Pardon the long winded post, but I've spent a lot of time tweaking and I have much to share and ask about. I got some textures to show up that were made invisible by adaptive AA. I just started a new game. I have been using enb .199 with mixed results. I do not really see much increase in performance, however it does seem more stable on my HD 7950 using a great many HD texture mods and almost 200 plugins. My textures folder is almost 14 GB. So I'm setting out to squeeze as much FPS as possible. First off I HATE aliasing. It is my number one pet peeve. The conundrum- enb works best with no hardware AA, but the FXAA/SMAA/ENB-based AA/solutions have little effect, especially on foliage or reflective light. But I can live without the top shelf ENB effects. The game's built in FXAA is ok but I use it as a secondary and mostly to soften the look of the game. Multisampling AA is poor unless set to at least 8X. But even then foliage still flickers. For me that equals about 28-40 FPS on average Adaptive AA is great, but you get transparent/invisible textures. Needs to be at least 4X and my FPS is 40-52 outdoors depending on whats around. I notice NPCs really hurt my FPS Supersampling 4X is the look I want, but it cuts my FPS down to 22-32. I went back to adaptive AA and experiemented. For me the first issue I noticed was invisible candles. So I extracted those meshes from the Skyrim-meshes.bsa to my data folder. Now they appear only slightly transparent. Definitely can live with that. Still testing things......does anyone have any any ATI-related AA input? Whether to override/enhance, or types used? i5-2500k 4.0Ghz 8 GB RAM 2133Mhz HIS HD7950 1000core/1450shader