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Posts posted by Dovahgamer1208
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Ok there is one problem that occurred now, the blade, grip and pommel don't get textures anymore and the 0 on the glossiness of the grip didn't do anything
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Omg, It worked, thank you
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I will try that and tell how it worked
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But even if I don't change it the parts stay black. I took the dragonbone greatsword as a starter and deleted the Shapedata files and inserted my models as usual. But the textures don't get put on them correctly and idk why
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When you say you've done weapon mods before and this problem has never showed up, how did you do the weapon mods before and what are you doing now that is different?
Are you simply adding new textures, or are you altering stuff in the 'BSlightingShaderproperty'
Yeah I'm altering stuff in there. But only the Glossiness
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Hey!
I've been trying to do some weapon mods again, but this time a problem occurred that never occurred before.
When I load the .nif of my weapon in the creation kit, all textures get way darker, almost really black. And if I remove the glossiness (which I want to do for the grip of the sword) it turns beige-brown.But in nifskope everything is fine. I tried stuff with the blade but the only thing that changed something was putting glossiness on 0 which also turned it beige in the creationkit.
Can anyone help me with this? I never had this problem before. -
I'm a bit unclear as to where this script is being applied.
You are telling it to set objectives to be displayed in quest GSQ01 but you don't define a quest property.. Since this extends an object reference, i don't see how it links to quest GSQ01.
I think I know what you're trying to do and it probably doesn't even need a new script.
Add your book as an alias into your quest.
One of the best ways to do this is to make a new empty container, give it an ID.
Put the container in game.
In your quest, make a new alias (Your book). Select "Create in" and specify the chest you just put in the game. When the quest runs, the container will have your book added to it. Your book needs no script attached to it, which is good.
Next, on the new book alias that you just made, add a script. It's a default script, so you don't add new scripts to the game and you don't worry about writing one and compiling!
The script is something like (top of my head here) "DefaultSetStageOnBookClosed". I think there's one that is the same name but with "NotAlias" on the end. You need the one that is for an alias.
That script will only let you set stage 20., but that's no issue. In the papyrus fragment of stage 20, just type "SetObjectiveDisplayed(20)"
If you don't want a container, simply plonk the book somewhere, create an alias as before and select "Forced Reference". Set it to your book. Then do the script as above.
Edit: just type in the Papyrus script manager "DefaultSetStage". You'll see the ones relating to a book! That was just from memory!
I've followed this. But now my follower/quest giver won't talk to me anymore. E to interact thing is there but he won't say the voice line anymore. Which is weird since the only conditions are that only he says it and GetStage GSQ01 < 10. And the book won't appear in the container
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Hey!
So I've started working on my first follower mod (with a small unmarked quest)
And I've been following this tutorial https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Planning_the_Quest.
But at the stage were you have to script an amulet (I chose a book) the script always fails to compile.
The property source is this (It's the same as in the tutorial I just replaced 30 with 20 so it fits my stages):Scriptname GSQBookScript extends ObjectReferenceQuest Property BookPickup AutoEvent OnContainerChanged(ObjectReference newContainer, ObjectReference oldContainer)if (newContainer == Game.GetPlayer())GSQ01.SetObjectivedisplayed(20)GSQ01.SetStage(20)endifEndEventBut when saving/compiling it I get this errorD:\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\GSQBookScript.psc(7,22): SetObjectivedisplayed is not a function or does not existD:\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\GSQBookScript.psc(7,22): cannot call the member function SetObjectivedisplayed alone or on a type, must call it on a variableD:\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\GSQBookScript.psc(8,11): SetStage is not a function or does not existD:\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\GSQBookScript.psc(8,11): cannot call the member function SetStage alone or on a type, must call it on a variableNo output generated for GSQBookScript, compilation failed.Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on GSQBookScript -
Yeah that's what I was looking for! Thank you!
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Hey people!
I started making a follower mod and watched some tutorials but none of them showed one thing I want to know, which is talk on interact.
If you don't know what I mean by that is if you go to an NPC and press e, they (most of the time) say something without having to choose a dialogue option.
So they say something just by pressing e or whatever you have interact bound at.
So my question is as stated above, how can I make this happen? All the tutorials I've seen just made the people talk if you choose a dialogue option and not by just interacting with them.
I've seen one but he used already finished voice lines. But I want to make custom ones. So I hope someone can help me out!
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Use an environment map, not a specular map.
