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Medtech

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Everything posted by Medtech

  1. Hovihar ported the amazing Palmerin De Launfal armor (Witcher 3) but unfortunately did not make a female version for it. Is anyone willing to take up the task?I would like to see a female version basically identical to the male but with female arms and shoulders dimensions (aka not a boobplate,no hourglass shaped cuirass etc).
  2. Hello.I decided to make them on my own.Here is the first produce (Solitude Cuirass) http://static-6.nexusmods.com/15/images/101/2920623-1433686699.jpg
  3. Just a simple retexture of the Bruma Guard armor with darker chainmal,different padded shade for each city (for example white for winterhold,red for Solitude,Green for Whiterun etc) and the symbol of each city (for example wolf head for Solitude) on the front of the chest.If possible do the same for the (round preferably) shields (recolour and add the symbol in the center).With the winged helmets as helmet replacers I think it will look very cool.
  4. Not much Dave.I gathered resources (nordic,elven,dwemer),organised them,wrote some dialog then I slowly gave up.I simply did not have the time to learn scripting and my old pc was too old to handle the burden of CS when landscaping.Still it is a cool idea and offers opportunity not just for mindless hack and slash,but also for some philosofical thinking (who was morraly right it the conflict?) and also an attemp to answer the question of what caused the Falmer to attack so brutally.I hope you make it.I am focusing on another mod as I wrote to you in a pm Right now I am slowly focusing on another mod
  5. I saw the Nordic clothes of Viking era in this page: http://www.hurstwic.org/history/articles/daily_living/text/clothing.htm I managed to made the tunic and dresses models myself, (see http://www.nexusmods.com/oblivion/mods/45757/? ) but I suck at texture making. Are there any texture makers outthere interested in helping me make some of the clothes of the page?
  6. Ι think flame atronach's greaves,the waist from Tyrael armor without the side leathers,Lich kings (Arta's) upper cuirass,knights boots from german mod robberritter or flame atronach boots and red drafonscale texture from my mod Nordic armory .Glass pauldrons with a litle trimming to cut of the sharp edge they have at the rim Rauberitter link http://www.nexusmods.com/oblivion/mods/29448/?
  7. Oh,I hope you got the 1.1 version.1.0 had a number of issues with clipping and also a different dragonbone model which is greatly improved in 1.1
  8. Oh its nothing.So you are very familiar with blender?Excellent!I am not even a graphic artist,I am just a biologist who downloaded blender,nifscope,paint net and Gimp and read the related tutorials on mesh and texture editting with those tools and I managed to create this armor mod! http://www.nexusmods.com/oblivion/mods/45399/? If a totall amateur can do it,I am sure a professional will create true wonders!
  9. What kind of graphics program you use? In order to make models for oblivion you must learn to covert your meshes (armor,sword etc) to nif files and your texture files to dds files.A programm that can do that is blender with the proper scripts. Blender is free and has also free scripts to import and export NIF files.So you import a nif file in blender,work on it and export it as a nif oblivion file.Nif files open with nifscope (you can do some editting in nifscope too) and dds files with various graphic programms like paint net. Here you can download the nessesery tools to work with nif files on blender.Install all of them,you need them all to work. http://www.nexusmods.com/oblivion/mods/12248/? Here is a tutorial how to import and export armor in blender: http://wiki.tesnexus.com/index.php/Blender_import_and_export_armor_for_Oblivion The basic steps to make armor are: 1.Instal blender with all the scripts python etc. 2.Import a human body (male or female) mesh from oblivion (you will need bsa commander to extract,oblivion meshes are in BSA file form) or use the import ready body you can find here in nexus 3.Model anything you like using the body as scale.For example model a new cuirass around the upper body. 4.Rig the new mesh on the oblivion sceleton. 5.Export the new mesh as nif file. Again these are the very basic steps. This is also a very usefull tutorial http://wiki.tesnexus.com/index.php/Blender_bone_weight_copy
  10. Helllo.Is anyone interested to create better textures for my Nordic armory mod http://www.nexusmods.com/oblivion/mods/45399/? The current textures are functional but simple and I believe that a more detailed retexture would make these armors shine!
  11. Hello.I am the creator of the Nordic Armory Mod http://www.nexusmods.com/oblivion/mods/45399/? I am asking the community for help,as I can not solve a clipping problem in my mod no matter how much I try.The skirt in steel and iron armors clips,or rather the greaves in steel and iron armor clip through the cuirass skirts,in the upper thigh area when the character wearing them runs forward. Is there any modeler out there interested in helping me solve this problem? PS I think the issue can be solved by readjasting the weights in the skirt model.I experimented with this in blender (weight paint tool) applying the same weight paint in the skirt as in the steel part of the greaves and the skirt-greave cliping stopped!Unfortunately the skirt got a bit distorted and also begun to clip a bit through the belt....So if someone more skilled than me in modeling could give me a hand applying the weights correctly I would be gratefull. EDIT. OK I solved the issue by weight readjasting.If anyone faces the same problem,( mesh 1 clips with mesh 2),on the location of the clipping make the meshes have the same weight (easily done with blender sofware).Just be carefull not to distort the mesh by misapplying the weights.
