Throughout the game you see many farmers migrating to the faction of their choosing to join their ranks. So, from what I can tell, your Nord, "Drake Ravencrest" sounds like he was born out of Skyrim with a name like that, or at least in the far West in the Reach. You need to clarify if he moved to Skyrim, or if he has lived here his whole life? Was he raised on the farm, or did he inherit it? What are his views on ideals like nationalism, government, and war? So let's break it down. Step 1. Born in Skyrim (Continue to Step 3 and 4) Step 2. Born in Other Tamerielic Kingdom (Continue to Step 3 and 4) Step 3. Raised on Farm. (Continue to Steps 5 or 6) Step 4. Inherited Farm. (Continue to Steps 5 or 6) Step 5. A true Nord believer. (Go to Step 7) Step 6. Not a nationalist. (Go to Step 9 ) Step 7. Quarrel with the Imperials through past experiences? Why did he leave his other Kingdom, were there financial troubles? Who does he blame for these, or other problems he has faced? (Continue to Step 9) Step 8. Is this because he was born in another kingdom, or he believes in the Empire as his nation, not just Skyrim? (Continue to Step 9) Step 9. Religion. Is he a believer in the 9 Divines? Is he secretly a Daedric follower? Is he simply bitter to the Empire for giving into the Mer, or does he hate them for it? Judgement Day. So now that you have made it through this, hopefully not too complex step process you arrive on your choice. The Stormcloaks, powerful nationalists with a taste for freedom, or The Imperial Legion, a now weakened government that serves it's people, and tries to retain order. BONUS ROUND. Okay, so your character doesn't need to just fly off to go enlist, like "Hey I'm a farmer, this is some good ass onion! What is this rebellion I heard of? Let's go join them!" No! You need to slowly hear about what is going on, or something has to happen that will make your character want to join. Pretty much man, build a deep character, and build him well, otherwise you will lose interest quickly. Give him fears, desires, hopes, dreams, views on life. Don't make a Mary Sue, no one likes that *censored*. EDIT: Oh yeah, don't forget. Don't make your character the bravest, unless he was a feisty brat with a great adventurous childhood, and don't make him the toughest right away. When he starts out, remember, he is a footman, a farmer, and NOT the Dovahkiin. Let your Commanding Officer lead for a while, then grow a pair and rock the battlefield. Oh, and one more thing, after the war is over, you could settle back down, and find conflicts around you, OR you could never lose that feel for adventuring and war, so you wander the Kingdom in search for conflict. And always remember, War. War never changes. Cheers.