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Elwari

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  1. This was a very good thought, but I've double checked and yeah the flag is set for remappable textures. Silver lining- I didn't know this was a thing so I've learnt something thanks :laugh: Thinking it might be time for that plan B :down:
  2. I am making an armour refit (with permission) and am having an issue with getting my new meshes to recognise the custom textures from the original mod while in CK. The armour comes in 2 colours basically. The meshes have one set of textures applied in NifSkope etc and then I am selecting the alternative textures in CK for the second variation. I am not allowed to use the textures directly hence why they need to load from the original mod. It seems to load fine initially, then I test in game and no new textures are applied, sometimes it will CTD and then when I go back in CK the alternative textures are no longer applied to the armour. The warning thing tells me it fails to load the texture swaps, despite me loading up all the dependent mods in CK at the same time. I am aware that I could just duplicate all my new meshes and apply the textures via NifSkope- this is gonna be my plan B- but wondered if this was a known issue with a known answer?
  3. Thank you, this confirms what I think I already suspected. A lot of the tutorials are quite outdated now so having to fill in the gaps in my knowledge for more up to date software!
  4. Okay I played around with CK and managed to get something appearing in game, so thank you for that! Now I can see all the editing I need to do- I have a new found found respect for the patience you need to do this :teehee: Randomly when I drop the armour in game it just floats there. I have clearly missed something to give the object weight in the world? Any advice for that?
  5. A year on did you ever find a solution to this? I'm also struggling with getting all these versions of NifSkope and Blender to want to talk to each other properly :confused:
  6. Totally new to modding but trying to work all this out. I'm currently in the process of making a new (very simple) armour mod. I have made something through blender, managed to get everything looking right in NIFSkope and BodySlide/Outfit studio- and it builds. Essentially I have my nif files and my textures and I'm ready to make my esp to test it but this is where I get stuck. I cannot seem to figure out how to create what I need in SSEEdit to work. I have made a new plugin, added template armour to this (will sort out recipe and stats later- at this point I just want to get it working in game), however I can't seem to get all the files it needs to talk to each other. I think my problem is I have the loose files I need but I'm not sure exactly where to order them- in MO2 (this is what I use) or Skyrim Data file?- and then in SSEEdit how do I get the template armour to find my mesh? Am I even on the right track? I'm sure there will be a guide out there to tell me, but the ones i've seen so far seem to confuse me :confused: if anyone can point me in the right direction that would be great!
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