I've been thinking about that but I don't really know how they work or how to do something with em, Are there any tutorials I can find that explain em or tell/show how to use them?
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Hey!
I'm working on a sword mod and I have problems with the grip reflecting light like it's metal even tho it shouldn't reflect any light. In the specular map of the weapon the grip part is already black since (as far as I know) the specular map is about the reflecting of light.
I hope any of you can help me with that so the weapon will look better, -
So I've started up Skyrim and went to start a new game just to see that the game is dark and everything not black/dark reflects a harsh red light.
I've already reinstalled my ENB but nothing changed.
At night time everything is normal but at day time it looks like this (Both pictures were taken at 9am ingame time):
(Here the picture in higher res https://steamcommunity.com/sharedfiles/filedetails/?id=1802396196)(Here the picture in higher res https://steamcommunity.com/sharedfiles/filedetails/?id=1802396302)
I hope somebody can help me with this since I had problems with skyrim just being too bright and now this happened
LOOT and TES5EDIT didn't find anything wrong either.
EDIT: It was the ELFX Weathers Plugin causing problems
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Hello!
(I use Paint.net for the texturing)
I have already made 4 mods but I want to redo the texture on one of them since the sword looks pretty plastic like.
The problem is I don't know how to texture it so there are no seams, the problem I have is with the handle and I'll add a picture of the UV map right hereas said my problem is the handle (I think you can see what part it is)
And I don't know how to make a seamless transition between the 2 sides, it always looks pretty much like this -
There are two things you need to know about LOOT. It isn't perfect, and it will throw false positives for "dirty" mods. If a mod has, for example, new spawn points, then LOOT will say it's dirty when it isn't. So, it's very possible that you cleaned a mod which didn't need to be cleaned. Uninstall and reinstall any mods you cleaned. :smile:
Animallica is outdated. The author's more recent work is SkyTEST -- Realistic Animals and Predators. Do NOT clean this mod, no matter what LOOT says.
The most common reason for crashing when you leave an interior cell is that you simply have too much going on in the exterior cell. You may need to take a look at your texture mods, as they are common culprits. Also, look at any mod which adds new npcs to the world or one which makes changes to a lot of NPCs. I don't see one in your load order, but I'm also not familiar with all the mods you're running.
When you disabled the two most recent mods you installed, did you load a save from before you installed them? Skyrim saves a surprising amount of stuff in the character save files. So, even though you disabled the mods, there may have been parts of them that are hanging around in your save files.
One more thing -- if you have made any changes to your Skyrim.ini file other than what was recommended for a mod or a common edit such as changing the resolution on tattoos/make-up, then delete the .ini and start Skyrim from Steam to generate a new .ini file. Many well-meaning people publish .ini edits on the "this helped me, so it'll probably help you" premise. Unfortunately, some of those edits are unnecessary at best and downright dangerous to your game stability at worst.
Now, here comes the tedious part. Uninstall any mesh or texture mods which don't have .esp files. Then, disable all your mods -- don't uninstall, just disable -- except those you use for character creation such as RaceMenu, hairs, eyes and anything which has to run from the very start of the game. Start a new game with the vanilla start sequence. Get through Unbound. When you get to Riverwood after exiting the cave, begin to re-enable your mods a few at a time. No more than five at a time is best. Start with the ones you really can't do without. If you can re-enable everything with no problems, such as crashing on fast travel, then you can start adding back your mesh and texture mods. Do those no more than three at a time.
At some point in this process, you're going to hit critical mass, the point where the game begins to crash. Look at what you have enabled and what you have left to do and make some decisions. Try lower resolution textures if they're available. Consider not using some of your enhancers such as ELFX. Relighting Skyrim works very well and only uses vanilla assets, for example.
Good luck! :smile:
So I found out what the problem was. After posting this I realised that maybe something with the ENB I have installed was wrong, so I checked the enblocal.ini and found out that the videomb thingy was down at 0. I have no idea why it got put on 0. So then I put in the right amount and now it works. But still thank you, for the response and for letting me know that Animallica is outdated
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I have installed some mods for my skyrim and ever since I downloaded em my Skyrim crashes when leaving places and I go out to the open world. I don't know why. But the weird thing is even after disabling every new mod that I downloaded (so when my skyrim still worked normally) it still crashes when going out to the openworld. but it also happens if I just use the command "coc whiterun" in the start screen. Sometimes it even crashes with the screen freezing after entering the command.
