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theddd1

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  1. Sorry, reviving this thread after like 6 days... I discovered the problem, I'm posting this so that if someone else has the same problem in the future, then this is probably the solution to that problem. So basically it wasn't a problem with the meshes or the collision for those objects. My interior level was just too big. I never knew that there were size limits for interior cells, so what would happen is that the statics, npc's, clutter, etc. towards the end of my level (the objects that were outside of the level's size limits) were being squished together in a certain part of my cell that was inside the limits. The collision between those objects being forced into one tiny space caused a massive drop in FPS upon loading that level, making it seem as if some of the statics were causing lag when that was not the case. So I found that by dragging all the statics, npcs, objects, etc. to around the coordinates (-1012, 20979, 7168) allowed me to keep everything in my level within the limits of the cell size. To some this is probably just a major rookie mistake, but for me (as this is my first FNV mod) I'm relieved that I found the problem and fixed it.
  2. Yes I understand this is reallyyy vague stuff, but I'm not sure how else I can describe this situation, I have done numerous searches on this forum/google, and have found literally nothing.
  3. Sorry it took me so long to respond, but I looked at it in nifskope and it already says that it is a "bhkRigidBody", it doesnt have the T in it. I dont know what is going up with this this, all the other metro statics work just fine, but the tunnel ones aren't. What I noticed is that I can't even run over them. My character just floats when I teleport into the interior level. Yet I'm using the exact same tunnel models (MetTun2Way02) that are used in the "Nellis train tunnel". I think Im just screwing something up..
  4. bump this is really confusing but after some research, I think that the objects im using have collision issues?? Which might explain why there is so much lag. I could still use some help confirming this though.
  5. So to explain, I'm using a couple of unused meshes that I found in the FNV meshes.bsa, specifically a couple of metro tunnels. I thought I did everything according to plan, such as importing them properly, but I've been running into a ton of issues. 1. When these statics (the tunnel objects) are placed in my interior level it lags my game heavily (around 15 FPS). 2. Also as soon as I run over these objects this lag gets far worse (im talking like 3FPS lag) 3. Some of these meshes don't even allow me to run over them, I get stuck on it. What I have tried to solve this issue To address #3 I thought it was navmesh, so I navmeshed the interior, yet I still get stuck on it. I tried optimizing the entire level to see if this was the problem, and it did not change anything. NOTE: Whenever I turn off collision in the console (tlc), framerate goes right back to normal (50FPS), however it will still lag/freeze when walking (or floating) directly over the imported objects. (maybe it has something to do with collision??)
  6. Thank you for plainly explaining the situation to me. It was exactly what I needed to know. There are plenty of Fallout 3 models that FNV never used in the meshes.bsa. The things like the metro tunnels, were what I was looking for my mod.
  7. So I wouldn't be allowed to use models from F3?? Are you sure about that? I find that very hard to believe Correct me if I'm mistaken, but I just looked at massive mods like Project Nevada, and that mod took every gun from F3 and put it in FNV. And there are hundreds of mods that do the same, however I haven't seen a single one that has taken F3's architecture and added it to FNV.
  8. I'm in the process of creating a new mod for FNV however it's going to be primarily set in a metro/underground setting. Has anyone converted the fallout 3 metro tunnels, metro trains, stations, etc. to be used as a modders resource in FNV?? I know how to take the models from F3 and use it in FNV, but I feel it will take a long time to take every mesh and texture of the metro from F3, and then convert it for use in FNV geck. And so I'm wondering if someone else has done this whole process before and uploaded it in their mod? If so I would really appreciate it, as it would be incredibly helpful and it would save me a lot of time.
  9. the tutorial is useful but It doesn't explain how to do it for actual guards of cities. Not followers. I've followed these instructions to the letter and yet, to no avail, guards will continue to wear their original armor, or nothing at all. I think maybe there has to be a different process to replace guard armor since their not "unique" characters, there just a group of npcs.
  10. So I'm making a mod that will convert markarth to the city of Vergen from Witcher 2. What I'm having trouble with is changing the guards armor. In the CK i'm trying to change the guards labeled as "GuardMarkarthSonsExterior" and "GuardMarkarthSonsKeep" (Which represent the main force of guards in markarth. However the armor won't show up on them in game. This is custom armor taken from another mod. I know that it should be working because whenever I make a new NPC that has the armor. It shows up just fine in the game. Any tips are appreciated. EDIT: The armor shows up in all of the markarths guards inventories, but they wont equip it? Instead they just stand around completely naked. However If i kill them and take it, I can wear the armor for myself. This is very weird for me.
  11. Okay i've done everything to the letter here. But whenever i try to make a new armor addon, my duplicate wont show up in the select form list. Does anyone know whats up this?
  12. Look if anyone is reading this, to sum it up, Vampires wont attack me during all of the Dawnguard quests, they just stand there and act neutral towards my Player Character. However! Vampire Thralls, Death Hounds, Gargoyles, and the Occasional vampire boss will attack me! I dont know why this is happening but it is most likely a bug that is making only the Vampire Faction not hostile towards me when they should be.
  13. Stage 4 vampirism is the highest form of it. You become incredibly strong in the night, but the turn off is you are drastically weakened by the sun and you become so vampirically deformed that anyone will attack you on sight. This isnt a glitch or a bug (which Dawnguard is highly infamous of having) but a gameplay mechanic, so the only way you can prevent them from attacking you is feeding on someone so you go back to stage 1 of vampirism, or curing yourself....or if it exists you can look for a mod that gets rid of these gameplay mechanics and allows no vampire consequences.
  14. Hi, I've encountered quite a bug that's been a little annoying so far. For the first quest-"Awakening", where I have to go to Dimhallow Crypt to find out what the vampires are after, the vampires wont even attack me. Their guard dogs and skeletons attack my character, yet Vampires just stand there and do nothing. When i press E to talk to them they say. "Sorry, I dont converse with my prey". ??? this is definitely a bug and im not sure how to resolve it. If anyone has a method to solving this bug please respond. Its not gamebreaking, but its definitely annoying. -Thank you :thumbsup:
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