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hking0036

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  1. Alright, so FO3 mods have proven far more fickle than I imagined, so I'm gonna need some help with this load order, while I also try to go through and fix some stuff. thanks.

     

    [X] Fallout3.esm
    [X] Anchorage.esm
    [X] BrokenSteel.esm
    [X] PointLookout.esm
    [X] ThePitt.esm
    [X] Zeta.esm
    [X] Unofficial Fallout 3 Patch.esm
    [X] CRAFT.esm
    [X] CALIBR.esm
    [X] FO3 Wanderers Edition - Main File.esm
    [ ] FO3 Wanderers Edition - Alternate Travel.esp
    [X] FWE - Combat Overhaul_Core.esm
    [X] aHUD.esm
    [X] iHUD.esm
    [X] EVE.esm
    [X] Mart's Mutant Mod.esm
    [X] Project Beauty.esm
    [X] RH_IRONSIGHTS.esm
    [X] Mothership Crew.esm
    [X] DarNifiedUIF3.esp
    [X] Unofficial Fallout 3 Patch - Operation Anchorage.esp
    [X] Unofficial Fallout 3 Patch - The Pitt.esp
    [X] Unofficial Fallout 3 Patch - Broken Steel.esp
    [X] Unofficial Fallout 3 Patch - Point Lookout.esp
    [X] Unofficial Fallout 3 Patch - Mothership Zeta.esp
    [X] FO3 Wanderers Edition - Main File.esp
    [X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
    [X] FO3 Wanderers Edition - Optional VATS Halftime.esp
    [X] FO3 Wanderers Edition - DLC Anchorage.esp
    [X] FO3 Wanderers Edition - DLC Broken Steel.esp
    [X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
    [X] FO3 Wanderers Edition - DLC Point Lookout.esp
    [X] FO3 Wanderers Edition - DLC The Pitt.esp
    [ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
    [ ] FO3 Wanderers Edition - Optional Restore Tracers.esp
    [X] CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_1-18639.esp
    [X] RZW_CRAFTFirstAid.esp
    [X] EVE.esp
    [X] EVE Operation Anchorage.esp
    [X] EVE - FWE Master Release (Follower Enhanced).esp
    [X] EVE - FWE Master Release.esp
    [X] EVE Anchorage - FWE DLC Anchorage.esp
    [X] Mart's Mutant Mod.esp
    [X] Mart's Mutant Mod - DLC Anchorage.esp
    [X] Mart's Mutant Mod - DLC Point Lookout.esp
    [X] Mart's Mutant Mod - DLC The Pitt.esp
    [X] Mart's Mutant Mod - Master Menu Module.esp
    [X] Mart's Mutant Mod - Natural Selection.esp
    [X] Mart's Mutant Mod - Tougher Traders.esp
    [X] Mart's Mutant Mod - DLC Broken Steel.esp
    [X] Mart's Mutant Mod - DLC Zeta.esp