I already cleaned every dirty mod with TES5Edit that LOOT found but it still CTD's if anyone can help it wuld be greatly appreciated.
Somethings that might be important:
PC specs:
Processor: AMD FX™-6300 Six-Core Processor (6 CPUs), ~3.5GHz
Memory: 16384MB RAM (AMD Radeon ™ R9 380 Series)
Mod load order:0 0 Skyrim.esm1 1 Update.esm2 2 Dawnguard.esm3 3 HearthFires.esm4 4 Dragonborn.esm5 5 Unofficial Skyrim Legendary Edition Patch.esp6 6 ApachiiHair.esm7 7 RaceCompatibility.esm8 8 BSAssets.esm9 9 BSHeartland.esm10 a Unique Flowers & Plants.esm11 b arnima.esm12 c ClimatesOfTamriel.esm13 d notice board.esp14 e HighResTexturePack01.esp15 f HighResTexturePack02.esp16 10 HighResTexturePack03.esp17 11 RaceCompatibilityUSKPOverride.esp18 12 mintylightningmod.esp19 13 MintyLightningMod_COT_Patch.esp20 14 EnhancedLightsandFX.esp21 15 ELFX - Exteriors.esp22 16 Death Mountain part2.esp23 17 SDO Full-LOD - The Morthal Swamp Complete.esp24 18 DarkTower.esp25 19 SkyFalls + SkyMills.esp26 1a The power of nazeem.esp27 1b Hothtrooper44_ArmorCompilation.esp28 1c Waves.esp29 1d JobsofSkyrim.esp30 1e Marco's Integrated Leveled Lists.esp31 1f SDO Full-LOD - Waterfall Effects.esp32 20 SMIM-Merged-All.esp33 21 quest_thebiggertheyare.esp34 22 UFO - Ultimate Follower Overhaul.esp35 23 YourOwnSkyrim.esp36 24 fallentreebridges.esp37 25 SDO Full-LOD - Whiterun Trundra Creeks.esp38 26 quest_nomercy.esp39 27 tos_amber_guard.esp40 28 The Fifth Gate.esp41 29 tos_laintardale_hf.esp42 2a tos_oakwood_hf.esp43 2b quest_seaofghosts.esp44 2c MiraakFollower.esp45 2d tos_granitehall.esp46 2e LowHrothgar.esp47 2f DragonsDawn.esp48 30 Behemoth Dragon.esp49 31 ogSplendorDragons.esp50 32 BellyachesNewDragonSpecies.esp51 33 RaceMenu.esp52 34 RaceMenuPlugin.esp53 35 SkyUI.esp54 36 AMB Glass Variants Lore.esp55 37 quest_pitfighter.esp56 38 midas magic expanded.esp57 39 quest_sorcery.esp58 3a quest_andtherealmsofdaedra.esp59 3b LrsamwaysExpandedSkyrimWeaponry.esp60 3c WeaponsOf3E.esp61 3d bobsarmory.esp62 3e DragonboneCrossbow.esp63 3f DragonBoneEbonsteel.esp64 40 DragonBoneEbony_Replacer.esp65 41 dragonboneweaponscomplete.esp66 42 Hothtrooper44_Armor_Ecksstra.esp67 43 isilNarsil.esp68 44 The Paarthurnax Dilemma.esp69 45 SDO Full-LOD - Giant Campfires.esp70 46 WWW.esp71 47 HDT Havok Object.esp72 48 Differently Ebony.esp73 49 dD - Enhanced Blood Main.esp74 4a dD-Dragonborn-Dawnguard-EBT Patch.esp75 4b dD-Reduced Wound Size.esp77 4d CinematicFireFX.esp78 4e ClimatesOfTamriel-Dawnguard-Patch.esp79 4f ClimatesOfTamriel-Dragonborn-Patch.esp80 50 ClimatesOfTamriel-Dungeons-Hazardous.esp81 51 ClimatesOfTamriel-Interiors-Cold.esp82 52 CoT-WeatherPatch.esp83 53 ClimatesOfTamriel-Nights-Level-2.esp84 54 CoT-WeatherPatch_Snow-40.esp85 55 Natural Lighting and Atmospherics.esp86 56 TrueStorms.esp87 57 TrueStorms-CoT-WeatherPatch.esp88 58 Supreme Storms - Cot Version.esp89 59 CoT-WeatherPatch_SupStorms.esp90 5a CoT-WeatherPatch_NL3.esp91 5b P1FlyingRing.esp92 5c transmutedragonsoul.esp93 5d DragonFire.esp94 5e FNISspells.esp95 5f The Dance of Death - Ultimate Edition.esp96 60 Beards.esp97 61 UFO - Dragonborn AddOn.esp98 62 UFO - Dawnguard AddOn.esp99 63 StartingLoadouts.esp100 64 dD - Realistic Ragdoll Force - Realistic.esp101 65 Purewaters.esp102 66 konahrik, the priest.esp103 67 Apocalypse - The Spell Package (Workshop).esp104 68 Warriors Legacy.esp105 69 Solvistapp.esp106 6a Alacrity.esp107 6b TheEyesOfBeauty.esp108 6c BSHeartland - Meshes.esp109 6d Honorus.esp110 6e Savage Wolves - Fox Fix.esp111 6f DiverseDragonsCollection3.esp112 70 Galanterie.esp113 71 Epoch Weapon Pack.esp114 72 BSHeartland - Textures.esp115 73 CL Nettlebane.esp116 74 GirlHeavyArmor.esp117 75 HaveYouHeardOfTheHighElves.esp118 76 UFO - Heartfire AddOn.esp119 77 KK_Lola_companion_wolfdog.esp120 78 Gurkling.esp123 7b Kriegsmesser_V3.esp124 7c tommy wiseau summonable.esp125 7d Rielus Follower.esp126 7e Skyrim Particle Patch for ENB - Flame Atronach Fix.esp127 7f CL BladeofSacrifice.esp128 80 Castle Drache.esp129 81 quest_pitfighter_dlc01.esp130 82 DragonAspectEnhancement.esp131 83 Dark Face Bug Fix.esp132 84 AncientTonguesGreatSword.esp133 85 Animated Dragon Wings.esp134 86 More Draconic Dragon Aspect - Powered Edition.esp135 87 More Draconic Dragon Aspect - Wings and Tail.esp136 88 DragonAspectToggle_DAT.esp137 89 FNIS.esp138 8a More Draconic Dragon Aspect - Flying Mod Addon.esp139 8b SeranaUnsquared.esp140 8c dD-No Spinning Death Animation Merged.esp141 8d Modern Clothes.esp142 8e Animallica.esp143 8f AncientTonguesSword.esp144 90 Useless Facts for your Loading Screen V2.esp145 91 12FemaleBrows.esp146 92 Eyes of Aber.esp147 93 KS Hairdo's.esp148 94 VsauceSneakAttack.esp149 95 spooky.esp150 96 Vsauce.esp151 97 TrueStorms-SupremeStorms-CoT.esp152 98 Grass Field.esp153 99 PhinBirthSigns.esp154 9a Ars Metallica - Legendary Edition.esp155 9b Faction Crossbows.esp156 9c tommy wiseau bow.esp157 9d Ice and Fire.esp158 9e Ordinator - Perks of Skyrim.esp159 9f Alternate Start - Live Another Life.esp160 a0 Alternate Start -- New Beginnings.esp161 a1 ELFXEnhancer.esp -
No it's neither of them. It was a power. Once per day use. The animated thing was green in the magic menu. And I think it had a MCM menu
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I found out what the problem was. Weirdly enough it was the world map with roads which caused the CTD's. I don't know why but I guess I can play without it.
And yeah I use Vortex as a mod manager and I use SKSE too, it is kinda mandatory lol. -
Hey!
I set up skyrim new because of problems I had, the thing is that I didn't write down which mods I used. I got most back but one is missing that I really can't find.
It's a mod that allows you to transform a dragon soul into a perk point.
I remember that you unlock the power either through beating the Dragonborn quest line, the first time you read the book "Waking Dreams" and you get the power as a reward, or you got it after reading the oghma infinum I don't remember how you get it directly.
Important notes: It's a normal power, NOT a lesser power and the default is 1 dragon soul = 1 perk point. -
Ok thank you, I did the same thing but TES5EDIT didn't find anything wrong.
