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AssassinsDoItFromBehind

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  1. Great man! Glad you could use this in your mod package. Thanks for giving it a go!
  2. Wow, man. Thank you very much! I had no idea someone already did something like this. Thanks a ton! I liked the idea about scripting the sneak kill, but I wouldn't wanna pressure SilentNightxxx into going over his head with this. The only thing I would recommend (it may seem difficult though) is make it so you would need some sort of training to use it like Power Armor. Not every ordinary courier can just pick up the Hidden Blade and just know how to use it. That's my only suggestion though, and it doesn't matter if it's done or not. Thanks for trying either way.
  3. I like to just watch people review mods really, don't really care too much about playing them. I'm just kinda throwing ideas out there if people wanna take up the opportunity to do something cool. I'm not even asking them to do it for me, they can do it for whatever reason they want really. I understand it's not a very good reason, but people can just do what they want with it. Also, there's tons of things people make based on other things (Tron, Oblivion, etc.) so why not Assassin's Creed?
  4. I'd love to learn, only thing is this computer can't handle playing Fallout, let alone mod it. I've got quite a few good ideas, but no ability to make them, so this is the best I can do unfortunately.
  5. Lol. Would rather have the light switches but I'd see how that'd be difficult. I feel like Muggy should be able to kick some ass by punching things in the shin though. Would be cool to see.
  6. I can do some voice acting if anyone needs it. My voice is pretty flexible too, so I can play a variety of characters, maybe even girls. Only thing is, I'm unsure of how good my mic quality is and how to send the files to you. Just message if interested I guess.
  7. What I mean is if there's a way to just use the animation for it as the regular attack it'd look very nice. And yeah, I'm hoping this will work like the old creed saying. I wanted to make a storyline about it.
  8. Well, I have noticed that there is a little bit of animation when actually using a power fist or ballistic fist, where the pressure plate goes out. Maybe that could be extended in some way to make the blade go out? Maybe also use the animation from the Ranger Takedown move (where you back up and palm the guy and he falls down I think?) to make it look believable. Again I've never modded, I wouldn't know how (or if) any of this is possible. Also if someone makes it they can go ahead and take full credit, I just wanna see if it can be done.
  9. I have always been a fan of Assassin's Creed, so I figured, why not give a little bit of it to the Fallout universe? I am unable to mod myself (my laptop is a POS) and so I request for this to be made. I figured the weapon would be an unarmed weapon, requiring some kind of training like Power Armor to use, it'd have a low base damage, but a ridiculously high critical hit damage rate, making a sneak attack critical a 1-hit kill on most, if not all, NPCs. It would also need some kind of custom animation for the blade, and it would need to be delayed (slow attack rate) so it couldn't be OP. If anyone could make this work I'd love to see a video of it in action. If it works well I may have plans for the future with it as well. If there are problems with the design I have in mind, please feel free to tell me. I appreciate any responses.
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