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OddinMasse

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Posts posted by OddinMasse

  1. Will we be able to have an explosive M14 or neverending M9 once the CK hits? Or even things like Chameleon Vault suit or a Furious Bowler Hat?

    You can already achieve this with certain mods. I believe all you may need is Legendary Modification found here: http://www.nexusmods.com/fallout4/mods/4042/?

     

    I'm currently running around with a Vektor from the ASVektor mod and I was able to put a Legendary on it. The same with the Chameleon effect I have on my Rebel Hoodie from the Rebel mod.

  2. I like this idea a lot but I'm fairly sure weather is map wide, not just in parts of it. Another idea if this isn't feasible would be maybe a barometer and a wind vane or some other instruments used to help tell if weather is incoming. It would be nice if you could actually prepare for a storm rather than just have it suddenly appear.

     

    I also would like to have some sort of building or structure you can make that would protect you from Rad storms and the like. Special shielding or something that you can apply to your homes/bases to block radiation.

  3. So here's my idea for a mod. Wood and steel are all fine and well but I'm trying to rebuild the damn world and everything is too damn drab for my liking. I propose a mod that allows you to paint the walls various colors!

     

    You could take the paint mixing machine in Hardwaretown and add it as a new crafting bench of sorts and create your colors there (perhaps start with creating your primary colors plus white and mix those to get the rest?). After you've made your colors, you can either apply them to the walls via crafting or perhaps even in the world with a paintbrush. I believe all the assets are there. You can use the painting animation from Abbot in Diamond City if you wanted to do the painting in the world.

     

    It'd also be really cool if you could apply separate colors to both sides of the walls, like green on one side and white on the other.

     

    Not even sure if this is possible at this time but would like to hear thoughts on this idea. I've started a new build and I am using a lot of wooden structures and they're really starting to just blend together too much. I need some color to set them apart.

  4. I'm looking for a mod that makes this aspect of the game worth giving a damn about. I'm suggesting making settlement attacks much bigger but less frequent. Something like when you defend The Castle against the synths towards the end of the Minutemen story line. Waves of enemies of varying difficulty trying to overtake your settlement and you and your settlers defending. This gives you a reason to actually equip your settlers and prepare traps and the like to better your odds of survival.

     

    Also add consequences if you don't show up to defend the settlement. Have the invading force kill off everyone in the settlement and take over the area, forcing you to take the area back once more.

  5. I have been searching for a mod with this gun for a while now and none so far so I was hoping someone could make one. Would love to run around in the Wastes with this bad boy.

  6. I'd love to see some of the gear, weapons and sounds from Team Fortress 2 in a mod. I'm really wanting to do a few playthroughs as different TF2 classes and a mod based around the game would make it amazing. Specifically, I'd love to see Heavy Weapons guy if nothing else. I want to run around the wastes with my boxing glove, double barrel and minigun in style!

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