all.

     

    And so it may be with what you experience, too!

    Thanks for your response :smile:

    Do you have the link to that reddit discussion? I could just possibly remove my self from the faction if Apollodown intended to be that way.

    That sure sounds like the mod is no longer functioning correctly. Unfortunately, Apollodown had removed CWO from the Nexus. (Hopefully, he will bring it back someday.) So if you don't have a manually downloaded original zip file of the mod, I'm afraid you're out of luck.

     

    If you DO have the original file, you can try a new game. Remember that you MUST install the mod on a new game. It will not work correctly if you add it in later. Also, if I remember correctly, it conflicts with many mods that affect the Helgen intro sequence.

    Thanks for your response :smile:

    Yes I do have the original file (I made a bunch of copies for it in different locations for myself just in case) I did notice that Apollodown fully removed the mod from Nexus so sadly it's not coming back.

    I installed the mod before I started a new game (Apollodown made a humorous emphasis on that) I checked the mod with Tes5Edit for any conflicts and there was only one which I repaired by overwriting this mod to all others. I did not start out using the Helgen Sequence just with the housing introduction.

     

    After the final battle, I noticed in the debug in the MCM menu stated that the "Still a Better Ending Than Mass Effect 3" was still on but the Battle of Windhelm was still in my journal. Maybe I should just wait it out and see what happens? I made a save one battle before the Battle of Windhelm just incase.

  6. What is exactly supposed to happen if you lose the war and activate "Still a better ending than Mass Effect 3"?

     

    I am with the Stormcloaks and started the Battle for Windhelm. Galmar was inside the Palace Of Kings and he told me that the Imperials have entered the city and I was told to go outside. I went outside and the Imperials came in and they instantly kill me in one hit and I end up teleporting inside the palace. Then it started playing the scene where General Tullius and Legate Rikke enter the palace and lock the doors.

     

    I was still on the ground watching the fight, then Galmar and Ulfric died and the quests Liberation of Skyrim and the fallen have failed. All of a sudden I teleport somewhere else in the palace and Rikke walks out the palace and General Tullius attacks me, if he kills me then its game over, if I run away outside the city, it said passed the runaway check in the top left corner. The quest Battle for Windhelm is still active and the Imperials are still hostile to me. I thought the quest is supposed to be finished and the Imperials cease to attack me.

     

    If I fast travel to another location, all of a sudden Rikke and Tullius spawn and try to attack me and I can't equip my weapons or look at my inventory. If I run away far enough, then I am able to equip them again. Did something bug out or this is normal?

  7. Obne thing you could try is setting a FPS limit. Something like this in enblocal.ini,

     

    EnableFPSLimit=true

    FPSLimit=40.0

     

    and see if the stuttering stops. Setting this helped remove my ENB stuttering.

     

    I tried using FPSLimit capped at 60 instead of Vsync and the game physics bug out like crazy and the game speed goes way to fast. Plus I also get alot of screen tearing and mouse accerleration issues. I am running Vsync through Nvidia Control Panel and I don't think Skyrim's vsync is disabled neither. Should I use Nvidia Control Panel or Skyrim's? I tried using ENBoost's vsync but it seems like its not working since the game's speed is way to fast.

  8. I have ENBoost installed and whenever i'm outside, everytime I travel within the worldspace it seems that the game stutters when a new cell is loaded and it becomes noticiable in heavly forested areas such as Falkreath. Inside i'm totally fine with no stuttering and infact this mod reduced my ctds a lot. Before I had ENBoost installed, I was running the game at Ultra with a constant 60 fps @ 1920x1080 (60Hz). I've tried editing the enblocal.ini Reserved Memory Size from the lowest value all the way to 512MB but I never went beyond that as I heard that can cause problems. I also do have SKSE Memory fix set to the default heapscrap so I disabled Expand System Memory. Any help would be appreciated :D

     

    My Specs

    Intel I5 4670k @ 3.4 GHz (can go up to 3.8 GHz)

