Jump to content

Dovahgamer1208

Supporter
  • Posts

    25
  • Joined

  • Last visited

Posts posted by Dovahgamer1208

  1. Hello!

    I've made some mods before, just weapon mods and they aren't the best but I think not too bad for a first try.

    I haven't made a new model or created a new mod in a looooong time and wanted to ask here for help on what programms are currently popular.
    Also what tools people use to make textures for their weapons and explenations how the different maps work, (normal map, specular map and the normal colour map thingy I dunno what it's called)
    I'd also be very greatful if people could re direct me to tutorials or help me with using said programms and adding the finished work to Skyrim properly.

    If anyone can contribute anything that'd be really awesome. I wanna learn how to 3d model all kind of things not just weapons (which is all I tried yet) But also armour, creatures and other things!

    Thank you

  2. Hey!

    I've been trying to do some weapon mods again, but this time a problem occurred that never occurred before.
    When I load the .nif of my weapon in the creation kit, all textures get way darker, almost really black. And if I remove the glossiness (which I want to do for the grip of the sword) it turns beige-brown.

    But in nifskope everything is fine. I tried stuff with the blade but the only thing that changed something was putting glossiness on 0 which also turned it beige in the creationkit.
    Can anyone help me with this? I never had this problem before.

  3. I'm a bit unclear as to where this script is being applied.

     

    You are telling it to set objectives to be displayed in quest GSQ01 but you don't define a quest property.. Since this extends an object reference, i don't see how it links to quest GSQ01.

     

    I think I know what you're trying to do and it probably doesn't even need a new script.

     

    Add your book as an alias into your quest.

    One of the best ways to do this is to make a new empty container, give it an ID.

    Put the container in game.

    In your quest, make a new alias (Your book). Select "Create in" and specify the chest you just put in the game. When the quest runs, the container will have your book added to it. Your book needs no script attached to it, which is good.

    Next, on the new book alias that you just made, add a script. It's a default script, so you don't add new scripts to the game and you don't worry about writing one and compiling!

    The script is something like (top of my head here) "DefaultSetStageOnBookClosed". I think there's one that is the same name but with "NotAlias" on the end. You need the one that is for an alias.

    That script will only let you set stage 20., but that's no issue. In the papyrus fragment of stage 20, just type "SetObjectiveDisplayed(20)"

     

    If you don't want a container, simply plonk the book somewhere, create an alias as before and select "Forced Reference". Set it to your book. Then do the script as above.

     

    Edit: just type in the Papyrus script manager "DefaultSetStage". You'll see the ones relating to a book! That was just from memory!

    I've followed this. But now my follower/quest giver won't talk to me anymore. E to interact thing is there but he won't say the voice line anymore. Which is weird since the only conditions are that only he says it and GetStage GSQ01 < 10. And the book won't appear in the container

  4. Hey!

    So I've started working on my first follower mod (with a small unmarked quest)
    And I've been following this tutorial https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Planning_the_Quest.
    But at the stage were you have to script an amulet (I chose a book) the script always fails to compile.
    The property source is this (It's the same as in the tutorial I just replaced 30 with 20 so it fits my stages):

     

    Scriptname GSQBookScript extends ObjectReference
    Quest Property BookPickup Auto
    Event OnContainerChanged(ObjectReference newContainer, ObjectReference oldContainer)
    if (newContainer == Game.GetPlayer())
    GSQ01.SetObjectivedisplayed(20)
    GSQ01.SetStage(20)
    endif
    EndEvent
    But when saving/compiling it I get this error
    D:\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\GSQBookScript.psc(7,22): SetObjectivedisplayed is not a function or does not exist
    D:\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\GSQBookScript.psc(7,22): cannot call the member function SetObjectivedisplayed alone or on a type, must call it on a variable
    D:\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\GSQBookScript.psc(8,11): SetStage is not a function or does not exist
    D:\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\GSQBookScript.psc(8,11): cannot call the member function SetStage alone or on a type, must call it on a variable
    No output generated for GSQBookScript, compilation failed.
    Batch compile of 1 files finished. 0 succeeded, 1 failed.
    Failed on GSQBookScript
    I hope someone can helo me. Thank you in advance
  5. Hey people!

    I started making a follower mod and watched some tutorials but none of them showed one thing I want to know, which is talk on interact.
    If you don't know what I mean by that is if you go to an NPC and press e, they (most of the time) say something without having to choose a dialogue option.
    So they say something just by pressing e or whatever you have interact bound at.
    So my question is as stated above, how can I make this happen? All the tutorials I've seen just made the people talk if you choose a dialogue option and not by just interacting with them.
    I've seen one but he used already finished voice lines. But I want to make custom ones. So I hope someone can help me out!

