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fairplayer916

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  1. Love you Antistar. Def looking forward to those screenshots, But if youre getting to stressed out then maybe you should take a break? fallout 5 is likely still a decade away. The joke being thats the closest thing to a deadline you have. We will wait! Be healthy.
  2. Still super hyped for this. Especially that beautiful AR-15 Side note, are you guys adding Mutant compatible animation sets for the weapons that replace say the Combat rifle, assault rifle, and bolt action?
  3. i know any hope of this would be super far away. But when wars is out and in a stable release version, would anyone on the team be willing to do a vr fix for it? probably would need a vr position fix to line up the position of the hand to the handhold of the guns. i would be willing to donate a lenovo explorer 6dof vr headset for use with playtesting if so.
  4. This mod is my wet dream. just posting to keep the dream alive!
  5. Hey i just wanted to drop by and say that im loving the progress so far and am super excited for this mod to drop. No real point to this, other then to remind you amazing guys that there are ALOT of people who cant wait for this mod. Dont get me wrong, take all the time it needs for you to feel satisfied with your work. Just know that i will be fighting to be first to download, endorse, and kudos the mod when it drops! Have a great 2018
  6. Actually there is a mod floating around on the nexus that addresses the lack of super mutant weapon animations. I cant seem to remember the name at the moment, but it basically just undoes the block that is set in place that bars them from using most weapons. That said, a lot of the guns the mod allows them access too look rather odd while in use. Pistols, for example, are treated like pipe rifles. Regardless, while not perfect, they don't end up in the T-pose when using different weapons. (I know i said "that" many times. Apologies.)
  7. well the file structure of the defense gun mod is alittle weird. figured the attachments wouldnt sink up if i jsut swapped the main mesh/textures
  8. Put simply, Id like to learn how to completely replace one weapons existence in the game with a weapon mod. Specifically i want to replace the in game semi-auto and full-auto pipe rifle/pistol with YonaTakus' "Defense Gun" http://www.nexusmods.com/fallout4/mods/14598/? I THINK the simplest way to do this would be to change the form id call from the old weapon to the new one. Problem is i dont know how to do that. I would appreciate any and all help with this. Thank you in advance.
  9. Figured its been done for fallout NV. Why not FO4? The Pipe Rifle reload and function animations would fit the weapon almost perfectly. If anyone would be willing to make this OR show me and mentor me how to do this myself. i would be very happy to do so. Thanks for your time. Later
  10. Like the idea but i think the actual side loader model in the games would be better for 4. The pip rifle animations would fit it perfect
  11. just havent found any crossbows for new vegas that are what im looking for. i know there are skins for it, but the animations just dont quite fit. The idea is to make a one handed crossbow with the reciver-pullback part of the 9mm pistol animation to pull the string back after every shot. A two handed version could also work with maybe the Anti-material rifle cocking animation spead up a bit. just an idea. free for anyone to use. (if already been done would appriciate it if someone could tell me and send a link to it. Thank you.)
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