    8GB of RAM

    GeForce GTX 970 4GB of VRAM (Well technically 3.5GB :tongue:)

    WD 1TB HDD 7200 RPM

    Windows 7 64 bit Premium

     

    My enbolocal.ini

     

     

    [PROXY]
    EnableProxyLibrary=false
    InitProxyFunctions=true
    ProxyLibrary=other_d3d9.dll

    [GLOBAL]
    UsePatchSpeedhackWithoutGraphics=true
    UseDefferedRendering=false
    ForceFakeVideocard=false
    IgnoreCreationKit=true

    [PERFORMANCE]
    SpeedHack=true
    EnableOcclusionCulling=true

    [MULTIHEAD]
    ForceVideoAdapterIndex=false
    VideoAdapterIndex=0

    [MEMORY]
    ExpandSystemMemoryX64=false
    ReduceSystemMemoryUsage=true
    DisableDriverMemoryManager=false
    DisablePreloadToVRAM=false
    EnableUnsafeMemoryHacks=false
    ReservedMemorySizeMb=512
    VideoMemorySizeMb=3968
    EnableCompression=false
    AutodetectVideoMemorySize=true

    [WINDOW]
    ForceBorderless=false
    ForceBorderlessFullscreen=false

    [ENGINE]
    ForceAnisotropicFiltering=true
    MaxAnisotropy=16
    EnableVSync=false
    AddDisplaySuperSamplingResolutions=false
    ForceLodBias=false
    LodBias=0.0
    VSyncSkipNumFrames=0

    [LIMITER]
    WaitBusyRenderer=false
    EnableFPSLimit=false
    FPSLimit=60.0

    [iNPUT]
    //shift
    KeyCombination=16
    //f12
    KeyUseEffect=123
    //home
    KeyFPSLimit=36
    //num / 106
    KeyShowFPS=106
    //print screen
    KeyScreenshot=44
    //enter
    KeyEditor=13
    //f4
    KeyFreeVRAM=115

    [ADAPTIVEQUALITY]
    Enable=false
    Quality=1
    DesiredFPS=20.0

    [ANTIALIASING]
    EnableEdgeAA=false
    EnableTemporalAA=false
    EnableSubPixelAA=false
    EnableTransparencyAA=false

    [FIX]
    FixGameBugs=true
    FixParallaxBugs=true
    FixAliasedTextures=true
    IgnoreLoadingScreen=true
    IgnoreInventory=true
    FixSsaoWaterTransparency=true
    FixSsaoHairTransparency=true
    FixTintGamma=true
    RemoveBlur=false
    FixSubSurfaceScattering=true
    FixParallaxTerrain=true
    FixSkyReflection=true
    FixCursorVisibility=true
    FixLag=false
    [LONGEXPOSURE]
    EnableLongExposureMode=false
    Time=1.0
    BlendMax=0.0

     

     

    My Load Order

     

