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hking0036

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Everything posted by hking0036

  1. Alright, so FO3 mods have proven far more fickle than I imagined, so I'm gonna need some help with this load order, while I also try to go through and fix some stuff. thanks. [X] Fallout3.esm [X] Anchorage.esm [X] BrokenSteel.esm [X] PointLookout.esm [X] ThePitt.esm [X] Zeta.esm [X] Unofficial Fallout 3 Patch.esm [X] CRAFT.esm [X] CALIBR.esm [X] FO3 Wanderers Edition - Main File.esm [ ] FO3 Wanderers Edition - Alternate Travel.esp [X] FWE - Combat Overhaul_Core.esm [X] aHUD.esm [X] iHUD.esm [X] EVE.esm [X] Mart's Mutant Mod.esm [X] Project Beauty.esm [X] RH_IRONSIGHTS.esm [X] Mothership Crew.esm [X] DarNifiedUIF3.esp [X] Unofficial Fallout 3 Patch - Operation Anchorage.esp [X] Unofficial Fallout 3 Patch - The Pitt.esp [X] Unofficial Fallout 3 Patch - Broken Steel.esp [X] Unofficial Fallout 3 Patch - Point Lookout.esp [X] Unofficial Fallout 3 Patch - Mothership Zeta.esp [X] FO3 Wanderers Edition - Main File.esp [X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp [X] FO3 Wanderers Edition - Optional VATS Halftime.esp [X] FO3 Wanderers Edition - DLC Anchorage.esp [X] FO3 Wanderers Edition - DLC Broken Steel.esp [X] FO3 Wanderers Edition - DLC Mothership Zeta.esp [X] FO3 Wanderers Edition - DLC Point Lookout.esp [X] FO3 Wanderers Edition - DLC The Pitt.esp [ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp [ ] FO3 Wanderers Edition - Optional Restore Tracers.esp [X] CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_1-18639.esp [X] RZW_CRAFTFirstAid.esp [X] EVE.esp [X] EVE Operation Anchorage.esp [X] EVE - FWE Master Release (Follower Enhanced).esp [X] EVE - FWE Master Release.esp [X] EVE Anchorage - FWE DLC Anchorage.esp [X] Mart's Mutant Mod.esp [X] Mart's Mutant Mod - DLC Anchorage.esp [X] Mart's Mutant Mod - DLC Point Lookout.esp [X] Mart's Mutant Mod - DLC The Pitt.esp [X] Mart's Mutant Mod - Master Menu Module.esp [X] Mart's Mutant Mod - Natural Selection.esp [X] Mart's Mutant Mod - Tougher Traders.esp [X] Mart's Mutant Mod - DLC Broken Steel.esp [X] Mart's Mutant Mod - DLC Zeta.esp [X] Mart's Mutant Mod - FWE Master Release.esp [X] Mart's Mutant Mod - FWE Master Release + DLCs.esp [X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp [ ] Mart's Mutant Mod - Zones Respawn.esp [X] FWE - Combat Overhaul_Equipment.esp [X] MMM - FWE_Combat Overhaul Master Release.esp [X] UPP - Pack 1.esp [X] UPP - Pack 2.esp [X] UPP - Beverage Perks.esp [X] UPP - Experience Perks.esp [X] UPP - Original Perks.esp [X] UPP - Quest Perks.esp [X] Fellout-Full.esp [X] Fellout-Anchorage.esp [X] Fellout-BrokenSteel.esp [X] Fellout-pipboylight.esp [X] Fellout-PointLookout.esp [X] Fellout-Zeta.esp [X] F3ProjectRealityMkI.esp [X] Project Beauty- Broken Steel.esp [X] Project Beauty- Point Lookout.esp [X] Mart's Mutant Mod - Project Beauty.esp [X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp [X] FO3 Wanderers Edition - Project Beauty.esp [X] WeaponModKits.esp [X] WeaponModKits - BrokenSteel.esp [X] WeaponModKits - FWE Master Release.esp [X] WeaponModKits - OperationAnchorage.esp [X] WeaponModKits - PointLookout.esp [X] WeaponModKits - ThePitt.esp [X] WeaponModKits - Zeta.esp [X] EVE - FWE with WeaponModKits.esp [X] RH_IronSights_Basic_AnchoragePlugin.esp [X] RH_IronSights_Basic_BrokenSteelPlugin.esp [X] RH_IronSights_Basic_PittPlugin.esp [X] RH_IronSights_Basic_PointLookoutPlugin.esp [X] RH_IronSights_Basic_VanillaPlugin.esp [X] RH_IronSights_Basic_ZetaPlugin.esp [X] RH_IronSights_Pitt_NewRifleSights.esp [X] RH_IronSights_PL_NewItems.esp [X] RH_IronSights_RemoveReticule.esp [X] RH_FWE_Bridge.esp [X] RH_EVE_Bridge.esp [X] RH_WMK_Bridge.esp [ ] New Vegas Weapons - No DLC.esp [X] New Vegas Weapons.esp [X] LightUpAndSmokeThoseCigarettes_edisleado_fo3_scratch.esp [X] LightUpAndSmokeThoseCigarettes_edisleado_fo3_scratch_fwe.esp [X] AnimatedIngestibleFo3_Sit_only.esp [X] Bottle That Water Alternative.esp [X] Bottle That Water Alternative - Broken Steel.esp [X] FWE-PN_BTWA_fix.esp [X] CASM.esp [X] pipboy2500_fo3_edisleado.esp [X] QuickStart.esp [X] CharacterTraits.esp [X] CharacterTraits Anchorage Compatible.esp [X] nochilduse.esp [X] DynamicCrosshair.esp [X] Revamped Leveling.esp [X] Revamped Leveling - FWE.esp
  2. So I managed to pin it down, it was definitely one of the EVE/FWE FOIP patches. My question now is, If I go without it will it be more crashy?
