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mm22005

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About mm22005

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    United States
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    Fallout 4, and Fallout 76
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    Fallout 3

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  1. So I am trying to download a few mods and each one when I click dL it comes back 502 bad gateway is this an error on my end or the mods end? 2 mods I have been trying to dl below. Kalilies NPCs - https://www.nexusmods.com/skyrim/mods/100799?tab=description and male npc overhaul LE - https://www.nexusmods.com/skyrim/mods/97349?tab=description
  2. It is hard to believe with thousands of mods out there no one knows the answer to my question. This time posting images basically I installed Sanctuary Hot Springs and found items in that mod that were really cool I tried pm-ing & posting on the mod itself but since it was made in 2016 I don't believe they will respond. ----------------- I have tried for over 3 weeks,searching, posting here, reddit and other forums no one answers, or they answer with a guess no one knows where these items came from. Are they from another mod maybe, player-author custom made meaning you will never find items like this in game? The images show the items. https://imgur.com/OjBEigo https://imgur.com/K5pTUhe https://imgur.com/kkfNLtJ https://imgur.com/o4Kfku4 https://imgur.com/TpmWwF2 1st- power armor you can shrink - move but if you look at images these PA's have weapons in hand so don't know how they were created. 2nd- the sign is kinda 3-D not a flat sign 3rd- the chemistry statue is like a statue not flat 4th- the medical sign rotates all time so it has to be powered and rotates If a mod author that makes mods could reply I am fairly sure they would either know or have a more accurate idea if these items actually exist within a mod or they are custom made. Custom made would mean no way I can obtain these items myself and I would give up looking. Also, I have tried Place everywhere to Clone the items but I cannot target them at all.
  3. . thanks for the info and yes I have place everywhere but you cannot target power armor, unless I am not doing it correctly It is quite frustrating because the hot springs mod has many unique things in that mod and been searching for weeks how to do this or that and find out how he/she did those things. Miniature creatures, miniature power armors, miniature liberty prime and then other things too like rotating powered chem sign, emblems /statues of workshop logos like chemistry etc.
  4. I tried googling, and reading forums cannot find answer. So I know there is a mod called ' functional display's that shows and that has a bunch of miniature items, dogmeat, power armor, liberty prime, super mutants and I also know there is 8 miniature robots in game you can collect. , I really don't want to install the functional displays mod to get those items due to seems like a lot of bug reports. The question is in the game do these items already exist miniaturized or is there another way to make - get these items miniaturized for shelf display? Like a mod with less bugs or a list of where to obtain the in game items that are miniaturized, seems to me the only thing I could find was the 8 robots. I have tried taking power armor and shrinking it with mods I have to shrink but seems I have no way to click on the power armor to shrink it. Even a mod I downloaded had a display case in the mod that had a miniaturized power armor but i cannot click on it to clone it. That mod is sanctuary hot springs. Maybe these items already exist and/or I am just not finding it on google or forums. thanks
  5. Nexus has thousands of mods I have looked through consistently but are there mods that you can get on Bethesda that are exclusive to bethesda site only and you cant get them on nexus? I am on PC so I mean PC mods, if that matters I think it does as I see lots of console mods on there. Also if there are mods exclusive to bethesda how do you search outside of game to see or find a list of the exclusive mods thanks
  6. I don't know if this question has been asked nor do I know if profiles works this way trying to find out. So from what I was just watching I watched a video by Gopher about NMM where you can make profiles that add mods to one profile and you don't have those mods on another separate profile. So imagine when installing mods and some of the mods mess up your game and then you have to uninstall this or that mod and even at times it screws up your game and you have to start all over which is a pain and time consuming. The question is this, if I started a new fresh game and say I only have the fresh game and DLC's and I set this as one profile and then I started another profile with those base files and adding mods and something messed up could I just revert back to the profile with only the fresh game and dlc's