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TCBRUNCH

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Everything posted by TCBRUNCH

  1. I understand your concern on my previous experience with modding. I have never done a fallout 4 mod, but I have made quite a few things for the arma series. Some of my work is as flowing: (I helped out a bit with this one) British Aircraft mod Link My very own HH-60G pave hawk Link I do have to admit if it doesn't look like much you wouldn't be wrong to think so. I come more from a skinning background then a 3d modeling background or even a coding background. But I have drive to get this mod down. I am aware I don't have all the skills to make this happen and I'll try my best to give you the readers and hopefully the future players of this mod something to go by. For now, stay frosty
  2. Give me some feedback here. I hope I can accommodate something for you.
  3. you could check out the project I am starting up here. The things you are listing are going to be included in some shape or form, especially the mandalorians. Just PM me the list of what you would like and I will see what I can do :blush:
  4. Here is the link to the original post This is where you can post your ideas about what the game could be called. Anything from Fallout KOTOR... to what ever name you may think of. I will pick one that I see fit and it will be used as the release name for the title with the permission of the individual who submitted it. I might even do a poll on the top 3 contenders.
  5. Link back to the original post This is the area where you can give me input on what you as the individual want from this mod. All I ask of you is to label your input with the Prefix: STORY: (Anything to do with input on the story line, side quests etc) PLANET: (Any cool idea for a planet to be added) CHARACTERS: (Any cool characters that could be added) USER: (Any cool item that characters could interact with, could be clothing, guns, lightsabers)
  6. FALLOUT 4 STAR WARS KOTOR CONVERSION PROJECT Greeting all, I am TCBRUNCH and in my opinion fallout 4 would be a great base to build a bloody good KOTOR campaign as it uses very similar yet very different mechanics when it comes to user interaction with both the environment and the scenery around the player. Now why make this post? Is what your probably asking. So I'll get straight to the point: I want to know how motivated the community is for such a titanic project to be created.Who would be able to help me out. (Contact me)What do you the future player of this mod want to see in the game that the OBSIDIAN overlords from 10 years ago didn't allow in the game or just simply didn't think of. (Link)Critiques on anything that can/can't be done & how badly I am doing my job :ermm:A Bloody Good name for this game. (Link) Plot From what I have already drawn up story line wise is that this campaign will be set with in 150 years after the end of KOTOR II and will diverge from the star wars chronology of the current universe (For the Star Wars purists this is where you might want to leave or jump off of a cliff). The main character in question will start out on the highrise tree lands of Kashyyyk and proceed to Rhen Var, a snowy planet where he/she will find an old artifact that will link him/her with the force... From this point onward he/she will have to take down the forces corrupting the republic while combating both autonomous Sith factions and bounty hunter sects. From this point onward anything could (most likely will) be changed Planets/moons that will be featured: Kashyyyk (Wookie homeworld) Rhen Var (Ice Ice Baby) Korriban (Sith home world) Bespin (Gas giant) Nar Shaddaa (Smugglers dream world, similar to Coruscant) Concordia (Mandalorian moon) M4-78 (Droid Planet) Mygeeto (Secret Jedi enclave) Alderaan (Republic strong hold) Manaan (water world) Game mechanics: Each planet/moon will work on a compartmentalized basis except for the main area of a few of them (Meaning the sublevels of the droid planet would be accessed the same way youd enter the basement of a house in fallout) The weapons system already in place within fallout 4 is already very promising as anything from blasters to light sabers can be created. Characters interaction will work the same way it does in fallout 4. Armor and clothing as a whole is already varied and this could be brought over to suit the star wars requirements. Companionship will play a role in the game just as it did in KOTOR and in Fallout 4 with the exception of not being able to switch between characters. Plot-centric Characters: HK-47 t-3 model A Zabrak (Maul looking MotherF) A Wookie An Ithorian A humanoid A mandelorian Plot Based Sects The Republic (good guys, but really not) The DeJuel Sith (A small Sith faction that prides itself in being reckless) The Droma Sith (A small Sith faction made up of ex jedi and sith alike) The Dark Empire. (A military operation that is headed by an Imperialistic sith lord) The New Jedi (New jedi order that has been set up in the crystallized ice world of Mygeeto) The Kessel cartel (Bounty hunters) The Gear Head cartel (Robot bounty hunters) Wookie government (Self explanatory) Bespin governemt (Self explanatory) M4-78 Government (Roboticly Self explanatory) Manaan government (self explanatory) Things I don't have a clue about: (This list will get longer as I hit walls) How To implement the use of the Force. How to add a skybox to each individual environment when necessary. ========================================================================================== I understand that this would be a huge project and would require hours upon hours of work. I also am aware that I do not have all the required knowledge to create such a thing so I urge anyone who thinks they can help me to contact me. This will be a mod created by the people, for the people so don't be scared. If you feel like giving me input then please either put it in the comment box or PM me. I am also going to create sister threads for point of input in to the development of this game.
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