Jump to content

Dovahgamer1208

Supporter
  • Posts

    25
  • Joined

  • Last visited

Nexus Mods Profile

About Dovahgamer1208

Profile Fields

  • Country
    Austria

Dovahgamer1208's Achievements

Explorer

Explorer (4/14)

0

Reputation

  1. Hello! I've made some mods before, just weapon mods and they aren't the best but I think not too bad for a first try. I haven't made a new model or created a new mod in a looooong time and wanted to ask here for help on what programms are currently popular. Also what tools people use to make textures for their weapons and explenations how the different maps work, (normal map, specular map and the normal colour map thingy I dunno what it's called) I'd also be very greatful if people could re direct me to tutorials or help me with using said programms and adding the finished work to Skyrim properly. If anyone can contribute anything that'd be really awesome. I wanna learn how to 3d model all kind of things not just weapons (which is all I tried yet) But also armour, creatures and other things! Thank you
  2. Ok there is one problem that occurred now, the blade, grip and pommel don't get textures anymore and the 0 on the glossiness of the grip didn't do anything
  3. But even if I don't change it the parts stay black. I took the dragonbone greatsword as a starter and deleted the Shapedata files and inserted my models as usual. But the textures don't get put on them correctly and idk why
  4. Hey! I've been trying to do some weapon mods again, but this time a problem occurred that never occurred before. When I load the .nif of my weapon in the creation kit, all textures get way darker, almost really black. And if I remove the glossiness (which I want to do for the grip of the sword) it turns beige-brown. But in nifskope everything is fine. I tried stuff with the blade but the only thing that changed something was putting glossiness on 0 which also turned it beige in the creationkit. Can anyone help me with this? I never had this problem before.
  5. I've followed this. But now my follower/quest giver won't talk to me anymore. E to interact thing is there but he won't say the voice line anymore. Which is weird since the only conditions are that only he says it and GetStage GSQ01 < 10. And the book won't appear in the container
  6. Hey! So I've started working on my first follower mod (with a small unmarked quest) And I've been following this tutorial https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Planning_the_Quest. But at the stage were you have to script an amulet (I chose a book) the script always fails to compile. The property source is this (It's the same as in the tutorial I just replaced 30 with 20 so it fits my stages): Scriptname GSQBookScript extends ObjectReference Quest Property BookPickup Auto Event OnContainerChanged(ObjectReference newContainer, ObjectReference oldContainer) if (newContainer == Game.GetPlayer()) GSQ01.SetObjectivedisplayed(20) GSQ01.SetStage(20) endifEndEvent But when saving/compiling it I get this error D:\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\GSQBookScript.psc(7,22): SetObjectivedisplayed is not a function or does not existD:\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\GSQBookScript.psc(7,22): cannot call the member function SetObjectivedisplayed alone or on a type, must call it on a variableD:\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\GSQBookScript.psc(8,11): SetStage is not a function or does not existD:\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\GSQBookScript.psc(8,11): cannot call the member function SetStage alone or on a type, must call it on a variableNo output generated for GSQBookScript, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on GSQBookScript I hope someone can helo me. Thank you in advance
  7. Hey people! I started making a follower mod and watched some tutorials but none of them showed one thing I want to know, which is talk on interact. If you don't know what I mean by that is if you go to an NPC and press e, they (most of the time) say something without having to choose a dialogue option. So they say something just by pressing e or whatever you have interact bound at. So my question is as stated above, how can I make this happen? All the tutorials I've seen just made the people talk if you choose a dialogue option and not by just interacting with them. I've seen one but he used already finished voice lines. But I want to make custom ones. So I hope someone can help me out!
  8. I've been thinking about that but I don't really know how they work or how to do something with em, Are there any tutorials I can find that explain em or tell/show how to use them?
  9. Hey! I'm working on a sword mod and I have problems with the grip reflecting light like it's metal even tho it shouldn't reflect any light. In the specular map of the weapon the grip part is already black since (as far as I know) the specular map is about the reflecting of light. I hope any of you can help me with that so the weapon will look better,
  10. So I've started up Skyrim and went to start a new game just to see that the game is dark and everything not black/dark reflects a harsh red light. I've already reinstalled my ENB but nothing changed. At night time everything is normal but at day time it looks like this (Both pictures were taken at 9am ingame time): (Here the picture in higher res https://steamcommunity.com/sharedfiles/filedetails/?id=1802396196) (Here the picture in higher res https://steamcommunity.com/sharedfiles/filedetails/?id=1802396302) I hope somebody can help me with this since I had problems with skyrim just being too bright and now this happened LOOT and TES5EDIT didn't find anything wrong either. EDIT: It was the ELFX Weathers Plugin causing problems
  11. Hello! (I use Paint.net for the texturing) I have already made 4 mods but I want to redo the texture on one of them since the sword looks pretty plastic like. The problem is I don't know how to texture it so there are no seams, the problem I have is with the handle and I'll add a picture of the UV map right here as said my problem is the handle (I think you can see what part it is) And I don't know how to make a seamless transition between the 2 sides, it always looks pretty much like this
×
×
  • Create New...