  6. So I've started up Skyrim and went to start a new game just to see that the game is dark and everything not black/dark reflects a harsh red light.
    I've already reinstalled my ENB but nothing changed.
    At night time everything is normal but at day time it looks like this (Both pictures were taken at 9am ingame time):
    (Here the picture in higher res https://steamcommunity.com/sharedfiles/filedetails/?id=1802396196)

    (Here the picture in higher res https://steamcommunity.com/sharedfiles/filedetails/?id=1802396302)

     

    I hope somebody can help me with this since I had problems with skyrim just being too bright and now this happened

     

    LOOT and TES5EDIT didn't find anything wrong either.

     

    EDIT: It was the ELFX Weathers Plugin causing problems

  7. Hello!

     

    (I use Paint.net for the texturing)

    I have already made 4 mods but I want to redo the texture on one of them since the sword looks pretty plastic like.

    The problem is I don't know how to texture it so there are no seams, the problem I have is with the handle and I'll add a picture of the UV map right here

     

     

    as said my problem is the handle (I think you can see what part it is)

    And I don't know how to make a seamless transition between the 2 sides, it always looks pretty much like this

     

     

  8. There are two things you need to know about LOOT. It isn't perfect, and it will throw false positives for "dirty" mods. If a mod has, for example, new spawn points, then LOOT will say it's dirty when it isn't. So, it's very possible that you cleaned a mod which didn't need to be cleaned. Uninstall and reinstall any mods you cleaned. :smile:

     

    Animallica is outdated. The author's more recent work is SkyTEST -- Realistic Animals and Predators. Do NOT clean this mod, no matter what LOOT says.

     

    The most common reason for crashing when you leave an interior cell is that you simply have too much going on in the exterior cell. You may need to take a look at your texture mods, as they are common culprits. Also, look at any mod which adds new npcs to the world or one which makes changes to a lot of NPCs. I don't see one in your load order, but I'm also not familiar with all the mods you're running.

     

    When you disabled the two most recent mods you installed, did you load a save from before you installed them? Skyrim saves a surprising amount of stuff in the character save files. So, even though you disabled the mods, there may have been parts of them that are hanging around in your save files.

     

    One more thing -- if you have made any changes to your Skyrim.ini file other than what was recommended for a mod or a common edit such as changing the resolution on tattoos/make-up, then delete the .ini and start Skyrim from Steam to generate a new .ini file. Many well-meaning people publish .ini edits on the "this helped me, so it'll probably help you" premise. Unfortunately, some of those edits are unnecessary at best and downright dangerous to your game stability at worst.

     

    Now, here comes the tedious part. Uninstall any mesh or texture mods which don't have .esp files. Then, disable all your mods -- don't uninstall, just disable -- except those you use for character creation such as RaceMenu, hairs, eyes and anything which has to run from the very start of the game. Start a new game with the vanilla start sequence. Get through Unbound. When you get to Riverwood after exiting the cave, begin to re-enable your mods a few at a time. No more than five at a time is best. Start with the ones you really can't do without. If you can re-enable everything with no problems, such as crashing on fast travel, then you can start adding back your mesh and texture mods. Do those no more than three at a time.

     

    At some point in this process, you're going to hit critical mass, the point where the game begins to crash. Look at what you have enabled and what you have left to do and make some decisions. Try lower resolution textures if they're available. Consider not using some of your enhancers such as ELFX. Relighting Skyrim works very well and only uses vanilla assets, for example.

     

    Good luck! :smile:

    So I found out what the problem was. After posting this I realised that maybe something with the ENB I have installed was wrong, so I checked the enblocal.ini and found out that the videomb thingy was down at 0. I have no idea why it got put on 0. So then I put in the right amount and now it works. But still thank you, for the response and for letting me know that Animallica is outdated

  9. I have installed some mods for my skyrim and ever since I downloaded em my Skyrim crashes when leaving places and I go out to the open world. I don't know why. But the weird thing is even after disabling every new mod that I downloaded (so when my skyrim still worked normally) it still crashes when going out to the openworld. but it also happens if I just use the command "coc whiterun" in the start screen. Sometimes it even crashes with the screen freezing after entering the command.
    I already cleaned every dirty mod with TES5Edit that LOOT found but it still CTD's if anyone can help it wuld be greatly appreciated.

