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Aryell

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    Skyrim
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    Skyrim

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  1. Upon initiating a new game and disembarking from the cart in Helgen, an anomalous occurrence emerges. Following Hadvar's inquiry, "Who are you?" the camera or player avatar unexpectedly veers leftward and commences forward movement, often resulting in an inadvertent return to the cart and an ensuing state of perpetual "walking." This behavior has been repeatedly tested, revealing occasional instances where the character advances sufficiently to initiate subsequent events (notably, when employing the Alternate Start mod, precluding the appearance of the character creation menu). However, upon advancing to the sequence preceding the chopping block, the aforementioned erratic behavior persists, characterized by erroneous directional movement and a perpetual walking state stucked at same spot. This issue exclusively arises in conjunction with the True Direction Movement mod. Removal of the TDM mod (temporarily) rectifies the sequence malfunction, restoring standard functionality. Did I make a mistake during the installation? Are there any known workarounds to address this issue? Utilizing a keyboard and mouse setup, extensive and meticulous testing has led to the unequivocal conclusion that this issue consistently arises when the True Direction Movement (TDM) mod is activated. While a permanent resolution remains elusive, initial observations suggest that the problem primarily manifests during the standard game start and only if camera movement occurs prior to the sequence initiation. Notably, this observation has yet to be corroborated with conventional mouse and keyboard inputs. An effective workaround has been identified through a specific sequence of actions: following character creation and the selection of the Vanilla start option, maintaining a static mouse position during the initial sequence until control is forcibly transferred to the character. This approach, albeit not flawless, allows for the commencement of a new game without necessitating the deactivation of the mod. UPDATE: The identified issue appears to be directly linked to headtracking within TDM. By disabling headtracking in the TDM MCM Headtracking settings, the issue with the opening Helgen scene is alleviated. Although some abnormal body positions and twisted directions persist, the scripted scene progresses as intended even with mouse movement. I will conduct one final run of Nemesis to ascertain if the issue can be definitively resolved.
  2. The new design is beautiful, but it is harder to read!
  3. Is nexus melting-down? no more news, no more staff picks!
  4. What happens with BlindJudge and Staff picks?
  5. I'm probably too late but anyway... Try to edit your Fallout4.ini or Fallout4Custom.ini at [Interface] section and increase the time value in milliseconds [Interface] uAmmoCounterFadeTimeMS=10000 uLocationTextDisplayTime=40000 uVaultBoyConditionDisplayTime=5000 uNotificationPostDisplayCooldown=2000 uNotificationSyncedXPStartDelayMS=1000 uObjectiveVignetteDisplayTime_Max=8000 uObjectiveVignetteDisplayTime_Min=4000 uPlayBinkMenuSkipWindow=3000 uQuestVignetteDisplayTime_Max=10000 uQuestVignetteDisplayTime_Min=6000 uRadCounterFadeInDurationMS=100 uRadCounterFadeOutDurationMS=250 uRadRadiationSoundFadeMS=250 uRadWarningDisplayTimeMS=1000 uRadiationSoundDurationMS=2000 uSaveLoadMessageMinDuration=1500
  6. Sanctuary Bunker Player Home is truly awesome!
  7. Nice hardcore game Thanks to Transhuman Design Team!
  8. In response to post #47428125. #47428205, #47431185, #47432280, #47433255, #47441410, #47442305 are all replies on the same post. For god sake, maintain my data folder pristine! And let me use several profiles.
  9. Thank you very much Jokerine. I love your work and use your resources!
  10. Brilliant interview, thanks a lot!
  11. Awesome interview! LotD is the most epic game mode ever and the lore content is amazing. And ICA is a nice person.
  12. Dark0ne I'd like to see in the near future a system in my download history that tracks the mods which I've already done a donation or not. Thanks
  13. Chesko's said "... I feel like I have been left to twist in the wind by Valve and Bethesda...." read on reddit The experiment has failed: My exit from the curated Workshop
  14. In response to post #24581189. #24581254, #24581444, #24581514, #24581594, #24581669, #24582009 are all replies on the same post. We already had now a huge mistake "Art of Catch" as been removed from workshop because uses FINIS , how to share the profit between all the contributers?
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