and start over like that? Or even further thinking fresh install profile and then when I add 2 mods at a time, go into game make sure it works log off and as long as it works great save it to the profile and then add 2 more mods and pretend those 2 mods mess up then all I have to do is just don't save these 2 to the profile instead just revert backwards? does that make sense? Lastly if this does not work is there anything out there or a guide that can show me that does something like this above? -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Today (sigh) will be the 6 th time in less than 2 weeks I am deleting everything and starting from scratch and I have done this repeatedly with less than 30 mods over and over such a friggin pain. It seems anything settler building- settler housing, crafting stuff, trash stuff none of them play nice with each other. I am careful and only install one at a time, sometimes two and things get all screw up and I have to spend hours starting all over. **** I use NMM latest, loot, Fo4edit, f4se, unofficial fo4 patch, truby9 for 3440x1440, hud framework, def-UI, MCM, XDI, Vivid Fallout, * ALL 6 Times I know all these mods work fine together, because I install all of this right when I install game and then I have played from vault to town where minuteman- power armor quest is and then to sanctuary. Once I get to sanctuary 2nd time I save and then that is where I start installing other mods. some work and some do not even though they say they do and I read, research on my own lots of time and watch videos but still don't work. Re-install repeat 6th time.
  7. WOW! THANKS! Very informative and explanatory read here. I get it thanks.
  8. Trying to learn on PC, for about a week. (like a full time job) From what I read most problems occur with wrong load order and/or wrong installs. So far I have no problems at all but I only have about 30 mods and going to add more. 1st question, whenever possible I manually download and then put the parts into each folder dragging dropping files into data, mesh folder etc. instead of auto from NMM is this wise? So far it has worked for me with no errors. 2nd Mods all want the first load spots, the authors will say put this before x and x and x so how do you figure out best way since all cannot be first? Lastly can you look at my load order and tell me if I am doing order properly in the right order? Again it works right now however you may see something I don't and can learn from it and a week from now installing 50 more mods I am just trying to be cautious thanks ahead of time. Example of why I ask is SKE, Ethreon masterplan, homemaker, vanilla extensions and a few others authors will say put this at top of load order and then place this mod right below but some of these wont go right below and or wont move higher up. The example is homemaker is supposed to go right under ske and so is ethreon and so is vanilla extensions from what I read from authors- creators. Vaniila is supposed to go right under ethreon master and it cannot go that far up it stops from going so far up. homemaker unlocked and street lights are supposed to go directly right under main homemaker mod and they cannot go that far up as well. So question as long as they are close to the top of load order is that fine?
  9. New at mods just spent 10 hours read, videos and learning some things. When using 'nexus mod manager' and you DL mods I understand to change mod order from the plug ins side. I am trying to find out when you click on the mods tab side some of the mods downloading do not show up on the plugins side at all, I think they are not regular mods they are mods that just go into the data folder or somewhere else I think? Here is my example- so I DL, F4SE scripts and then I dl other things (a few hours later) I found a mod called mod configuration mgr and I dL that. A video I watched said mod config mgr must be below scripts mod in that order. When I go to mods tab, side (not plugins tab side) scripts, mod config Mgr shows up but when I go back to the plugins side it is not there. So mod config manager is technically below scripts but it is like 6 or 7 mods below it and I tried from the mods tab side to move it up and I cant and seems no way to do so. I don't know if it matters at all I just wanted to move it right underneath scripts. 3rd and final question, so basically from the mods side if it doesn't go over or show up to the plug-ins side it doesn't look like it can be moved up or down correct? Even upon entering the game and going to mods, and clicking order some of the things do not appear in that list. I know they are there because I tested them, like using console to make sure scripts installed properly but maybe I am missing something or worrying for nothing. I just know from what I have been reading seems like 70% of peoples problems with mods are conflicts with orders of mods and I am trying to make sure I am 100% right. https://i.imgur.com/DCCDj3l.png
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