    Skyrim.esm
    Update.esm
    Unofficial Skyrim Patch.esp
    Dawnguard.esm
    Unofficial Dawnguard Patch.esp
    HearthFires.esm
    Unofficial Hearthfire Patch.esp
    Dragonborn.esm
    Unofficial Dragonborn Patch.esp
    Falskaar.esm
    Wyrmstooth.esp
    ClimatesOfTamriel.esm
    ApachiiHair.esm
    ApachiiHairFemales.esm
    ApachiiHairMales.esm
    RaceCompatibility.esm
    SleepingDangers-SandsofTime.esp
    SexLab.esm
    SexLabAroused.esm
    ZaZAnimationPack.esm
    Devious Devices - Assets.esm
    Devious Devices - Integration.esm
    Gray Fox Cowl.esm
    moonpath.esm
    daymoyl.esm
    ETaC - RESOURCES.esm
    notice board.esp
    RSkyrimChildren.esm
    SkyUI.esp
    Hothtrooper44_Armor_Ecksstra.esp
    RaceMenuOverlays.esp
    DVA - Dynamic Vampire Appearance.esp
    ClimatesOfTamriel-Dawnguard-Patch.esp
    ClimatesOfTamriel-Dragonborn-Patch.esp
    Brawl Bugs CE.esp
    AchieveThat.esp
    Chesko_WearableLantern.esp
    UFO - Dragonborn AddOn.esp
    Headtracking.esp
    Glowing Vampire Eyes.esp
    Glowing Eyes.esp
    DeadlyMutilation.esp
    TheCoenaculiCBBE.esp
    TheCoenaculiMALE.esp
    KJ Tattoos 2K.esp
    Fantasy Soundtrack Project.esp
    Fantasy Soundtrack Project - Combat.esp
    EnhancedLightsandFX.esp
    Dr_Bandolier.esp
    WondersofWeather.esp
    ViewableFactionRanksBothDLC.esp
    SeraticHeavyArmorGray.esp
    DeadlySpellImpacts.esp
    dD - Enhanced Blood Main.esp
    EnchantedArsenal.esp
    ImmersiveLoversComfort.esp
    TreaclemanMoonpathPatch.esp
    sandboxcylinderheight.esp
    Reanimate FX.esp
    Convenient Horses.esp
    vAutosaveManager.esp
    Ghosu - Project Flintlock.esp
    gun.esp
    ImportantInformationOverhaul.esp
    RiverwoodHuntingCabin.esp
    RavenNest_1.2.esp
    ETaC - Complete.esp
    ELFX - Exteriors.esp
    ELFX - Dawnguard.esp
    ELFX - Dragonborn.esp
    RaceMenu.esp
    RaceMenuPlugin.esp
    When Vampires Attack.esp
    dD-No Spinning Death Animation Merged.esp
    WetandCold.esp
    sanguinesDebauchery.esp
    SOTAntiCTD.esp
    ETaC - Complete ELFX Patch.esp
    ETaC - Dragon Bridge South.esp
    3DNPC.esp
    Life In Prison.esp
    Skyrim Immersive Creatures.esp
    Immersive Orc Strongholds.esp
    Undeath.esp
    RaceCompatibilityUSKPOverride.esp
    Better Vampires.esp
    FCO - Follower Commentary Overhaul.esp
    SkyTEST-RealisticAnimals&Predators.esp
    Civil War Overhaul.esp
    Immersive Weapons.esp
    Thunderchild - Epic Shout Package.esp
    Skyrim Immersive Creatures - DLC2.esp
    Immersive Whiterun.esp
    Immersive Solstheim.esp
    WATER DG + DB.esp
    WetandCold - Holidays.esp
    Hothtrooper44_ArmorCompilation.esp
    Guard Dialogue Overhaul.esp
    Thunderchild - Wyrmstooth Compatibility Patch.esp
    SOTGenesisMod.esp
    Inconsequential NPCs.esp
    RealisticNeedsandDiseases.esp
    WATER-RND Legendary Patch.esp
    RND_Dawnguard-Patch.esp
    RND_Dragonborn-Patch.esp
    RND_USKP-Patch.esp
    dD-DG-DB-Immersive Creatures EBT Patch.esp
    RSChildren - Complete.esp
    Masters of Death.esp
    Dragon Soul Relinquishment.esp
    Run For Your Lives.esp
    Imperial Guard Overhaul.esp
    Final G overhaul sc.esp
    Sleeved Guards.esp
    Faction Crossbows.esp
    Throwing_Weapons_Redux.esp
    28 Days and a Bit 5.esp
    UFO - Ultimate Follower Overhaul.esp
    moonpath_questdata.esp
    ETaC - Complete Moon Patch.esp
    LC_immersiveLoot.esp
    MammothManor.esp
    NorthernCardinal.esp
    Darkwater Lodge.esp
    Populated Cities Towns Villages.esp
    Immersive Patrols II.esp
    Tame Beast.esp
    ClimatesOfTamriel-Sound.esp
    Immersive Solstheim - Raven Patch.esp
    ShowersInInns.esp
    Chesko_Frostfall.esp
    CUYC_CleanUpYourCorpses.esp
    SexLab_Dialogues.esp
    RND_HearthFires-Patch.esp
    Vellamo.esp
    WheelsOfLull.esp
    ETaC - Whiterun Ext ELFX Patch.esp
    daymoyl_DawnguardAddon.esp
    WATER Plants.esp
    Hunterborn.esp
    FishingInSkyrim.esp
    BP2Meeko.esp
    garm_sr_no_armor.esp
    KhajiitChildren.esp
    summersetisles.esp
    Brevi_MoonlightTales.esp
    Immersive Speechcraft.esp
    RND_AnimalLoot.esp
    JessicaAlbaDemonHunter.esp
    Hunterborn_Frostfall-Patch.esp
    Hunterborn_RND-Patch.esp
    Hunterborn_WearableLantern-Patch.esp
    GuildStarter.esp
    ELFX - Moonpath.esp
    The Oasis.esp
    vMYC_MeetYourCharacters.esp
    Cannabis.esp
    My Home Is Your Home.esp
    JaxonzEnhGrab.esp
    Imaginator BETA.esp
    Apocalypse - The Spell Package.esp
    CannabisUpdate.esp
    Deathhound+Gargoyle.esp
    werebeast+lurker+seeker+ashspawn+frostgiant.esp
    WetandCold - Ashes.esp
    Bathing in Skyrim - Main.esp
    Bathing in Skyrim - Hunterborn.esp
    battleflute.esp
    dovahkiinrelax.esp
    dD - Realistic Ragdoll Force - Realistic.esp
    dD - Easy Lift Bodies and Objects.esp
    VioLens.esp
    GenesisSICPatch2.esp
    Unique Uniques.esp
    UsefulDogs.esp
    SexLabMatchMaker.esp
    SexLab TDF Aggressive Prostitution.esp
    Devious Deviants.esp
    SDpatch - frostfall.esp
    Water-RND Falskaar Patch.esp
    Better Dynamic Snow.esp
    ETaC - Better Dynamic Snow Patch.esp
    RSChildren_PatchUSKP.esp
    TKMN_MoreAdoptableChildren.esp
    My_Little_kitty_non_replaced.esp
    My_Little_hatchling.esp
    UFO - AllwaysDrawWeapons.esp
    CiriOutfit.esp
    TW3_femaleArmors_zzjay.esp
    Alternate Start - Live Another Life.esp
    TES5EditMerged.esp