    [X] Mart's Mutant Mod - FWE Master Release.esp
    [X] Mart's Mutant Mod - FWE Master Release + DLCs.esp
    [X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp
    [ ] Mart's Mutant Mod - Zones Respawn.esp
    [X] FWE - Combat Overhaul_Equipment.esp
    [X] MMM - FWE_Combat Overhaul Master Release.esp
    [X] UPP - Pack 1.esp
    [X] UPP - Pack 2.esp
    [X] UPP - Beverage Perks.esp
    [X] UPP - Experience Perks.esp
    [X] UPP - Original Perks.esp
    [X] UPP  - Quest Perks.esp
    [X] Fellout-Full.esp
    [X] Fellout-Anchorage.esp
    [X] Fellout-BrokenSteel.esp
    [X] Fellout-pipboylight.esp
    [X] Fellout-PointLookout.esp
    [X] Fellout-Zeta.esp
    [X] F3ProjectRealityMkI.esp
    [X] Project Beauty- Broken Steel.esp
    [X] Project Beauty- Point Lookout.esp
    [X] Mart's Mutant Mod - Project Beauty.esp
    [X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
    [X] FO3 Wanderers Edition - Project Beauty.esp
    [X] WeaponModKits.esp
    [X] WeaponModKits - BrokenSteel.esp
    [X] WeaponModKits - FWE Master Release.esp
    [X] WeaponModKits - OperationAnchorage.esp
    [X] WeaponModKits - PointLookout.esp
    [X] WeaponModKits - ThePitt.esp
    [X] WeaponModKits - Zeta.esp
    [X] EVE - FWE with WeaponModKits.esp
    [X] RH_IronSights_Basic_AnchoragePlugin.esp
    [X] RH_IronSights_Basic_BrokenSteelPlugin.esp
    [X] RH_IronSights_Basic_PittPlugin.esp
    [X] RH_IronSights_Basic_PointLookoutPlugin.esp
    [X] RH_IronSights_Basic_VanillaPlugin.esp
    [X] RH_IronSights_Basic_ZetaPlugin.esp
    [X] RH_IronSights_Pitt_NewRifleSights.esp
    [X] RH_IronSights_PL_NewItems.esp
    [X] RH_IronSights_RemoveReticule.esp
    [X] RH_FWE_Bridge.esp
    [X] RH_EVE_Bridge.esp
    [X] RH_WMK_Bridge.esp
    [ ] New Vegas Weapons - No DLC.esp
    [X] New Vegas Weapons.esp
    [X] LightUpAndSmokeThoseCigarettes_edisleado_fo3_scratch.esp
    [X] LightUpAndSmokeThoseCigarettes_edisleado_fo3_scratch_fwe.esp
    [X] AnimatedIngestibleFo3_Sit_only.esp
    [X] Bottle That Water Alternative.esp
    [X] Bottle That Water Alternative - Broken Steel.esp
    [X] FWE-PN_BTWA_fix.esp
    [X] CASM.esp
    [X] pipboy2500_fo3_edisleado.esp
    [X] QuickStart.esp
    [X] CharacterTraits.esp
    [X] CharacterTraits Anchorage Compatible.esp
    [X] nochilduse.esp
    [X] DynamicCrosshair.esp
    [X] Revamped Leveling.esp
    [X] Revamped Leveling - FWE.esp
    
