Jump to content

Coolipy

Members
  • Posts

    36
  • Joined

  • Last visited

Everything posted by Coolipy

  1. So I've got my custom weapon in game, it works like the double barrel shotgun from Point Lookout, (2hrreoadG). I've even managed to get the reload sounds working! Except in 3rd Person sneak... What I can't seem to do is get the reload sound working if the Rapid Reload Perk is selected. If the perk is selected then the reload speeds up as expected, but the reload SoundFX falls out of sync as it still plays at the original speed. Messing around and looking at other reload animations in NifSkope I can see they have more TextKey entries and include different part values like Sound: WPN(name)reloadPt2 etc. with varying float values. but I don't know how to add TextKeys, otherwise I would have made an attempt What am I missing?
  2. Here are the files in NifSkope and GECK am I editing the wrong NumTextKeys? I've changed the value in the third NumTextKeys or the second after looking at existing ReloadG animations The animations were extracted to my NV meshes\characters folder
  3. Yeah, I've extracted the Point Lookout wpn\shotgundoublebarrel\wpn_shotgundoublebarrel_reload to my NV sound folder in NifSkope all three parts are set to WPNShotgunDoubleBarrelReload in the GECK the sound object WPNShotgunDoubleBarrelReload has been edited to play the extracted Point Lookout reload soundfile but now it's gone back to no sound in 1stperson, no sound in sneak and wrong sound in 3rd person! It's driving me mad! :huh:
  4. I'm trying to get the Point Lookout double barrel shotgun back in the game, The model and texture is all fine it's just the reloading sound GECK: I'm using ReloadG (the correct anim from Fallout 3) NifSkope: I've got the first person, _male and sneak 2hrreloadg TextKeys set to WPNShotgunDblBarrelReload < this sound can be played from the GECK The directories are as follows: meshes\characters\_1stperson\2hrreloadg meshes\characters\_male\2hrreloadg meshes\characters\_male\sneak2hrreloadg It either doesn't play any reloading sound (3rd person in sneak) or it does play sound BUT it's the wrong sound. I have gone from wrong sound in 3rdperson with no sound in 1stperson, to wrong sound in 1st and 3rd, but no sound in sneak.
  5. Hi **(my original post was in the wrong place, sorry :ohdear: :wallbash:) I was hoping someone could help me create (or understand) the script used for repairing ED-E. Specifically when you first find him, you need to collect certain parts, then the "dead" ED-E is replaced with a functioning one. I've tried to understand ED-E's script, aswell as Rhonda's and can make out some of it, but it's a bit much. Can anyone help me create a similar Script involving collecting parts that replace a "dead" NPC with a live functioning one, as well as what I would have to do to make this possible? Thanks/
  6. Sorry Moderators, could someone close this topic? I realised I posted it in the wrong place!! Sorry!
  7. Hi, I was hoping someone could help me create (or understand) the script used for repairing ED-E. Specifically when you first find him, you need to collect certain parts, then the "dead" ED-E is replaced with a functioning one. I've tried to understand ED-E's script, aswell as Rhonda's and can make out some of it, but it's a bit much. Can anyone help me create a similar Script involving collecting parts that replace a "dead" NPC with a live functioning one, as well as what I would have to do to make this possible? Thanks.
  8. Hey man, thanks for your help, I started it again and got it to export. I've got two other questions that I hope you can help me with/ 1. How can I see the games textures of items in blender? it would make it much easier than working with gray masses! 2. How can I remove actor effects from creatures in the GECK? I've tried but it doesn do any thing/ Cheers again.
  9. I tried something like that last night, I got it to export, but it crashed the GECK, I've also tried deleting everything aside from the BP groups, but that crashed the GECK aswell. It really feels like clicking "assign" doesn't do anything, this problem has got me really stuck, and I know it will happen with future things i try to export! :unsure: :unsure:
  10. Yeah, it's got me completely confused, all the vertices are assigned, some are twice. There are no free vertices? So I tried messing around and purposely unweighted some faces, what I have noticed is that there are two error error messages, One it says "Some faces of [Object name XYZ] not assigned to any body part, the unassigned faces have been selected in the mesh. So they can easily be identified. Check the consol..." When I get this one, it highlights the guilty vertices, Another says "Cannot export unweighted vertices. The unweighted vertices have been selected in the mesh." This is the one I'm getting where it doesn't show anything?
  11. Ok guys, It's been a while. I'm in need of a little help, I'm trying to export a creature mesh, I've got everything weighted properly (evidently I don't?), parented to the skeleton. but when I go to export it I get the export error: "cannot export unweighted vertices issue, unweighted vertices have been highlighted" etc. However, when I go back to try and fix the issue in edit mode, nothing is highlighted? Does this mean the whole object is unweighted? Does this mean I need to delete vertex groups? How can I fix this please... I've used the vertex group select function to see that everything in the object has been weighted right(?) I've messed around trying to fix it but no luck. Kinda self taught myself how to use Blender, so there's probably "a little bit" of stuff I'm missing out on. Maybe I shouldn't have, because I have no idea how to fix this/ :facepalm: I've had this problem before with a different creature mesh, but I managed to fix it, and somehow got it to export. Any help? thanks.
  12. Hello guys, I'm planning on working on a mod, I've had some experience working with scripts in F3/NV, but I need help creating a script in the Creation Kit, I have no idea how the papyrus works! Could I have help please? :laugh: This is what I'd like to create, a spell that would create a ghost copy of the creature/NPC it hits, which would turn hostile and attack the original. Then upon death of the original the copy would also die. Also, I'd need a way so that when the ghost copy dies it doesn't leave those annoying ghostly-ash piles! Thank you.