  3. So, I tried installing FO3 Mods. Everything seemed great but then when I opened FO3 it scrolled through the stuff to where the main menu was, but it was blank. after opening task manager it immediately crashes on the spot. I figured with all these compatibility patches (SO. MANY. ;_; ) It has to be a load order problem. So, without further ado: What did I do wrong?
  4. Even if an ESP is placed before an ESM, the ESM is loaded first, and also PN's esp's are marked as ESM intentionally. As for your load order, [X] Project Nevada - WMX.esp loads before WMX loads, which can cause problems. Also, you have advanced recon tech, and I believe lower you have a compatibility patch (not sure if dependent on tech, or night vision :X) for that. EDIT: NVM, I expected WMX to be labeled wmx, not the full name. XD Sorry about that one, then.
  5. So I've been kinda off of NV for a bit, but I came back and got everything set up again. I was having issues with Darnified UI where the messages (pop ups), pip boy, and info screens used the default font. It was annoying, so I tried to pin it down. I obviously started with GUI mods, and found that it was MMUE v9c. I installed PN first, then MCM and Quick Trade, which all work fine together, but after I install MMUE it all breaks down and the fonts get large and unaliased. If I install uhud over MMUE, I get the previous problem. I have all the necessary compatibility patches for MMUE and PN. What should I do? I can't stand to play new vegas without either of those anymore. :X ~Thanks in advance~
  6. I strongly believe in your business model, and I appreciate your dedication to the users instead of a cash-grab. I wouldn't be able to play all of my favorite bug-riddled bethesda games without you guys. thanks a lot, Hking0036 (also, I don't use ad blockers :p)
  7. My monitor is at a resolution of 1280x1024, and using the pip-boy 2500 mod the buttons (Stats, Items, Data) are off of the screen so I cannot access the menu for configuration of the size of the pip-boy. How should I go about fixing this? is there a console command to assist?
  8. I've Edited both of the ini's, and the font size remains the same. they both look like this: [Fonts] ;sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt sFontFile_1=Textures\Fonts\DarN_FranKleinBold_14.fnt ;sFontFile_2=Textures\Fonts\Monofonto_Large.fnt sFontFile_2=Textures\Fonts\DarN_FranKleinBold_16.fnt sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt ;sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt ;sFontFile_4=Textures\Fonts\DarN_FranKleinBold_Otl_12.fnt sFontFile_4=Textures\Fonts\DarN_Sui_Generis_Otl_10.fnt sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt ;sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt ;sFontFile_6=Textures\Fonts\DarN_PetitaMedium_Outline_18.fnt ;sFontFile_6=Textures\Fonts\DarN_Forgotten_Futurist_Otl_18.fnt sFontFile_6=Textures\Fonts\DarN_Sui_Generis_Otl_13.fnt ;sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt sFontFile_7=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt ;sFontFile_7=Textures\Fonts\DarN_Klill_Outline_20.fnt sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt EDIT: Got it worked out, had to enable the other tweak.
  9. I edited the inis with the instructions from DarN, and is still the same size.
  10. I installed the DarN's ui following all instructions (done it before in NV and Oblivion.) However, when I run the game, the HUD is massive. any suggestions?
  11. Bump, But also I've a better description. I'm on the thieves guild quest Darkness Returns. After I escape from killing mercer, when I leave the cave and quick-travel somewhere, that is when this issue begins.
  12. This just happened to me recently, I go into the game, (I was at the Winking Skeever) and I cannot talk to the barkeep. (Trying to get the Wabbajack.) I can talk to the Solitude Guards, but no "Unique" NPCs. I assmed at first that it was one of my mods, although I didnt know why (My mods are Climates of Tamriel, W.A.T.E.R., Flora Overhaul, Buildable House, JaySuS Swords) so I disabled them, then reloaded the game, but it continued to happen (I Am not running the beta 1.7 patch)
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