Jump to content
⚠ Known Issue: Media on User Profiles ×

Primevaal

Members
  • Posts

    4
  • Joined

  • Last visited

Nexus Mods Profile

About Primevaal

Primevaal's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Week One Done
  • One Month Later
  • One Year In
  • Conversation Starter

Recent Badges

0

Reputation

  1. Boy that was fast! Thanks a lot for the help Gosu. But in the block list how did you get that last line to be a nitrishape?
  2. Here's a link to the download: http://www.mediafire.com/?aqbewj9gihu9vwk ; also has textures. Is Blender a good program to use for working on Skyrim ressources?
  3. What's up my redguards? I'm kind'o tired of: iron dagger, longbow, iron arrows, ...(trust me the list goes on). So I take matter in to hands and make mod, mod of many variants and choices (will upload screenshots soon). This is an imperial quiver I made from a scabbard. Any idea how I can remove the leather strip on the side or hide it. I have looked in the transparency tutorials, but I come up with the same problem. My re textured scabbard (used as quiver) doesn't show as a NiTriShape but a NiTriStrip. Furthermore, how should my Alpha Channel texture look like? Hope you guys can help me. :ninja: Prmvl
  4. Hey there, fellow moders. So I finally understood how most of the CK, got 2 say, it's pretty slick so far. I was wondering if it would be possible to add a perk restriction to weapons; for instance, big and heavy weapons would only be wieldable by warmasters (those who have the Warmaster perk). I noticed the CK had the scope settings in a weapon window, as seen in the Fallout GECK. Is it by any chance usable? Can you import weapon anims from the Fallout series? I hope you guys can help and maybe I can do something cool for the community. Well time for me to go to the meadery...I can smell the honey on he wind. Bye guyz. :cool:
×
×
  • Create New...