  12. Recently I created custom nordic steel plate armor (a single piece covering the body and a custom helmet).I have uploaded images of the armor in my account here in oblivion nexus: http://www.nexusmods.com/oblivion/Images/148815/? http://www.nexusmods.com/oblivion/Images/148805/? I think the mesh looks good but it needs a better texture than the one I created.Sadly I know next to nothing in that field.Is anyone interested in creating a new texture for this armor suit?
  13. Thank you for the reply.Since the mods (Tamriel Lansdcape pack and others) I used is essential for the mod I am making I do no think that will be any crashes in the future (since I will not delete them or my mod will be affected).I run into another problem now though.Some rocks even when they were deleted still appear in game....And I cannot do anything in the CS since the rocks are no longer present as items in the cell.Any advice will be appreciated.
  14. Thanks for the reply.Shortly after I posted my question I came to think that since I was editing a TWMP area of Tamriel (Skyrim) then perhaps the missing rocks had as source the Tamriel landscape pack.When I activated it in the CS the rocks appeared.Problem solved. Uh...why is it frowed upon to delete them?
  15. So I was doing a litle landscape editing that included shaping a mountain slope into a canyon.As a result a number of rocks (now that the ground beneath them was lowered) was left floating in the air.No problem I thought,I just have to load the area in CS and delete the rocks from the cell view window.I had done this before with no problem.I select the cell and....I discover that the rocks are no longer present in the cell window!Also they are not visible in the render window.When I loaded the game the rocks were there floating in the air.How is this possible?Is there any way to remove the rocks?
  16. I run Windows XP.Do they cause the same problems as Windows Vista,7,8 etc? The game is installed outside program files in a different disc partition. Could it be an archive invalidation problem? Did you see a problem in the new nif I made?(I managed to post two images in the previous page). Thank you for your replies so far they are very appreciated
  17. I did use an orc_armor gnd for my custom armor (but I moved it to the new folder I made for the new armor...) but I still was getting the same result. There is the image of the armor in nifscope
  18. Oh god I did the combination again and that resulted in a NIF file that although does not get a message "no NIF file found" when I insert it in a cell of the worldspace via the editor for some reason it fails to appear as a mesh.Instead when I place it in a cell I get a WTF mesh missing mesh.When I try to wear it,my PC turns invisible in the torso and arms area. I noticed that if I try to insert a vanilla mesh without a ground file (I failed to make a ground file for my custom armor....) it also fails to appear just like my custom armor.If I place it in a container I can take it to my inventory where it appears as an item with its weight,health,value etc. but when I place it in the world is a WTF mesh and when I wear it parts of my PC turn invisible....There shouldnt be a problem with the textures because then it would look purple not invisible right?
  19. I copied and pasted the parts on the graphical window (where the armor is visually displayed) one by one.I would for example click on the elven cuirass pauldrons,click copy branch,paste it (paste over) on the iron cuirass pauldrons (I had two nif files open,one with the iron armor and one with the elven armor),click on the iron cuirass pauldrons and then click delete branch.I edited the skirt by importing the skirt part in blender,doing the sculpting I wished then exporting it as a nif file with default settings.I then open the new skirt nif and pasted it over the elven skirt nif then I deleted the elven skirt.Then I aplied the various textures via nif. Thank you for the instructions I will follow them in hopes I will fix this mess. ps this armor is part of a Skyrim (in Oblivion) quest mode I wanted to make (again starting with zero knowledge).I figured it was a shame that Onra's Total Tamriel and various other mods on TWMP Skyrim landscape, buildings, furniture,ruins,weapons and armors that can be found on Oblivion Nexus were just sitting there.When I found our that Haldar was making a TWMP Skyrim mod with settlements and ruins I was super excited.I figured I would wait for it to finish then start my mod.The general mod story was discovering the fate of a group of adventurers that went looking for answers in a archeological mystery in Skyrim Land and vanished without a trace.You as the hero would take the task of trying to locate them,following their trail on Skyrim (that would go through settlements,ruins and would include traveling by sea by a boat that you would operate your self) and revealing a shocking/exciting fact regarding an ancient race that is regarded extinct. I was rather unsatisfied with the existing Oblivion armor mods for Skyrim and I wanted to make some that would resemble a bit more the ones found in Skyrim game without actually importing them (which is a)a no no as far as I know and b)have no idea how to do it.I guess I have a lot to learn...