And yeah I use LOOT.My Loadorder is:
Skyrim.esm
Skyrim.exeUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmUnofficial Skyrim Legendary Edition Patch.espUnique Flowers & Plants.esmClimatesOfTamriel.esmApachiiHair.esmWorld_Map_Height_Pitch_Tweak_130_50.espHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espKS Hairdo's.espRaceMenu.espRaceMenuPlugin.espEyes of Aber.esp12FemaleBrows.espStartingLoadouts.espTrueStorms.espCoT-WeatherPatch.espClimatesOfTamriel-Nights-Level-2.espTrueStorms-CoT-WeatherPatch.espClimatesOfTamriel-Dungeons-Hazardous.espClimatesOfTamriel-Interiors-Cold.espClimatesOfTamriel-Dragonborn-Patch.espClimatesOfTamriel-Dawnguard-Patch.espEnhancedLightsandFX.espELFX - Exteriors.espSDO Full-LOD - The Morthal Swamp Complete.espDifferently Ebony.espAMB Glass Variants Lore.espSupreme Storms - Cot Version.espCoT-WeatherPatch_SupStorms.espTrueStorms-SupremeStorms-CoT.espCoT-WeatherPatch_Snow-40.espCoT-WeatherPatch_NL3.espPurewaters.espSkyFalls + SkyMills.espThe power of nazeem.espJobsofSkyrim.espSDO Full-LOD - Waterfall Effects.espSMIM-Merged-All.espquest_thebiggertheyare.espBeards.espMintyLightningMod_COT_Patch.espYourOwnSkyrim.espfallentreebridges.espSDO Full-LOD - Whiterun Trundra Creeks.espquest_nomercy.esptos_amber_guard.esptos_laintardale_hf.esptos_oakwood_hf.espCinematicFireFX.espGrass Field.espmintylightningmod.espPhinBirthSigns.espSkyUI.espSkyrim Particle Patch for ENB - Flame Atronach Fix.espdragonboneweaponscomplete.espquest_seaofghosts.esptos_granitehall.espquest_pitfighter.espmidas magic expanded.espquest_sorcery.espquest_andtherealmsofdaedra.espSDO Full-LOD - Giant Campfires.espkonahrik, the priest.espApocalypse - The Spell Package (Workshop).espTheEyesOfBeauty.espquest_pitfighter_dlc01.espUseless Facts for your Loading Screen V2.espVsauce.espVsauceSneakAttack.espspooky.esptommy wiseau bow.esptommy wiseau summonable.espHaveYouHeardOfTheHighElves.espjaxonzrenamer.espOpen Cities Skyrim.espAlternate Start - Live Another Life.espAlternate Start -- New Beginnings.espELFXEnhancer.espRequiem.espRequiem - Legendary Bugsmasher Edition.espRequiem for the Indifferent.espMy PC specs are:
Processor: AMD FX-6300 Six-Core Processor (6 CPUs), ~3.5GHz
Memory: 16384MB RAM (AMD Radeon R9 380 Series)
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So when I start Skyrim it CTD after 5secs-1min and I don't know why. So I changed the ini for there to be a papyrus file of why it crashed. The thing is that I don't know what it says/ I don't understand what's causing it. I hope someone can help.
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Yes I have
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Yeah I downloaded the mods, enabled the mods and then the plugins and now the plugins dissapeared. Yes I had and still have auto deploy enabled.
My mod staging folder is on the D drive and the Download Folder on the C drive. I chose hardlink deployment in the settings and yes I have handle on.
What do you mean by Extentions? and yes the problem is still the same if I restart vortex.
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I installed 50+ mods for skyrim on vortex and now as I can see the mods are in the mod part of the Mod Manager but not a single plugin of any of the mods are in the plugin part of the manager only the Plugins of the Workshop mods. The Skyrim folder also only has the plugins of the Workshop mods and the mod folders in my vortex folder are completly empty. I tried deploying the mods more than once but still no Plugins. Is there any way to fix this?
[LE] Wanting To Get Back Into 3D Modelling & Modding
in Creation Kit and Modders
Posted
Hello!
I've made some mods before, just weapon mods and they aren't the best but I think not too bad for a first try.
I haven't made a new model or created a new mod in a looooong time and wanted to ask here for help on what programms are currently popular.
Also what tools people use to make textures for their weapons and explenations how the different maps work, (normal map, specular map and the normal colour map thingy I dunno what it's called)
I'd also be very greatful if people could re direct me to tutorials or help me with using said programms and adding the finished work to Skyrim properly.
If anyone can contribute anything that'd be really awesome. I wanna learn how to 3d model all kind of things not just weapons (which is all I tried yet) But also armour, creatures and other things!
Thank you