    Somethings that might be important:
    PC specs:
    Processor: AMD FX™-6300 Six-Core Processor (6 CPUs), ~3.5GHz
    Memory: 16384MB RAM (AMD Radeon ™ R9 380 Series)
    Mod load order:

    0 0 Skyrim.esm
    1 1 Update.esm
    2 2 Dawnguard.esm
    3 3 HearthFires.esm
    4 4 Dragonborn.esm
    5 5 Unofficial Skyrim Legendary Edition Patch.esp
    6 6 ApachiiHair.esm
    7 7 RaceCompatibility.esm
    8 8 BSAssets.esm
    9 9 BSHeartland.esm
    10 a Unique Flowers & Plants.esm
    11 b arnima.esm
    12 c ClimatesOfTamriel.esm
    13 d notice board.esp
    14 e HighResTexturePack01.esp
    15 f HighResTexturePack02.esp
    16 10 HighResTexturePack03.esp
    17 11 RaceCompatibilityUSKPOverride.esp
    18 12 mintylightningmod.esp
    19 13 MintyLightningMod_COT_Patch.esp
    20 14 EnhancedLightsandFX.esp
    21 15 ELFX - Exteriors.esp
    22 16 Death Mountain part2.esp
    23 17 SDO Full-LOD - The Morthal Swamp Complete.esp
    24 18 DarkTower.esp
    25 19 SkyFalls + SkyMills.esp
    26 1a The power of nazeem.esp
    27 1b Hothtrooper44_ArmorCompilation.esp
    28 1c Waves.esp
    29 1d JobsofSkyrim.esp
    30 1e Marco's Integrated Leveled Lists.esp
    31 1f SDO Full-LOD - Waterfall Effects.esp
    32 20 SMIM-Merged-All.esp
    33 21 quest_thebiggertheyare.esp
    34 22 UFO - Ultimate Follower Overhaul.esp
    35 23 YourOwnSkyrim.esp
    36 24 fallentreebridges.esp
    37 25 SDO Full-LOD - Whiterun Trundra Creeks.esp
    38 26 quest_nomercy.esp
    39 27 tos_amber_guard.esp
    40 28 The Fifth Gate.esp
    41 29 tos_laintardale_hf.esp
    42 2a tos_oakwood_hf.esp
    43 2b quest_seaofghosts.esp
    44 2c MiraakFollower.esp
    45 2d tos_granitehall.esp
    46 2e LowHrothgar.esp
    47 2f DragonsDawn.esp
    48 30 Behemoth Dragon.esp
    49 31 ogSplendorDragons.esp
    50 32 BellyachesNewDragonSpecies.esp
    51 33 RaceMenu.esp
    52 34 RaceMenuPlugin.esp
    53 35 SkyUI.esp
    54 36 AMB Glass Variants Lore.esp
    55 37 quest_pitfighter.esp
    56 38 midas magic expanded.esp
    57 39 quest_sorcery.esp
    58 3a quest_andtherealmsofdaedra.esp
    59 3b LrsamwaysExpandedSkyrimWeaponry.esp
    60 3c WeaponsOf3E.esp
    61 3d bobsarmory.esp
    62 3e DragonboneCrossbow.esp
    63 3f DragonBoneEbonsteel.esp
    64 40 DragonBoneEbony_Replacer.esp
    65 41 dragonboneweaponscomplete.esp
    66 42 Hothtrooper44_Armor_Ecksstra.esp
    67 43 isilNarsil.esp
    68 44 The Paarthurnax Dilemma.esp
    69 45 SDO Full-LOD - Giant Campfires.esp
    70 46 WWW.esp
    71 47 HDT Havok Object.esp
    72 48 Differently Ebony.esp
    73 49 dD - Enhanced Blood Main.esp
    74 4a dD-Dragonborn-Dawnguard-EBT Patch.esp
    75 4b dD-Reduced Wound Size.esp
    77 4d CinematicFireFX.esp
    78 4e ClimatesOfTamriel-Dawnguard-Patch.esp
    79 4f ClimatesOfTamriel-Dragonborn-Patch.esp
    80 50 ClimatesOfTamriel-Dungeons-Hazardous.esp
    81 51 ClimatesOfTamriel-Interiors-Cold.esp
    82 52 CoT-WeatherPatch.esp
    83 53 ClimatesOfTamriel-Nights-Level-2.esp
    84 54 CoT-WeatherPatch_Snow-40.esp
    85 55 Natural Lighting and Atmospherics.esp
    86 56 TrueStorms.esp
    87 57 TrueStorms-CoT-WeatherPatch.esp
    88 58 Supreme Storms - Cot Version.esp
    89 59 CoT-WeatherPatch_SupStorms.esp