  13. What about using BOSS? That could help you find conflicts? EDIT: Just read you already used BOSS sorry
  14. Thanks for the answer Sunny, but I wasn't after the console command, as I already know it :). I'm looking to make a mod that would use it, so I was hoping for help to get it to work in the Creationkit.
  15. Hi guys, (sorry if in wrong place) I'm trying to make a conjure spell, except the conjure would be an NPC version of the player. So t's essentially like a conjure atronach spell, except it summons an NPC that looks exactly like the player, wearing same clothes etc. How would I go a bout this? Thanks.!
  16. Hi guys, I'm planning on getting back into modding, and I wanted to know if the following was possible. Not sure if this is in the right place, but I hope it is! Is it possible to make a workbench change a creature mesh? Like, the PC would activate a workbench, select an option (provided they have the required materials), and have it affect my specific creature NPC. Like through scripts or anything else? If it is, how would I go about it? If not, is there any alternative that would give the same outcome? Thanks! :wub:
  17. Ok, hi. I'm making a little custom race mod for myself, but something's not working. I've got a few races, but the ghoul one's gone wrong, I don't know what's goin' on! Here's what I've got the in my textures/characters/ghoul folder: hand male hand male n hand male sk hand male 1st hand male 1st n hand male 1st sk But the thing is, in-game it makes my character's hands really pale white. So I tried removing the hm1st but that resulted in the dreaded pink hands! And archive invalidation just to see if that made any difference, alas it did not. Any help? Thanks and goodnight!
  18. I can back you up there mate, must be the update! Noticed it yesterday, during the Vaermina Daedric Quest. All the actors that were killed died with their eyes open. The actors that were placed "dead" had their eyes shut. I also saw when I'd resurrect the dead NPCs, they'd have their eyes shut. At first I thought it was pretty cool, because the first enemy I dispatched was with an Ice Spike and it was kinda epic. But then I saw it on everyone!
  19. I've also got this sucky problem, I've loaded a game that's just left the tutorial cave, and arrived in Riverwood. Then I gave myself the VL power via console, and still the same problem. I've tried the Unofficial DG patch and still no change, except the sound of transformation is in sync with the animation. Whereas before the sound was a little late. And of course, I've tried it with no mods.
  20. Yeah, I've this problem too. It sucks, because I don't think anyone's formally addressed this problem. :( I've got a character that in the quest stage where transformation into the VL is mandatory, but I can't do it! Apparently it's a script issue?
  21. Okay, so my Vampire Lord transformation is bugged, it doesn't seem to work, my character simply just stands in the hunched position. The main problem is, I'm in the part after you accept the gift, in that little Molag Bal room, to have Harkon teach you, but I can't transform, so I'm pretty much stuck in this quest stage. I've tried using the console to complete the quest, but nothing's happened; Harkon still stands there waiting for me to transform, no interaction except him saying I should use the blood! I first noticed the bugged transformation problem in another save file, but it only began to occur long after I completed the Dawnguard DLC. I've loaded the file with no mods activated, but still the same. Any clue on what's going on, or how to fix it? Please don't tell me I have to join the Dawnguard or something! :ohdear:
  22. Hi guys (sorry if this is in the wrong place). I'm making a mod, with a spell, & I was wondering how (if possible) I could make a creature spawn when the spell is cast on a humanoid corpse, the spell would only work when the corpse is a Human or Elf etc. actors from the "playable races" Similarly to the resurrect spells, except this would spawn a creature over the body and only works on humanoids. Any help'd be greatly appreciated. Thanks! :D
  23. Ok, so I started a New Game, and when through the intro level, came out the cave, cleared Embershard Mine, like I always do, I look up to the stars to check my stats and I see I've got -50 health, I ignore it thinking it would go away. I play the game some more, and inside Bleak Falls Barrow I check my stats because I'm Level 2, I see that I've still got -50 Health, I look at the active effects and there's nothing negative at all! So I use the console to give myself Cure Posion potions - doesn't cure itI try dispelling all spells, no change.And I check the game's timescale and it's on 20.I then check my health info and it says I've got a permanent -50 health?!I've loaded the game with no mods and still the same issue! What's going on, is this game file bugged? :blink: I've chosen the Dark Elf Race again (because I love me some Dunmer). I did get poisoned by the tutorial Frostbite Spiders, that's the only time this character's tasted poison! Thanks.
  24. Oh, I thought adding a minus would help... the console's got no problem with it. But thanks for the reply, wouldn't simply lowering my level with setav damage my leveling up?
  25. First off, sorry if this is in the wrong place... So here's the issue, it waaaay too easy to level up my skills, like it's gotten to the point were it feels like I kill 5 enemies and I've leveled up! So I recently got a slower leveling mod. But I've got this one particular skill that's already too high, and needs to be taken down a peg or ten. I know of "player.setav XX YY", but "player.advskill XX -YY" isn't working, and I'm using a huge number like 99999999, but still no budge, don't I need to have my overall level lowered and the skill EXP reset aswell, else the leveling gets funked up? I'm trying to lower the skill. Is there any other way, or am I just doing it wrong? :confused:
×
×
  • Create New...