  9. I may have found a trick into finding out which mod is causing a save bloat by using the save tool you have there.

     

    While in the main screen of the save tool, click on mod editor. Once you're in the menu, notice how many form counts each mod has and your save file size.

    Check one of the mods you think that might be suspcious of causing bloating and hit delete mod scripts, not mod forms.

    When you delete the mods scripts, notice how much kb are taken out of the mod, the higher it is, the likely its causing your bloating. 200-500kb is fine but if it goes above 1000kb thats a problem. Look manily in your heavy scripted mods first, then look in other mods to make finding the problem easier.

     

    I'm still testing this method to see if it actually works but so far I have found one mod that has caused a heavy bloat in my save and that is Summerset Isles taking 1.2mb of my 15mb save and I haven't even activated the quest yet. Please do not save your game as this is just a mere test.

     

    When it comes to saving your game, you are causing problems for your save's health. Seriously never ever use quicksave and autosave if your game has alot of scripts that run and i see you have some such as DCO and Ineed. Don't uninstall a mod or install a mod mid-game as that can also destroy your save's health and cause bloating. Saving in Skyrim is not as simple as you think since Bethesda implemented a horrible way of saving which increases the chance of corruption to occur, always do a new manual save (NO OVERWRITING).

    Turn off your autosaves, do not quick save and instead bind F5 to manual save with a mod such as this one http://www.nexusmods.com/skyrim/mods/34842/?

