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CabelD

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Everything posted by CabelD

  1. I am a trader. Money is power. http://i.imgur.com/TeEv15L.jpg http://cdn.memegenerator.net/instances/400x/32164826.jpg
  2. Oblivion is better. Because Puzzles. WORDWALL Oblivion had everything an RP-er wanted. - Character Development (particularly, you weren't thrown into being the Hero of Kvatch, like how in Skyrim you were forced into being the Dragonborn.) - Voice Acting - A story, and oh what a story it was. - The Dark Brotherhood Quest line was magnificent, and by far the best I have played so far. - Skooma (and lots of it.) - Unicorns. - You had to walk places. - Less snow. Bruma was cool, but no one enjoys a visit to Winterhold. - Lack of puzzles. - Diversity, play whatever the hell you want to play. I want to be an Argonian? that's not funny. I want to be a Dark Elf? Hell yeah, because Dark Elves are the most badass race there is. Want to be an Altmer? Yeah, they might look funny with the banana-shaped head, but they are really kick ass. But there are a few things that Skyrim did do right. - Better graphics, better immersion. - Dragon shouts are really badass. - Dragons are badass. - The whole Civil War idea was really cool, despite it being a long, tedious adventure of just simply attacking forts. - Dungeon crawling was a lot more fun and designed much better. - The Expansions are better (well, nothing is better than the Shivering Isles) and nostalgic. Dragonborn was great, Dawnguard was decent, and Hearthfire is still better than Knights of the Nine. - Daedric quests are really cool. - The fact that the world doesn't freeze when you talk to someone, that's really nice. - Radiant AI is pretty awesome. - Look, I'm going to be honest, I really do like not having to see Argonians everywhere I go. The biggest difference that really swayed my vote. Skyrim is pretty Xenophobic. They don't like Mer of any kind. The Altmer (High Elves) are down right douches, and you are discouraged to play one. A variety of quest lines don't support Elvish kind. The Companions: How much sense does it make for an Elf to wield Wuuthrad, the axe that does bonus damage to Elves, and support Ysgramor, the famous Elf destroyer? The Stormcloaks: Is this a joke? The MAIN STORY LINE: So, this Nordic legend happens to be a High Elf, and must serve the Nords in defending their racist and nationalist society. If you are an elf doing the main quest, it is pretty much like the 9 Divines laughing to each other going "watch this s***, we'll make some Stormcloaks unhappy." Hearthfire: Dark Elf adopting Nord Children, some of which may have been raised to hate him before his parents died. Seems legit. Dragonborn: Even on the Dunmer inhabited island of Solstheim, I felt out of place as an elf. Not to mention that Argonians are technically slaves, (and by the way, anyone who thinks an Argonian can be Dragonborn simply because he has scales, you are a fool), and Khajiits aren't even supposed to be allowed in cities, so if you are a Khajiit, why can you go in? Guards are like, "yeah, that guy? He ran to Whiterun and told the Jarl a dragon was coming. He can come in WINDHELM?" Let's be realistic here. I only felt it I could type this much, because Wordwalls are pretty lore friendly. Cheers.
  3. +1 Mental disease. It's called LOCDAC (Lack of Original Content Due to Absence of Creativity.) It is found commonly in; hipsters, MMO players, FPS players, and elitists. The most common expression used to rationalize this choice is "I enjoy playing myself, because I am an individual. I want to experience this through ME. Not someone that's fake." b&@*$ please, go play your Everquest.
  4. Throughout the game you see many farmers migrating to the faction of their choosing to join their ranks. So, from what I can tell, your Nord, "Drake Ravencrest" sounds like he was born out of Skyrim with a name like that, or at least in the far West in the Reach. You need to clarify if he moved to Skyrim, or if he has lived here his whole life? Was he raised on the farm, or did he inherit it? What are his views on ideals like nationalism, government, and war? So let's break it down. Step 1. Born in Skyrim (Continue to Step 3 and 4) Step 2. Born in Other Tamerielic Kingdom (Continue to Step 3 and 4) Step 3. Raised on Farm. (Continue to Steps 5 or 6) Step 4. Inherited Farm. (Continue to Steps 5 or 6) Step 5. A true Nord believer. (Go to Step 7) Step 6. Not a nationalist. (Go to Step 9 ) Step 7. Quarrel with the Imperials through past experiences? Why did he leave his other Kingdom, were there financial troubles? Who does he blame for these, or other problems he has faced? (Continue to Step 9) Step 8. Is this because he was born in another kingdom, or he believes in the Empire as his nation, not just Skyrim? (Continue to Step 9) Step 9. Religion. Is he a believer in the 9 Divines? Is he secretly a Daedric follower? Is he simply bitter to the Empire for giving into the Mer, or does he hate them for it? Judgement Day. So now that you have made it through this, hopefully not too complex step process you arrive on your choice. The Stormcloaks, powerful nationalists with a taste for freedom, or The Imperial Legion, a now weakened government that serves it's people, and tries to retain order. BONUS ROUND. Okay, so your character doesn't need to just fly off to go enlist, like "Hey I'm a farmer, this is some good ass onion! What is this rebellion I heard of? Let's go join them!" No! You need to slowly hear about what is going on, or something has to happen that will make your character want to join. Pretty much man, build a deep character, and build him well, otherwise you will lose interest quickly. Give him fears, desires, hopes, dreams, views on life. Don't make a Mary Sue, no one likes that *censored*. EDIT: Oh yeah, don't forget. Don't make your character the bravest, unless he was a feisty brat with a great adventurous childhood, and don't make him the toughest right away. When he starts out, remember, he is a footman, a farmer, and NOT the Dovahkiin. Let your Commanding Officer lead for a while, then grow a pair and rock the battlefield. Oh, and one more thing, after the war is over, you could settle back down, and find conflicts around you, OR you could never lose that feel for adventuring and war, so you wander the Kingdom in search for conflict. And always remember, War. War never changes. Cheers.
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