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Tylersteinfeldt01

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About Tylersteinfeldt01

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    United States
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    Fallout 4
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    Lmao! Can't pick just one!

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  1. I have dyndolod in c:\users\Me\desktop\mod tools\DynDOLOD and am still getting "the name " " specified in the target box is not valid. Make sure the path and file name are correct." error. . Anyone figure out a fix for this? Edit:I figured it out, for some reason it requires me to drop the dyndolod folder directly on the desktop, after doing this I could add " -sse" to the target line. If anyone else sees this, hope it helps.
  2. So like the title says, I'm trying to make a realistic dog breed mod for SSE. I've sculpted high poly meshes and painted textures using Fallout 4's CC dog mods as a reference. . I've made plenty of outfits in the past, but this is in an entirely new category. I suck at rigging/making new skeletons and the meshes don't use the same shape of the vanilla dogs/wolves so copying bone weights isn't an option. If someone would be willing to collaborate or link some educational material on this, it would be greatly appreciated. Note: Yes I understand releasing the mod on nexus might not be an option, I'm looking to learn more about adding custom creatures to SSE and use this for myself more than I'm looking to release it. If I am successful, and the rules allow, then releasing to the public shouldn't be a problem.
  3. So like the title says, I'm trying to make a realistic dog breed mod for SSE. I've sculpted high poly meshes and painted textures using Fallout 4's CC dog mods as a reference. . I've made plenty of outfits in the past, but this is in an entirely new category. I suck at rigging/making new skeletons and the meshes don't use the same shape of the vanilla dogs/wolves so copying bone weights isn't an option. If someone would be willing to collaborate or link some educational material on this, it would be greatly appreciated. Note: Yes I understand releasing the mod on nexus might not be an option, I'm looking to learn more about adding custom creatures to SSE and use this for myself more than I'm looking to release it. If I am successful, and the rules allow, then releasing to the public shouldn't be a problem.
  4. So Ive sculpted several real life vehicles in blender and I was hoping someone might want to use them or do a collab to do a mod that adds real cars to FO4. Problem is, I really suck at texturing and getting the models to work in game. Every time I try to do it myself I get a ctd when trying to spawn them via console. I know its not immersive, but it could be cool for screenshots and settlements to have a mod where you can build these vehicles. or even somehow make them drive-able. Anyone interested?
  5. So I've been searching everywhere, and I can't seem to find a way to export or rip my character's 3d model. Id really love to pose and 3d print some models of my player characters created in game. Im not that great of a 3d model artist or I'd just try to sculpt and recreate. Is there a program or way to rip/export the player character? I know Skyrim had spf command, but spf command in FO4 doesn't seem to do anything. BAE only extracts base models (and I'm trying to extract my character's face with mods and all intact), and I heard ninja ripper doesn't really work with FO4. . Any help or suggestions would be appreciated. OR. .or, if you're a decent 3d artist, I'd be willing to pay for commissioned 3d models. .
  6. For sure, btw, if you look into it and find something about how to make a fomod, or a working fomod template. . Works you please link it for me? Either here or pm. . I can't find squat lol
  7. I tested a couple that's why I thought I was doing good and reducing my load order from 255 to 166 esps. I tried loading a vanilla save, new game and modded save. All cause issues now though, even the ones I tested that worked previously. I made sure that they had no esps as masters, and am up to date with nmm, ck, fo4edit, loot, f4se, and fo4. . I think I should reinstall my back up esps. . Maybe try again at some point. . . This just really gets me frustrated, I followed all the steps and it worked a couple times, maybe I just edited more than I should have, but I stayed under 2048 records per esl and obviously under the 300-4000 eso limit. . I used the steps for doing it in fo4edit and i read somewhere there's more than just changing a flag and file ext if you do it in CK. . Maybe I need to try it that way?
  8. these say that you need to use unique player and cbbe, the textures and meshes should be in the playerhumanfemale folders. if its not showing up, remove all clothes/armor, if it shows up your armor uses a female body in it not just the armor itself. If it doesn't work, make sure unique player is installed properly and the esp is active.
  9. If you click export to .obj and then drag the obj into outfit studio and export it to nif you should be fine. make sure that it has all its weights painted though, because if you didnt paint the bone/bodyweights it will cause nifskope to crash.
  10. Those lines are not the issue. Make sure they are also in your normal fallout4 ini and that both INIs match. It could be a conflict with the game trying to read the wrong ini file or both at the same time. I had this issue and doing this fixed it. If your problem persists, double check your load order, use LOOT. If it continues, you have a corrupt mod somewhere and might have to do a 1 by 1 uninstall/reinstall check
  11. you're using body textures that dont match the hand textures. you can either search for a set that has hand textures that match the body you have, or use a different body&hand texture set. It's best to find a matching set I.E. Face,Body,Hands. . or else you'll end up with these mismatch issues.
  12. can you post a screenshot? could be corrupted texture files, wrong nifs, error in texture path, or error in nif's path for reading textures. An image would really help
  13. the reason is because the armor uses a body with its own textures( or its reading the basefemale/basemale body textures) instead of just being clothes. Therefore when you equip it, your tattoos will go away. If you're dead set on using that armor and seeing your tats, you can remove the body in cbbe's body slide outfit studio, or you can place your textures in basefemale/basemale as well. . although the latter would mean everyone else would have your tats too. . .
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