  10. also here is my load order

     

    Skyrim.esm
    Update.esm
    Unofficial Skyrim Patch.esp
    Dawnguard.esm
    Unofficial Dawnguard Patch.esp
    HearthFires.esm
    Unofficial Hearthfire Patch.esp
    Dragonborn.esm
    Unofficial Dragonborn Patch.esp
    Falskaar.esm
    Wyrmstooth.esp
    ClimatesOfTamriel.esm
    ApachiiHair.esm
    ApachiiHairFemales.esm
    ApachiiHairMales.esm
    RaceCompatibility.esm
    SleepingDangers-SandsofTime.esp
    SexLab.esm
    SexLabAroused.esm
    ZaZAnimationPack.esm
    Devious Devices - Assets.esm
    Devious Devices - Integration.esm
    Gray Fox Cowl.esm
    moonpath.esm
    daymoyl.esm
    ETaC - RESOURCES.esm
    notice board.esp
    RSkyrimChildren.esm
    SkyUI.esp
    Hothtrooper44_Armor_Ecksstra.esp
    RaceMenuOverlays.esp
    DVA - Dynamic Vampire Appearance.esp
    ClimatesOfTamriel-Dawnguard-Patch.esp
    ClimatesOfTamriel-Dragonborn-Patch.esp
    Brawl Bugs CE.esp
    AchieveThat.esp
    Chesko_WearableLantern.esp
    UFO - Dragonborn AddOn.esp
    Headtracking.esp
    Glowing Vampire Eyes.esp
    Glowing Eyes.esp
    DeadlyMutilation.esp
    TheCoenaculiCBBE.esp
    TheCoenaculiMALE.esp
    KJ Tattoos 2K.esp
    Fantasy Soundtrack Project.esp
    Fantasy Soundtrack Project - Combat.esp
    EnhancedLightsandFX.esp
    Dr_Bandolier.esp
    WondersofWeather.esp
    ViewableFactionRanksBothDLC.esp
    SeraticHeavyArmorGray.esp
    DeadlySpellImpacts.esp
    dD - Enhanced Blood Main.esp
    EnchantedArsenal.esp
    ImmersiveLoversComfort.esp
    TreaclemanMoonpathPatch.esp
    sandboxcylinderheight.esp
    Reanimate FX.esp
    Convenient Horses.esp
    vAutosaveManager.esp
    Ghosu - Project Flintlock.esp
    gun.esp
    ImportantInformationOverhaul.esp
    RiverwoodHuntingCabin.esp
    RavenNest_1.2.esp
    ETaC - Complete.esp
    ELFX - Exteriors.esp
    ELFX - Dawnguard.esp
    ELFX - Dragonborn.esp
    RaceMenu.esp
    RaceMenuPlugin.esp
    When Vampires Attack.esp
    dD-No Spinning Death Animation Merged.esp
    WetandCold.esp
    sanguinesDebauchery.esp
    SOTAntiCTD.esp
    ETaC - Complete ELFX Patch.esp
    ETaC - Dragon Bridge South.esp
    3DNPC.esp
    Life In Prison.esp
    Skyrim Immersive Creatures.esp
    Immersive Orc Strongholds.esp
    Undeath.esp
    RaceCompatibilityUSKPOverride.esp
    Better Vampires.esp
    FCO - Follower Commentary Overhaul.esp
    SkyTEST-RealisticAnimals&Predators.esp
    Civil War Overhaul.esp
    Immersive Weapons.esp
    Thunderchild - Epic Shout Package.esp
    Skyrim Immersive Creatures - DLC2.esp
    Immersive Whiterun.esp
    Immersive Solstheim.esp
    WATER DG + DB.esp
    WetandCold - Holidays.esp
    Hothtrooper44_ArmorCompilation.esp
    Guard Dialogue Overhaul.esp