    
  2. So, I tried installing FO3 Mods. Everything seemed great but then when I opened FO3 it scrolled through the stuff to where the main menu was, but it was blank. after opening task manager it immediately crashes on the spot. I figured with all these compatibility patches (SO. MANY. ;_; ) It has to be a load order problem. So, without further ado:

    [X] Fallout3.esm

    [X] Anchorage.esm
    [X] ThePitt.esm
    [X] BrokenSteel.esm
    [X] PointLookout.esm
    [X] Zeta.esm
    [X] Unofficial Fallout 3 Patch.esm
    [X] CRAFT.esm
    [X] CALIBR.esm
    [X] Project Beauty.esm
    [X] aHUD.esm
    [X] iHUD.esm
    [X] RH_IRONSIGHTS.esm
    [X] xCALIBR.esm
    [X] EVE.esm
    [X] Inventory Access.esm
    [X] FO3 Wanderers Edition - Main File.esm
    [X] FO3 Wanderers Edition - Alternate Travel.esp
    [X] Mart's Mutant Mod.esm
    [X] DarNifiedUIF3.esp
    [X] Project Beauty- Broken Steel.esp
    [X] Project Beauty- Point Lookout.esp
    [X] Unofficial Fallout 3 Patch - Operation Anchorage.esp
    [X] Unofficial Fallout 3 Patch - The Pitt.esp
    [X] Unofficial Fallout 3 Patch - Broken Steel.esp
    [X] Unofficial Fallout 3 Patch - Point Lookout.esp
    [X] Unofficial Fallout 3 Patch - Mothership Zeta.esp
    [X] PIMP.esp
    [X] DYNAVISION - Dynamic Lens Effect.esp
    [X] DynamicCrosshair.esp
    [X] Powered Power Armor.esp
    [X] PPA - Operation Anchorage.esp
    [X] PPA - The Pitt.esp
    [X] PPA - Broken Steel.esp
    [X] PPA - Mothership Zeta.esp
    [X] Selective Fire.esp
    [X] CASM.esp
    [X] RH_IronSights_Basic_VanillaPlugin.esp
    [X] RH_IronSights_Basic_AnchoragePlugin.esp
    [X] RH_IronSights_Basic_PittPlugin.esp
    [X] RH_IronSights_Pitt_NewRifleSights.esp
    [X] RH_IronSights_Basic_BrokenSteelPlugin.esp
    [X] RH_IronSights_Basic_PointLookoutPlugin.esp
    [X] RH_IronSights_Basic_ZetaPlugin.esp
    [X] RH_IronSights_RemoveReticule.esp
    [X] FO3 Wanderers Edition - Main File.esp
    [X] FO3 Wanderers Edition - DLC Anchorage.esp
    [X] FO3 Wanderers Edition - DLC The Pitt.esp
    [X] FO3 Wanderers Edition - DLC Broken Steel.esp
    [X] FO3 Wanderers Edition - DLC Point Lookout.esp
    [X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
    [X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
    [X] FO3 Wanderers Edition - Optional VATS Halftime.esp
    [X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
    [X] FO3 Wanderers Edition - Optional Restore Tracers.esp
    [X] FO3 Wanderers Edition - Project Beauty.esp
    [X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
    [X] PPA - FWE.esp
    [X] RH_FWE_Bridge.esp
    [X] WeaponModKits.esp
    [X] WeaponModKits - FWE Master Release.esp
    [X] WeaponModKits - OperationAnchorage.esp
    [X] WeaponModKits - ThePitt.esp
    [X] WeaponModKits - BrokenSteel.esp
    [X] WeaponModKits - PointLookout.esp
    [X] WeaponModKits - Zeta.esp
    [X] RH_WMK_Bridge.esp
    [X] EVE.esp
    [X] EVE Operation Anchorage.esp
    [X] EVE - FWE Master Release.esp
    [X] EVE - FWE Master Release (Follower Enhanced).esp
    [X] EVE Anchorage - FWE DLC Anchorage.esp
    [X] EVE - FWE with WeaponModKits.esp
    [X] RH_EVE_Bridge.esp
    [X] Mart's Mutant Mod.esp
    [X] Mart's Mutant Mod - DLC Anchorage.esp
    [X] Mart's Mutant Mod - DLC The Pitt.esp
    [X] Mart's Mutant Mod - DLC Broken Steel.esp
    [X] Mart's Mutant Mod - DLC Point Lookout.esp
    [X] Mart's Mutant Mod - DLC Zeta.esp
    [X] Mart's Mutant Mod - Project Beauty.esp
    [X] Mart's Mutant Mod - FWE Master Release.esp
    [X] Mart's Mutant Mod - FWE Master Release + DLCs.esp
    [X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp
    [X] Mart's Mutant Mod - Master Menu Module.esp
    [X] Mart's Mutant Mod - Natural Selection.esp
    [X] Mart's Mutant Mod - Tougher Traders.esp
    [X] Mart's Mutant Mod - Zones Respawn.esp
    [X] RH_IronSights_PL_NewItems.esp
    [X] Fellout-Full.esp
    [X] Fellout-Anchorage.esp
    [X] Fellout-BrokenSteel.esp
    [X] Fellout-PointLookout.esp
    [X] Fellout-Zeta.esp
    [X] Fellout-pipboylight.esp
    [X] F3ProjectRealityMkI.esp
    [X] pipboy2500_fo3_edisleado.esp
    [X] MaxLevelWorkaround-HP-BS.esp
    [X] MaxLevelWorkaround-BS.esp
    [X] UPP - Original Perks.esp
    [X] UPP - Pack 1.esp
    [X] UPP - Pack 2.esp
    [X] UPP - Experience Perks.esp
    [X] UPP - Beverage Perks.esp
    [X] UPP - Quest Perks.esp
    [X] AlienTheme.esp
    [X] Broken Steel Full Auto Colonel Autumn Laser Pistol.esp
    [X] xCALIBRammo_FWE.esp