    90 5a CoT-WeatherPatch_NL3.esp
    91 5b P1FlyingRing.esp
    92 5c transmutedragonsoul.esp
    93 5d DragonFire.esp
    94 5e FNISspells.esp
    95 5f The Dance of Death - Ultimate Edition.esp
    96 60 Beards.esp
    97 61 UFO - Dragonborn AddOn.esp
    98 62 UFO - Dawnguard AddOn.esp
    99 63 StartingLoadouts.esp
    100 64 dD - Realistic Ragdoll Force - Realistic.esp
    101 65 Purewaters.esp
    102 66 konahrik, the priest.esp
    103 67 Apocalypse - The Spell Package (Workshop).esp
    104 68 Warriors Legacy.esp
    105 69 Solvistapp.esp
    106 6a Alacrity.esp
    107 6b TheEyesOfBeauty.esp
    108 6c BSHeartland - Meshes.esp
    109 6d Honorus.esp
    110 6e Savage Wolves - Fox Fix.esp
    111 6f DiverseDragonsCollection3.esp
    112 70 Galanterie.esp
    113 71 Epoch Weapon Pack.esp
    114 72 BSHeartland - Textures.esp
    115 73 CL Nettlebane.esp
    116 74 GirlHeavyArmor.esp
    117 75 HaveYouHeardOfTheHighElves.esp
    118 76 UFO - Heartfire AddOn.esp
    119 77 KK_Lola_companion_wolfdog.esp
    120 78 Gurkling.esp
    123 7b Kriegsmesser_V3.esp
    124 7c tommy wiseau summonable.esp
    125 7d Rielus Follower.esp
    126 7e Skyrim Particle Patch for ENB - Flame Atronach Fix.esp
    127 7f CL BladeofSacrifice.esp
    128 80 Castle Drache.esp
    129 81 quest_pitfighter_dlc01.esp
    130 82 DragonAspectEnhancement.esp
    131 83 Dark Face Bug Fix.esp
    132 84 AncientTonguesGreatSword.esp
    133 85 Animated Dragon Wings.esp
    134 86 More Draconic Dragon Aspect - Powered Edition.esp
    135 87 More Draconic Dragon Aspect - Wings and Tail.esp
    136 88 DragonAspectToggle_DAT.esp
    137 89 FNIS.esp
    138 8a More Draconic Dragon Aspect - Flying Mod Addon.esp
    139 8b SeranaUnsquared.esp
    140 8c dD-No Spinning Death Animation Merged.esp
    141 8d Modern Clothes.esp
    142 8e Animallica.esp
    143 8f AncientTonguesSword.esp
    144 90 Useless Facts for your Loading Screen V2.esp
    145 91 12FemaleBrows.esp
    146 92 Eyes of Aber.esp
    147 93 KS Hairdo's.esp
    148 94 VsauceSneakAttack.esp
    149 95 spooky.esp
    150 96 Vsauce.esp
    151 97 TrueStorms-SupremeStorms-CoT.esp
    152 98 Grass Field.esp
    153 99 PhinBirthSigns.esp
    154 9a Ars Metallica - Legendary Edition.esp
    155 9b Faction Crossbows.esp
    156 9c tommy wiseau bow.esp
    157 9d Ice and Fire.esp
    158 9e Ordinator - Perks of Skyrim.esp
    159 9f Alternate Start - Live Another Life.esp
    160 a0 Alternate Start -- New Beginnings.esp
    161 a1 ELFXEnhancer.esp
  10. Hey!
    I set up skyrim new because of problems I had, the thing is that I didn't write down which mods I used. I got most back but one is missing that I really can't find.
    It's a mod that allows you to transform a dragon soul into a perk point.
    I remember that you unlock the power either through beating the Dragonborn quest line, the first time you read the book "Waking Dreams" and you get the power as a reward, or you got it after reading the oghma infinum I don't remember how you get it directly.
    Important notes: It's a normal power, NOT a lesser power and the default is 1 dragon soul = 1 perk point.

  11. Ok thank you, I did the same thing but TES5EDIT didn't find anything wrong.


    And yeah I use LOOT.

