Settlement Overhaul Mod: I want my choices with food producing to acutally mean something. Right now I just instantly produce tamto, corn, and mutfruits so I can go straight for the adhesive making.More advanced stations, IE a station that requires cetain "base" resources to create more crafting material like adhesive, aluminium ETCClipping, goes without saying but obviously.Food diversity actually matters, more different kinds of food are a good thing.Fix brahims. (seriously, I have no idea what they do or why they are in the resource category)Add fishing for places with water.More items to place for decoration.Supply routes actually need to be protected, follow the road (as much as possible), and can also be raided.Mercenaries that can be paid to protect settlements and supply routes.Better settler inventory management (I saw someone on this forum suggest this, basically a unified UI with all your settlers where you can manage what they are wearing and what they are using)Better Settler Management (same as above except you can see where everyone is assigned and reassign them as necessary)Manual and Auto rename settlers (If set to auto it renames the settler based on job and possibly random name, IE Farmer Joe)Allow orange items to be fixed (though still looking old and worn), and moved as wanted (If I want to create a car scrpyard then let me XD)Better electricity options, (seriously, the windmill is not even worth it, it always produces 3 electrictiy which is quite bad)Non electrical lighting (how are laterns and firepits not buidable in vanilla, seriously?)Better settlement feedback, IE brief lines telling you what is wrong or an issue in the workshop data section.There is just so many areas of the settlement system that can and need to be improved on and plainly ovehauled