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janojordan

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  1. i don't think animation would be much of an issue. They just need to be always visible ( unless toggled off ) much like the quiver of arrows on your back. I'm assuming that arrows are not part weapon item class that is why they always show regardless of what weapon are you using. I dont know if this is possible but maybe someone can make separate item classes for weapons. That way, when you toggle a certain weapon, say a sword, only the sword item class are replaced and not bow, 2-hand, dagger item class.. i would love to do it myself but i have zero scripting skills. :<
  2. Maybe some forum admin should merge all of these similar mod request into one topic.
  3. this is 10th++ time i saw mod being requested. I think i also made one too..Why cant we have just one topic for all our request so that modders can actually hear our plea??
  4. Elder Scrolls world that has no asian culture. you're kidding right? http://elderscrolls.wikia.com/wiki/Tsaesci
  5. im pretty sure this mod was made a long time ago... My link praise talos!
  6. Why not be a courier, ya know, do some fetch quests?
  7. Werewolf orc may look like a bit bulkier and have larger protruding teeth, While werewolf elves may be thinner but have longer limbs and ears..
  8. a simple re-texture would be fine, but for the werelizard maybe you can replace fur with..i dunno..boney horns. ;p
  9. i have an idea, lets say you have you bow equipped and you are in idle combat mode..so that means your right hand is empty. Why not make that right hand a sort of "casting-spell hand" where it can apply a magical effect to your arrow,..Like for example, i want a flaming arrow, i'll just choose from different effects like i would choose a spell. Then, when you're about to grab the arrow from your back it will "disappear" and will transfer the effect to the arrow you are currently holding.. Sounds complicated, i know..but that would be pretty awesome, IMO.. cheers
  10. this is the reason why i can't finish my Companion quest line with my argonian character, it just feels so...wrong.. Of course it wont be lore-friendly but people dont have to use it, its not a game fix. I mean, sure its a fantasy game, but there has to be some level of suspension of disbelief. Lizards/reptiles turning into huge walking wolf? Come on, even kids won't take that seriously.. So please, please someone make this mod!! I beg you!!!
  11. bumping this thread coz this has been bugging me ever since.. this is the reason why i can't finish my Companion quest line with my argonian character, it just feels so...wrong.. Of course it wont be lore-friendly but people dont have to use it, its not a game fix. I mean, sure its a fantasy game, but there has to be some level of suspension of disbelief. Lizards/reptiles turning into huge walking wolf? Come on, even kids won't take that seriously.. So please, please someone make this mod!! I beg you!!!
  12. I think it just needs to stay at the same position everytime, like an off hand sword would be placed at the right side of the belt. You can even show all weapons at once like if have dual wielding swords, dual wielding daggers, a 2 hand weapon, a bow and arrows, and shield. All of them wont have that much of a conflict with regards to position. i think...
  13. THIS!!!! Seriously, is that even hard to code to, like, show both weapons, or even show your off hand weapon if you are dual wielding? I mean, you can leave the quiver of arrows in your back while you switch to sword mode, why not leave the bow as well? srsly, dafuq is this bullshite. Anyway, to anyone who makes this mod, you sir are a GOD!!!
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