    Thunderchild - Wyrmstooth Compatibility Patch.esp
    SOTGenesisMod.esp
    Inconsequential NPCs.esp
    RealisticNeedsandDiseases.esp
    WATER-RND Legendary Patch.esp
    RND_Dawnguard-Patch.esp
    RND_Dragonborn-Patch.esp
    RND_USKP-Patch.esp
    dD-DG-DB-Immersive Creatures EBT Patch.esp
    RSChildren - Complete.esp
    Masters of Death.esp
    Dragon Soul Relinquishment.esp
    Run For Your Lives.esp
    Imperial Guard Overhaul.esp
    Final G overhaul sc.esp
    Sleeved Guards.esp
    Faction Crossbows.esp
    Throwing_Weapons_Redux.esp
    28 Days and a Bit 5.esp
    UFO - Ultimate Follower Overhaul.esp
    moonpath_questdata.esp
    ETaC - Complete Moon Patch.esp
    LC_immersiveLoot.esp
    MammothManor.esp
    NorthernCardinal.esp
    Darkwater Lodge.esp
    Populated Cities Towns Villages.esp
    Immersive Patrols II.esp
    Tame Beast.esp
    ClimatesOfTamriel-Sound.esp
    Immersive Solstheim - Raven Patch.esp
    ShowersInInns.esp
    Chesko_Frostfall.esp
    CUYC_CleanUpYourCorpses.esp
    SexLab_Dialogues.esp
    RND_HearthFires-Patch.esp
    Vellamo.esp
    WheelsOfLull.esp
    ETaC - Whiterun Ext ELFX Patch.esp
    daymoyl_DawnguardAddon.esp
    WATER Plants.esp
    Hunterborn.esp
    FishingInSkyrim.esp
    BP2Meeko.esp
    garm_sr_no_armor.esp
    KhajiitChildren.esp
    summersetisles.esp
    Brevi_MoonlightTales.esp
    Immersive Speechcraft.esp
    RND_AnimalLoot.esp
    JessicaAlbaDemonHunter.esp
    Hunterborn_Frostfall-Patch.esp
    Hunterborn_RND-Patch.esp
    Hunterborn_WearableLantern-Patch.esp
    GuildStarter.esp
    ELFX - Moonpath.esp
    The Oasis.esp
    vMYC_MeetYourCharacters.esp
    Cannabis.esp
    My Home Is Your Home.esp
    JaxonzEnhGrab.esp
    Imaginator BETA.esp
    Apocalypse - The Spell Package.esp
    CannabisUpdate.esp
    Deathhound+Gargoyle.esp
    werebeast+lurker+seeker+ashspawn+frostgiant.esp
    WetandCold - Ashes.esp
    Bathing in Skyrim - Main.esp
    Bathing in Skyrim - Hunterborn.esp
    battleflute.esp
    dovahkiinrelax.esp
    dD - Realistic Ragdoll Force - Realistic.esp
    dD - Easy Lift Bodies and Objects.esp
    VioLens.esp
    GenesisSICPatch2.esp
    Unique Uniques.esp
    UsefulDogs.esp
    SexLabMatchMaker.esp
    SexLab TDF Aggressive Prostitution.esp
    Devious Deviants.esp
    SDpatch - frostfall.esp
    Water-RND Falskaar Patch.esp
    Better Dynamic Snow.esp
    ETaC - Better Dynamic Snow Patch.esp
    RSChildren_PatchUSKP.esp
    TKMN_MoreAdoptableChildren.esp
    My_Little_kitty_non_replaced.esp
    My_Little_hatchling.esp
    UFO - AllwaysDrawWeapons.esp
    CiriOutfit.esp
    TW3_femaleArmors_zzjay.esp
    Alternate Start - Live Another Life.esp
    TES5EditMerged.esp

