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jenthecopycat

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  1. Also if you want to use console instead of dropping/storing repeatedly: 1. Target the workshop in the console 2. "getav 348" (current triangles) 3. "getav 34a" (current draw calls) 4. "setav 349 #" where the # is 25% more than 348 (max triangles) 5. "setav 34b #" where the # is 25% more than 34a (max draw calls)
  2. I actually have a bunch of notes written out for a family settler mod. I'm waiting for the CK, and I have to fix my old mods first, but I do have plans to do this!
  3. #2 is already solved by a mod, somewhere. or by adding a keyword to the workshop in homeplate #1 is really hard to do sans geck and no one has figured it out yet.
  4. Already done: http://www.nexusmods.com/fallout4/mods/5605/?
  5. I have tried so hard to do this, and unfortunately I don't think it will be able to be done until the GECK is out :( I've tried adding it everywhere I could find that seemed to edit the workshop settlements, but unfortunately it seems it might be in the script of WorkshopParent, which is a quest that can't be edited right now.
  6. Already working on it, check http://www.nexusmods.com/fallout4/mods/5027/? tomorrow. Not feeling so well so I don't think I'll have it up before bed. Edit: annnd edit again, I got it working. It will be posted at this link http://www.nexusmods.com/fallout4/mods/5601/? but keep in mind this is a TEMPORARY solution, there's only one male and two female templates for right now. I will be adding more. Just not tonight.
  7. Just grab Armorsmith or something, anything that adds mods to the normal clothing will let you rename it.
  8. http://www.nexusmods.com/fallout4/mods/837/? Has been a thing since days after release...
  9. https://www.dropbox.com/s/ehxteaec1gz5qgx/MoreCannonballs.esp?dl=0 Here's a simple file that changes the vendor ammo lists to stock 5 stacks of from 5-9 cannonballs instead of 1-2 stacks of 3-7 cannonballs. I don't want to keep this updated/working with other mods, or bother fiddling with it more and causing even more places to be potential conflicts, so if anyone else wants to take it up feel free to use it as the base if you need it. (I only checked it on one npc - Trashcan Carla, who had 37 cannonballs instead of 3)
  10. If this is super simple, is there a pretty good walkthrough so people like myself can make the changes as a mod and even upload it? I mean if I can learn how to root an old Android phone I can learn how to adjust loot tables in Fallout 4 right? xD Huh, I must have quoted you moments after you edited. I don't know of any walkthroughs, but yes it is simple. I was going to offer to do it, which you probably saw, but then I realized I'd have to build compatibility patches for it and took back the offer. If you come talk to me in the nexus chat (I spend most of the day in there while I'm modding) I'll do it for you, so that you're available for questions while I'm changing files.
  11. Okay seriously, did you even try to search? I already made a mod, as BEST as I can without the official tools, that solves this problem http://www.nexusmods.com/fallout4/mods/4365/? No, the vanilla game DOESN'T treat power armor frames like normal items. It's a furniture item. That's exactly why you can't loot it off the corpses.
  12. um... someone already made n7 armor... http://www.nexusmods.com/fallout4/mods/5016/? http://www.nexusmods.com/fallout4/mods/4206/? seriously, just search for "n7".
  13. Okay, this has already been posted multiple times. Like, a lot. If someone were able to figure out how to do it I'm sure it would have been done by now. I've already tried messing with the idea for one of my own mods. This one: http://www.nexusmods.com/fallout4/mods/4365/? The thing is, it seems like we need either scripting or the GECK. I can't even figure out, through just FO4Edit, how to get vertibird/synth grenades working. I'm about 95% sure it's controlled by script or by something that hasn't been decoded in FO4Edit
  14. http://www.nexusmods.com/fallout4/mods/5027? Super Mutants + Gen 1 Synths. Comment with suggestions and I might add them.
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