    My Loadorder is:

     

    Skyrim.esm

    Skyrim.exe
    Update.esm
    Dawnguard.esm
    HearthFires.esm
    Dragonborn.esm
    Unofficial Skyrim Legendary Edition Patch.esp
    Unique Flowers & Plants.esm
    ClimatesOfTamriel.esm
    ApachiiHair.esm
    World_Map_Height_Pitch_Tweak_130_50.esp
    HighResTexturePack01.esp
    HighResTexturePack02.esp
    HighResTexturePack03.esp
    KS Hairdo's.esp
    RaceMenu.esp
    RaceMenuPlugin.esp
    Eyes of Aber.esp
    12FemaleBrows.esp
    StartingLoadouts.esp
    TrueStorms.esp
    CoT-WeatherPatch.esp
    ClimatesOfTamriel-Nights-Level-2.esp
    TrueStorms-CoT-WeatherPatch.esp
    ClimatesOfTamriel-Dungeons-Hazardous.esp
    ClimatesOfTamriel-Interiors-Cold.esp
    ClimatesOfTamriel-Dragonborn-Patch.esp
    ClimatesOfTamriel-Dawnguard-Patch.esp
    EnhancedLightsandFX.esp
    ELFX - Exteriors.esp
    SDO Full-LOD - The Morthal Swamp Complete.esp
    Differently Ebony.esp
    AMB Glass Variants Lore.esp
    Supreme Storms - Cot Version.esp
    CoT-WeatherPatch_SupStorms.esp
    TrueStorms-SupremeStorms-CoT.esp
    CoT-WeatherPatch_Snow-40.esp
    CoT-WeatherPatch_NL3.esp
    Purewaters.esp
    SkyFalls + SkyMills.esp
    The power of nazeem.esp
    JobsofSkyrim.esp
    SDO Full-LOD - Waterfall Effects.esp
    SMIM-Merged-All.esp
    quest_thebiggertheyare.esp
    Beards.esp
    MintyLightningMod_COT_Patch.esp
    YourOwnSkyrim.esp
    fallentreebridges.esp
    SDO Full-LOD - Whiterun Trundra Creeks.esp
    quest_nomercy.esp
    tos_amber_guard.esp
    tos_laintardale_hf.esp
    tos_oakwood_hf.esp
    CinematicFireFX.esp
    Grass Field.esp
    mintylightningmod.esp
    PhinBirthSigns.esp
    SkyUI.esp
    Skyrim Particle Patch for ENB - Flame Atronach Fix.esp
    dragonboneweaponscomplete.esp
    quest_seaofghosts.esp
    tos_granitehall.esp
    quest_pitfighter.esp
    midas magic expanded.esp
    quest_sorcery.esp
    quest_andtherealmsofdaedra.esp
    SDO Full-LOD - Giant Campfires.esp
    konahrik, the priest.esp
    Apocalypse - The Spell Package (Workshop).esp
    TheEyesOfBeauty.esp
    quest_pitfighter_dlc01.esp
    Useless Facts for your Loading Screen V2.esp
    Vsauce.esp
    VsauceSneakAttack.esp
    spooky.esp
    tommy wiseau bow.esp
    tommy wiseau summonable.esp
    HaveYouHeardOfTheHighElves.esp
    jaxonzrenamer.esp
    Open Cities Skyrim.esp
    Alternate Start - Live Another Life.esp
    Alternate Start -- New Beginnings.esp
    ELFXEnhancer.esp
    Requiem.esp
    Requiem - Legendary Bugsmasher Edition.esp
    Requiem for the Indifferent.esp
    My PC specs are:
    Processor: AMD FX-6300 Six-Core Processor (6 CPUs), ~3.5GHz
    Memory: 16384MB RAM (AMD Radeon R9 380 Series)
  12. Yeah I downloaded the mods, enabled the mods and then the plugins and now the plugins dissapeared. Yes I had and still have auto deploy enabled.

    My mod staging folder is on the D drive and the Download Folder on the C drive. I chose hardlink deployment in the settings and yes I have handle on.

    What do you mean by Extentions? and yes the problem is still the same if I restart vortex.

  13. I installed 50+ mods for skyrim on vortex and now as I can see the mods are in the mod part of the Mod Manager but not a single plugin of any of the mods are in the plugin part of the manager only the Plugins of the Workshop mods. The Skyrim folder also only has the plugins of the Workshop mods and the mod folders in my vortex folder are completly empty. I tried deploying the mods more than once but still no Plugins. Is there any way to fix this?

×
×
  • Create New...