Jump to content

tVEC

Members
  • Posts

    96
  • Joined

  • Last visited

Nexus Mods Profile

About tVEC

tVEC's Achievements

Collaborator

Collaborator (7/14)

  • First Post
  • Collaborator
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Hey folks, Maybe everyone already knows this, but if you don't, this may help. I was having huge FPS drops in Radiant Raiment, downstairs of Jorrvaskr, Understone Keep, and a few others. I found out it was a single chandelier mesh in SMIM. just rename meshes\clutter\imperial\impchandelliercandle01.nif and try it out. The game should load the vanilla mesh instead.
  2. Did anyone else shake their heads when they saw farmers growing crops at the farms near Windhelm? Has anyone ever seen Inuit harrowing frozen tundra to plant carrots? Has anyone ever noticed that the only hunters to be found outside of the holds are stuck in the middle of nowhere, where they could rarely if ever see a customer? In areas where you cannot farm, you must hunt, fish or gather. My idea takes care of both things. Turn the farms in snow covered areas into hunting lodges or hunter/bow/general goods shops or "gatherer shops". Gatherer shops would sell wild harvested foods and ingredients. Lodges would give a warm place to sleep for those hunters stuck camping all of the time, and give them a place to sell their game. Hunter/bow shops would supply the hunters and everyone else with the tools to hunt Hunters/gatherers could (maybe?) be scripted to bring their quarry to the lodge/shop every few days.
  3. Anyone else notice that the food in skyrim is way too oversized? The scale is just off. Also considering that it is a tundra climate, food should be smaller and stunted compared to foods grown in warmer climates. Potatoes grown in gardens in Alaska, for instance, are usually only the size of golf balls.
  4. This would be awesome. I seem to remember that fallout had a detection system where you knew your hidden status even when walking upright. There should be no difference wether you are sneaking or standing up right
  5. Oh MAN... I had freezing and CTDs in and around Karthwasten today...do a search for Karthwasten freeze and the first result I get is my own post from 18 months ago. :facepalm: Obviously I have a new game, new install, mostly different mods....so it must be something in the game engine. I'd love to hear if anyone still has problems here. I'm using enb 227 with enb boost, and I get 50+ fps and smooth play everywhere else but for Karthwasten and the area between Riverwood and the Guardian Stones. And I have ALWAYS had issues there when using mods.
  6. 4 months later, this issue has resurfaced to the top of my bug fixing list. After researching on the web more, I'm not sure it is ini or mod related. It seems to be an inherent bug which is made more obvious by overcast weather. The sahadow area moves as you zoom the camera in third person view. It is almost as if the carmera is casting it's own shadow. In Solstheim this problem is even more noticeable due to the constant presence of ash in the sky. If there is someone who never had this issue (go check in overcast weather) I would love to see their ini settings
  7. The best luck I had with Adaptive AA is what I reported above....extracting the meshes for the invisible things like candles into the data folder made them visible, although slightly transparent. However, using the new .200 ENB tweaked to my system increases performance as it allows Skyrim to use more RAM than 3.1 GB. Thusly I am now able to use SSAA X4 and my FPS never drops below 32. It usually runs 44-48 FPS in the wilderness.
  8. I'm not making a request, rather asking if anyone knows of a way to replace the chunky looking heavy snow on pine trees in Dragonborn. Can't seem to find much for texture/model replacers for Dragonborn.
  9. Pardon the long winded post, but I've spent a lot of time tweaking and I have much to share and ask about. I got some textures to show up that were made invisible by adaptive AA. I just started a new game. I have been using enb .199 with mixed results. I do not really see much increase in performance, however it does seem more stable on my HD 7950 using a great many HD texture mods and almost 200 plugins. My textures folder is almost 14 GB. So I'm setting out to squeeze as much FPS as possible. First off I HATE aliasing. It is my number one pet peeve. The conundrum- enb works best with no hardware AA, but the FXAA/SMAA/ENB-based AA/solutions have little effect, especially on foliage or reflective light. But I can live without the top shelf ENB effects. The game's built in FXAA is ok but I use it as a secondary and mostly to soften the look of the game. Multisampling AA is poor unless set to at least 8X. But even then foliage still flickers. For me that equals about 28-40 FPS on average Adaptive AA is great, but you get transparent/invisible textures. Needs to be at least 4X and my FPS is 40-52 outdoors depending on whats around. I notice NPCs really hurt my FPS Supersampling 4X is the look I want, but it cuts my FPS down to 22-32. I went back to adaptive AA and experiemented. For me the first issue I noticed was invisible candles. So I extracted those meshes from the Skyrim-meshes.bsa to my data folder. Now they appear only slightly transparent. Definitely can live with that. Still testing things......does anyone have any any ATI-related AA input? Whether to override/enhance, or types used? i5-2500k 4.0Ghz 8 GB RAM 2133Mhz HIS HD7950 1000core/1450shader
  10. I believe I may have figured out a quick fix...it's just a matter of saving and then loading that save without exiting the game. The glitch probably occurs when you add a new mod or make adjustments to lighting with ENB, etc.
  11. I have installed the new 13.4 ATI driver for my 7950, no change however. Still looking.
  12. Does anyone know what causes this? Guards' torch light only illuminated the rocky parts of the road, while my torch lights things fine. I am using The Wilds ENB, Sweet FX, Enhanced Lights & FX, Cinematic Fire but have verified these are not the cause. Same issue here
  13. The Steam-style format search results do not show the whole title, making finding the file I want and not the 20 translation files harder. The old format was simpler and showed the whole title and the few details you need when searching.
  14. tVEC

    Font Bug

    I know this is an old OP but I have the same issue with words of power. Using SkyUI 3 and Farkaas for SkyUI 3
×
×
  • Create New...