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who101

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  1. I have a simple request, and i hope hope hope can be fulfilled. I've always loved the E3 sword, and its super awesome that CDPR finally officially added. I have one little hang up though, I make heavy use of the AMM mod and unfortunately that mod has not been updated to include the new "top Notch Swords", they just aren't there. All i would like is that if someone could replace any (ugly) generic sword with the steel top notch sword, just the steel one, the silver one has... problems. Now... i know exactly what you are thinking or about to say, that there are a bunch of mods that already do this, the issue with literally ever, single, one of these mods is that they all replace the wolf school sword, all of them, its actually kind of nuts. I've tried every single one of them but they all replace the Wolf School swords, the issues is... i like the wolf school swords and I don't want them gone. So, to be clear, all I want if for someone to pick a random ugly sword, can literally be whatever you want outside of school swords, and replace its mesh with the steel top notch sword that CDPR added. Thats it, replace any sword of your choice with the mesh of the Top Notch Steel Sword (called the Witcher Swords in game). Thank you! Edit: Can someone at least ell me how to find the name of the model so i can add it to AMM myself? I know it has something to do with "def_item_weapon" but i have no idea what this it, or where it is.
  2. I'm sure we all like the shocktrooper armor, it's a nice solid looking armored spacesuits that doesn't also tie you to any faction like the UC or pirate sets. Personally though I'm not a fan of the helmet, i like helmets that let you see your face and the Shocktrooper helmet is just a flat texture, even the armored UC Marine helmets let you see a little bit of your mouth. So i'm asking if someone could take basically any helmet they want and adjust it to fit the Shocktrooper armor. I have a few helmets in mind but i figure it's more likely someone will do this if i let them pick the helmet. Some good ones include the Deep Recon Helmet, its matches overall except the gold foil on the back. And deep recon is kind of an ugly set set so i wouldn't mind sacrificing the helmet. https://i.imgur.com/q9J5TXY.jpg Bounty hunter works, you'd just need to change the shiny red to a darker metal grey. https://i.imgur.com/sJXkVlx.jpg Any of the UC combat helmets would work, Especially the light blue and green SysDef helmets which i consider the ugliest so i wouldn't mind them being changed. https://i.imgur.com/InVds7w.jpg Or perhaps the best option, if its pobble, change the flat black texture of the default Shocktroop helmet to be a see through platis like the other helmet visors.
  3. Instead of simply asking for a mod that only benefits me and is just something i want, how about a mod that anyone can appreciate? For some reason the red dot sight (aka collimator sights) are a massive downgrade from Fallout 4, just being pasted onto the glass instead of properly being projected to infinity. I'm not sure what is and isn't doable with the tools available right now, but with what I'm seeing done so far, then maaaybe its possible.
  4. Both suits are part of the Vanguard questline but the Antixeno is free, legendary, and better in every way with tons of perks specifically meant for fighting Xenos. but the red tiger stripe camo textures are kind of... meh, they arent bad but not my favorite. Can someone swap the Antixeno and the Urbanwar textures? i want the Antixeno to have the blue-purplish cam and the Urbanwar to have the red tiger stripe. The reason for the swapping instead of the just making the Antixeno look like Urban alone is that way we can still use the Antixeno look if we want to.
  5. There are two western-y revolvers, the Regulator and the Razorback.
  6. It's pretty annoying that Bethesda got collimator sight (aka red dot sights) correct in Fallout 4 then completely eff'ed them up here in Starfield. I know something like this might take more tools and effort, but holy hell, reflect sights in this game are physically repulsive, just pasting the texture onto the glass is amature hour.
  7. I think i just figured out why everyone is having so much trouble with all of this, and you accidently included it. "(including trailing space)" <- that was it, that's all i needed to do, i pasted sResourceDataDirsFinal= i did not include a space. all i did was add the space and it worked.
  8. I tried searching but to no avail. I figure this would be the kind of thing tucked alognes a bunch of other features in some trainer or similar mod for CET. And to be clear what i mean is pressing a button to fix all the cosmetic damage toe a car from crashes and stuff.
  9. I feel like i might be screaming into the void here considering how much smaller this modding community is compared to other game sbut... well, here goes nothing. The N7 Valiant is my favourite sniper rifle, unfortunately it's the only sniper rifle that has this issue, for some reason it sits much lower on your back then any other rifle, it's super awkward looking how it will dangle off of your amor while whatever gun that sits next to it is more sensibly position. So the request is this, raise the position of the N7 Valiant on your back when holstered so its not as low as other weapons.. There has to be some kind of animation node that can be edited on the model of the weapon, or maybe there is some kind of data file that holds the records for these things, but i know literally nothing about these kinds of things, so i was wondering if there was anyone out there who could take a look. I have made many request on the nexus forums across many different games, and i have literally never received so much as a reply, but who knows, maybe this time?
  10. Literally this mod: https://www.nexusmods.com/daysgone/mods/224?tab=description but keep Deacon's hat, and also make it so deacon is always wearing the jacket. That's it, not some huge mashup, i just want the gloves, the long sleeves, and Deacon's hat.
  11. I really don't like the sneaking suit, it looks like some leather daddy gimp outfit, and way to sweaty for the desert, so since 2015 ive never used and just learned the distance that enemies can hear you when you aren't walking (4m when crouched btw). But honestly I'm getting tired of doing this, the specific issue is that on keyboard the "walk" button puts at the slowest speed possible, when its entirely possible to be sneak walking much quicker with a gamepad. Since no one has ever increased the walking speed for keyboard user i was wondering if instead we could just give all camo fatigues the sneaking suits "silent footsteps" property, this is undeniably a bit cheating but damn, im tired of going so slow, i think I've earned it after like, 3 entire playthrough and 100 percenting the game.
  12. im not sure what you are trying to show me. i opened the archives in bsa browser and it all look eactly like what you have there. When i made the edits i extracted the default meshes from the archive in the first place, all the texture paths and stuff are unchanged.
  13. I have the vanilla infiltrator, from the pit dlc. i have a stock mesh from another mod, i copy the mesh branch (right click and "copy branch") from the modders resource mesh with the stock and paste it onto the "BSFadeNode" in the vanilla infiltrator mesh, thats it. i have made zero changes to the magazine, at all, none, its all vanilla, the stock that was added shows up no problem, but the magazine is all scrambled.
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