  20. Thank you for your reply it was very helpfull.The truth is I have zero knowledge on graphical editing (I am a Biologist,I edit DNA :laugh: ) so it is not strange at all that I messed up.I just wanted to combine the Iron cuirass with the Elven "skirt" but there was clipping and I wanted to edit the mesh flatening the cliping parts.So I imported the "skirt" in blender and using sculpting I flatened the jutting part of the mesh (very roughly it looked like a crinkled piece of paper...).I exported with the default settings and then combined the edited mesh with the iron cuirass mesh in nifscope along with the elven pauldrons.No other editting on the meshes exept those simple functions.Then I edited some vanila textures and added them on the mesh using Nifscope.I really liked the result too bad I messed up (and have no idea how to fix it).I could upload the files if anyone would like to correct them.So if anyone is interested pm me.Thank you again for the reply. I
  21. Hello everybody.I made a custom skyrim steel armor cuirass by editing and combining various vanila meshes and textures.Although it looks great as a nif I have two problems a)I am unable to create a ground image.I read a guide that described doing that but I was unable to create the gnd file. b)I went ahead anyway and inserted the nif file into TES construction set.But when I try to insert it to the game I get an error message (error not a nif file and then it is replaced with the WTF mesh error. Does anybody have any idea what is wrong with the nif? Here is the custom armor made by combining female iron and elven armor,erasing the elven skirt cliping in blender (which I only used for the first time yersteday),exporting as a nif and adding various edited textures. PS I could upload the skyrim steel armor nif if anyone is interested to investigate the problem.
  22. Hello everyone. I will like to apologize beforehand for every spelling and syntax error I make in this (and every other post of mine),english is not my native language so please be patient with me. This is an idea that has been running in my head for a couple of months. A mod that takes place in the skyrim past,following the distruction of Saarthal. According to lore Saarthal was destroyed in a sudden and merciless attack by the Snow Elves,the city burned to the ground,its Nordic population butchered and only Ysgramor and his two sons allegedly managed to escape alive. But what if there was another survivor,a young man/woman that although is heavily wounded,manages to live through the ordeal,is perhaps rescued by another Nord,gets healed and now has several options a)to try to simple survive in an extremely hostile enviroment (especially with a race of humanoids actively hunting his/her kind) b)find out what happened during that night,what made the elves attack the humans (possible implication of the eye of Magnus here,or it could be just a case of species antagonism or even both) and either get his/her revenge on the perpetrators (which will take a series of quests in order to get strong enough,gain allies that will fight alongside him,get better weapons with the help of a certain dragonpriest...) or maybe try to flee to Atmora (another set of sidequests in order to get passage to a ship.Maybe the protagonist has to have a ship made since the elves have destroyed every nordid ship in the land). So you can have a mainquest that can be triggered anytime and also free gameplay with sidequests (for example befriending surviving Nords and doing favors to them,protecting them from elven patrols,rescuing missing members,killling dangerous animals monsters that threaten them,bringing supplies etc). In my vision the mod has a high amount of realism.I would like to see the protagonist struggle to survive,to be affected by the cold,the hunger,the thirst and the lack of rest/sleep.He/she will have to search for food,for drink,for selter and must be very wary of the wild animals (especially big predators like bears and sabbertooths) and monsters that roam the land.Because enemies will not be level scaled and you will not be able to kill a bear with ease at level 1 or 4 or 10... I would like to keep the leveling system of oblivion (skills level up as you practice them).They will be trainers to help you get better but it will be also a slow prosess and will always demand a favor first... What races will roam the land. Atmorans ,(that is the ancient nords),Snow Mers/Falmer (snow elves),dwemer (neutral in the conflict,seen only underground and can be raided or traided with for resources). The name of the land will ofcourse be MERETH and not Skyrim and will cover more or less the ground that modern Skyrim occupies. There should be great contrast between the rustic/primitive Atmorans and the elegant Snow Mers (snow elves) in everything the buildings,the furniture,the clothes,the armor and weapons,means of transport etc and ofcourse the Mer will have an air of superiority when reffering to Atmorans while the now hunted Atmorans will express hate alongside with shock ("how did those advanced culturally/superior/elegant people made such a brutal attack against us?") The modder resources. Well roaming the oblivion modders resourses and models and textures I saw that we already have everything we need: The landmass (there are two mods that recreate Tamriel,one can be modified in the skyrim region). The landscapes (there are skyrim landscapes created for Under the Sign of the Dragon Tamriel Heigtmap). The resources for buildings,fortifications,armor,clothes,means of transport etc are all here as well.Nordic mods can be used for the Atmorans and Ayelid mods can be used for the Snow Mers.Also there are dwemer mods.(for example dwemer spiders,centurions,armor etc). Also we have mods for prehistoric animals like mammoths,mods for new skyrim monsters like giants etc. I know ofcourse that this would be a huge project nevertheless. I am just putting the idea forward...
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