     

  11. Hey there

     

    "The Loot program is to use for load order of mods so that plugin section in NMM means that it doesn't work, correct?"

    I'm not sure about what you are asking but I'll give you this answer which will help, LOOT will auto sort your plugins for you which will reflect on NMM's plugin order view. NMM will just add the plugins in the order of which you installed your mods, NMM itself does not auto sort for you.

     

    "Is the Wrye Bash and Tes5edit is to verify and solving conflicts among the mods that i have installed?"

    Yes and you can also add LOOT to that aswell, however I strongly advise you read FNVEdit Manual (Works exactly the same as TES5Edit) to know how to detect mod conflicts because not everything in TES5Edit is an actual conflict even though it appears to be. Wrye Bash can also detect load order conflicts in regards to master files. The things is please read the guides on how to use these tools b/c you can seriously screw up your game if you don't read them.

     

    "If i download the mod with NMM the Wrye Bash and Tes5edit will recognize the mods?"

    Of course

     

    "What is that "bash tags" and "bashed patch"? Can I do this with the Loot program?"
    Again i'm going to advise you read about bash tags and patches but i'll give you the summery. Skyrim uses a level list to see what is in game and what is not, so if you have one mod that adds a bunch of swords to a level lists and another which does the same, you may not see both of them in game in enemies and containers b/c they could conflict with eachother. This is where bash patches come in to merged them together.
    Hopefully this answers all your queestions :)
  12. I'm just very confused with the term "Save Game Corruption", on one hand, many people define save game corruption as the game will not load and it gives you a message saying so, on the other hand some people say that the game loads but when it ctds, then your save is corrupted and you should go back to a previous save.

     

    So i'm wondering if my save is corrupted. I have two saves which are named 44 and 45. When I ran 45, I started down the road that leads to Shriekwind Bastion, now when I play though there when I enter Shriekwind Bastion, half-way into the dungeon I ctd. So I tested the same game again and got into the dungeon a bit futher then I ctd again :/ . Now when I try save 44 which is just a few minutes before 45 and in the same general area I try to do the same run. This time I actually managed to go through the dungeon fully and into the boss battle with no ctds. I just don't get how saves get randomly corrupted for no reason, is there any cause to this?

     

    Now I do have a mod that manages my saves, all my auto-saves are turned off b/c I heard that they can screw up your game really badly. I never quicksave and instead use the mod to set quicksave into manual save. I also have it set to manual save every 10 minutes just incase. I also have to mention that before I got to save 44, I used the Save Tool at 25 and it apprently found one orphaned script. Here's the thing tho, I never uninstalled/installed a mod mid-game so I have no idea where that script is comming from. Before starting my modded game, I ran the stress test which involves me running around the map super fast and haven't crashed at all at that point. My Script latency avarages about 39-45ms however when I load cells it can jump to 75ms at times. My save file is 15MB which I really don't know if that is a concern for bloating.

     

    I do have ENBoost, SKSE memory patch enabled, cleaned my master files, have made a compatabiltiy patch for all my mods in the TES5Merged, and individually checked each mod for any serious conflicts.

     

    My Specs:

    I5 4670k

    Geforce GTX 970 4gb VRAM ( 3.5 really :tongue: )

    8gb Ram

  13. Thank you tonycubed2 and Arocide for your responses! :D

    I also noticed my save is 12mb and I only put an hour into the save, does this mean my save is bloating? btw: Tony I love the Genesis Effect

     

     

    Edit: Before coming back to Skyrim, I was playing Payday 2 a lot and for some reason the devs decided that the default fps cap would be 135. This caused my GPU to run at high temperatures (70C-77C) while playing for hours and hours, don't know if my card got damaged tho the card I'm using has a reputation for burning out quickly :sad: (EVGA Geforce 660 Superclocked) I had all these mods before in my Skyrim but they have been updated and has better scripts to allow the game to run better.

  14. Alrighty, I just started a new game and i still get the same script latency mentioned above, however now whenever the script latency goes high my fps drops for some reason. Everytime i'm in outside, when the game load new cells, the game lags and the script latency increases. Is there any reason as to why that happens? Is my script latency actually high?

     

    Also here's my load order: http://pastebin.com/XfFDKyj0

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