    What did I do wrong?
  3. The only problem I see is you have some esm's loaded after a couple esp's. I do believe an esm has to load before an esp or the game will crash on startup. Just move PN - Rebalanced.esp and PN - Cyberware.esp after MLP.esm and startup the game. Hope this helps.

    Even if an ESP is placed before an ESM, the ESM is loaded first, and also PN's esp's are marked as ESM intentionally. As for your load order, [X] Project Nevada - WMX.esp loads before WMX loads, which can cause problems. Also, you have advanced recon tech, and I believe lower you have a compatibility patch (not sure if dependent on tech, or night vision :X) for that.

     

    EDIT: NVM, I expected WMX to be labeled wmx, not the full name. XD Sorry about that one, then.

  4. So I've been kinda off of NV for a bit, but I came back and got everything set up again. I was having issues with Darnified UI where the messages (pop ups), pip boy, and info screens used the default font. It was annoying, so I tried to pin it down. I obviously started with GUI mods, and found that it was MMUE v9c. I installed PN first, then MCM and Quick Trade, which all work fine together, but after I install MMUE it all breaks down and the fonts get large and unaliased. If I install uhud over MMUE, I get the previous problem. I have all the necessary compatibility patches for MMUE and PN. What should I do? I can't stand to play new vegas without either of those anymore. :X

     

    ~Thanks in advance~

  5. My monitor is at a resolution of 1280x1024, and using the pip-boy 2500 mod the buttons (Stats, Items, Data) are off of the screen so I cannot access the menu for configuration of the size of the pip-boy. How should I go about fixing this? is there a console command to assist?
  6. Okay, what you need to do is make sure the tweaks have been made to my documents\my games\fallout3 and then while the fallout.ini is open click select all then right click and copy then go to <fallout3 install directory> and open all the FalloutDefault.ini select all and paste then save and boot up the game that should make the fonts stick

    I've Edited both of the ini's, and the font size remains the same.

    they both look like this:

    [Fonts]
    ;sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
    sFontFile_1=Textures\Fonts\DarN_FranKleinBold_14.fnt
    ;sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
    sFontFile_2=Textures\Fonts\DarN_FranKleinBold_16.fnt
    sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
    ;sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
    ;sFontFile_4=Textures\Fonts\DarN_FranKleinBold_Otl_12.fnt
    sFontFile_4=Textures\Fonts\DarN_Sui_Generis_Otl_10.fnt
    sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
    ;sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
    ;sFontFile_6=Textures\Fonts\DarN_PetitaMedium_Outline_18.fnt
    ;sFontFile_6=Textures\Fonts\DarN_Forgotten_Futurist_Otl_18.fnt
    sFontFile_6=Textures\Fonts\DarN_Sui_Generis_Otl_13.fnt
    ;sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
    sFontFile_7=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt
    ;sFontFile_7=Textures\Fonts\DarN_Klill_Outline_20.fnt
    sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
    

    EDIT: Got it worked out, had to enable the other tweak.

  7. This just happened to me recently, I go into the game, (I was at the Winking Skeever) and I cannot talk to the barkeep. (Trying to get the Wabbajack.) I can talk to the Solitude Guards, but no "Unique" NPCs. I assmed at first that it was one of my mods, although I didnt know why (My mods are Climates of Tamriel, W.A.T.E.R., Flora Overhaul, Buildable House, JaySuS Swords) so I disabled them, then reloaded the game, but it continued to happen (I Am not running the beta 1.7 patch)
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