Jump to content
⚠ Known Issue: Media on User Profiles ×

Joltacks

Members
  • Posts

    5
  • Joined

  • Last visited

Everything posted by Joltacks

  1. Oh sorry I thought this was where I should post at first. I reposted a similar topic here.
  2. I made a 'clean' save because I didn't want to use immersive armors (mod for skyrim) anymore and now everytime I get close to 'nilheimexterior03' in skyrimSE, the game CTDs. It doesn't with immersive armors installed. So if I want to play in that area, well you know. I think it is a severed head lying on the ground somewhere I can't see (of a bandit). I could be wrong tho. I'm not really sure why it crashes, but before 'SAfE' I had the .net framework installed and it referenced an object named 000328DE in the crash logs (I no longer have access to them, I just happen to remember this number:000328DE), which I am unable to discover in game, near nilheim (with immerisve armors installed) Thats the only way to get near the tower. How can I find this thing and remove it so it is possible to play without Immersive Armors? (great mod tho) I also tried resetting the cell, but its an exterior so it won't work and i noticed some other inconsistencies with the skyrimSE console: "clear" and "exit" don't work....
  3. Help! I have a saved game that I cleaned but it still crashes without immersive armors installed whenever im near nilheim. With immersive armors it works fine. When .net framework was installed (before the SAFE patch) it refered to object 000328de in the crash log but when I try to moveto it says it doesnt exist. I thought it mightve been a helm i found in a chest at the top the tower but nope, picking that up didnt fix it. I tried turning on wiremode with twf but that didnt make anything pop out to me (like a head or smth). I'm probably kinda gonna be stuck with immersive armors for the rest of my existence if I wanna play this character. Anyone have great tips for finding objects hidden in an exterior like per say 'nilheimexterior03'?
  4. I remember my first completely unmodded Oldrim playthrough I had random companion members go hostile. I think it is a bug in the game.
  5. I have the same problem. I have all mods uninstalled except a custom follower and they have bulging eyes. Does anyone know how to fix this? Okay guys I may have finally found a solution to this. Open up your nif file in the latest version of Nifskope and go to the eyes section. There click on 'LightingShaderProperty' and then look down and edit 'Shader Flags 1'. Uncheck 'SLSF1_Decal' then save. This fixed the bulging eye issue for one of my followers, maybe it will for yours too. The nif file is under Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\character\facegendata\facegeom\<follower mod name> Unless it uses a BSA...
×
×
  • Create New...