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CRBASF23

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  1. It's funny you mention that Arthmoor, because a lot of what SKSE does allows modders themselves to fix a crap tone of bugs Bethesda themselves refuse to fix in their own source code. If I was Bethesda and a smart programming designer with the source code. I would use the SKSE to go through the implementations and find out what kind of wholes we have and look at improving it. Example: Small fixes like dead body collisions. Why is that important? Because it should already be in the game. It's 2017 and they should have had that in the game engine since Oblivion. Another gripe which they finally fixed in FO4 and the update for Skyrim SE. Rain going through the roofs. I mean it's simple things they could use SKSE to use and go through their engine to see what needs to be fixed, but they don't do that. They still have stupid crap like that not in their game is ridiculous. There's already a mod for dead body collisions:
  2. In response to post #25824664. #25824914, #25825809, #25825919, #25826019, #25826209, #25826354, #25826574, #25828999, #25830289, #25830979, #25831614, #25832299, #25832644 are all replies on the same post. She claimed that Fallout 4 is using a completely new engine: "This version uses a brand new engine built from the ground up to take advantage of the power of next gen systems. Absolutely everything is new, and no assets or scrips are being used from Fallout 3/NV or Skyrim." From what I saw from the trailer it's more like a modified Gamebryo engine than a new one to me, but with tweaks to lighting and animations, that's all. But I'm Ok with it since this way modders will have an easier time modding it.
  3. In response to post #25824664. #25824914, #25825809, #25825919, #25826019, #25826209, #25826354, #25826574, #25828999, #25830289, #25830979, #25831614 are all replies on the same post. This is what the kotaku article said: The casting documents describe some of the other characters in the next Fallout's wasteland, like a radio DJ named Travis Miles and an engineer named Sturges who is described as "a cross between Buddy Holly and Vin Diesel." Casting calls for both the male and female versions of the player character note that the player begins the game in a cryogenic sleep chamber.
  4. In response to post #25824664. #25824914, #25825809, #25825919, #25826019, #25826209 are all replies on the same post. Kotaku the supposed magazine which the woman leaked the info to, in it's article said that they had a casting call for both male and female VA's: http://kotaku.com/leaked-documents-reveal-that-fallout-4-is-real-set-in-1481322956
  5. In response to post #25824664. #25824914, #25825809, #25825919, #25826019 are all replies on the same post. If we was really the person who leaked the information to Kotaku, why in the Kotaku article it says that they called for both Male and Female actors, when in her reddit post says you can only play as Male?
  6. In response to post #22541409. #22615624, #22619169 are all replies on the same post. We should distinguish Bethesda Softworks (publisher) and Bethesda Game Studios (developer). Bethesda Game Studios hasn't released anything after Skyrim: http://en.wikipedia.org/wiki/List_of_Bethesda_Softworks_video_games
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