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oldspice2625

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  1. Really? No. Just no. Military equipment is made to be one type, for all. It is not made with women in mind. It's made with a typical human body in mind, and of course, with adjustments for measurements, but there's one style for each type of job that you can have. I'm sorry, but it's a really dumb idea, imho. You have to remember that this was a time of scarcity. The government only made power armor because it was found out how to make the battery for it last for a really really long time, making it far more practical, given the loss of fossil fuels for conventional weapons. Power armor was made to be one size fits all, because the economy couldn't handle all of the variations. That's why you see all military uniforms the same, because of limited resources. The Pre War world didn't have (as far as I know) women playing a large role in combat. Remember, this is 1950's era thinking, being stuck in that mindset for 120 years or so because the world was so heavily militarized and on the brink of total destruction. Women in the Fallout World fight after the bombs drop in combat units (raiders, gunners, mercenaries, BoS and Enclave) but I highly doubt they would have ever wasted their resources. It's like with Joan of Arc... they didn't make armor to fit the female form because women were forbidden from combat because of gender stereotypes, just like how the 1950's and beyond were heavily stereotyped that women were weak and couldn't fight or be put into combat (until really recently). It's a mod so you can do w/e you want, but honestly, I think it's kind of dumb, seeing as the armor fits all human bodies just fine, although as the mechanic on the BoS blimp eludes to, adjustments can be made to it. Not trying to rain on your parade or anything, do what you want, but I'm just saying, it's totally not lore friendly at all and would be really out of place. I mean, what are you going to do, put boobs on it or something, make it look more like an hour glass shape? It's not necessary, those are high tech synthetic plates on a frame, it would not be needed, because in most "fantasy armor", the female form would benefit from a more fitting armor cuirass and greaves. However, the armor is designed to fit comfortably around the user, giving enough space to account for most body types and sizes, as you can see when the person gets into the armor. There's really no reason for it. Ah well, if you are feeling creative or something, go for it.
  2. Jesus Christ... some people are addicted it seems. I think I have like... 30 max on FNV, Oblivion (with the venerable OBMM) is sitting at 50, and Skyrim is the biggest offender with 70 maximum. Why on earth would you need to smoosh all of them together just to get above 255? If you need more than 255 mods or hell, even 255 to enjoy a game... you don't enjoy that game, just the freakish frankenstein that you created. It's not a bad thing, but damn, that's needing a hell of a lot of extras to "make the game playable" as some say. I don't even know how people HAVE more than like... 15 at this point. The CK isn't even out, so you just have those two bit, garage style thrown together ones that will be outdated the instant the CK is released, and put into the bowels of the Nexus, never to be heard from again. Does your hunting rifle really need to have 4K HD textures that badly? Was FO4 so incomplete? I'm from the retro days of gaming, so I don't really understand the need to pump a game full of steroids to get it "playable" or "enjoyable". Maybe it's just that I grew up with stuff on the 2600 that looked like a pile of dung, but we managed to survive without all of the gloss and extras. I just don't understand it, is all. Just because you can, should you? :P To answer the OP's question: When you "need" mods to make a game fun and even worth playing, beyond mandatory bug fixes, then you have too many mods, because the base game isn't fun enough, isn't "good enough" for you, to warrant standing on its own merits. I could play vanilla Morrowind, Oblivion, Skyrim, FO3, NV, and yes, even FO4 (though I haven't touched it in like... three weeks) without mods. I use them very sparingly, and only when I feel like it's something that would be fun to toy around with a bit, not that I need it to enjoy the game. When I feel like I could never go back to playing the game without something, then I start to question whether the game is good to play at all, and not if I should add more and more and more to put the damn thing on life support ;). To each their own, I suppose. I guess some are just really..... really into computer games that much, and at the end of the day, I guess it doesn't matter since it's your time and your effort anyways :P. If it's not fun anymore, I'd suggest thinking about if you want to even go on playing it, rather than just slapping down another mod.
  3. Super simplified and "streamlined" worry me. Fallout four was "streamlined" and "simplified" and the elderscrolls series was "streamlined" and "simplified" and guess what happened in both places... the s*** show :tongue: (although Skyrim was indeed better than Oblivion, so, progress!) This is just a bland, mediocre shooter game (with RPG mechanics, NOT RPG elements, which give a game more credit as an actual RPG game, mind you... but still.... rpg mechanics are better than nothing, although Borderlands is technically an RPG, and it only has RPG mechanics, so actually if you think about it, Fallout 4 is pretty close to Borderlands LOL take that how you wish). The only thing that makes it truly unique that other games don't have... is power armor, and they even managed to make that feel bland and not special at all. Now, do these facts make the game NOT FUN to play? Not really, I still have fun with it, and enjoy it to some degree. But that's like saying my favorite food is good to eat, when if I eat it too much, it too, will be bland and "just okay". I'd rather play something more entertaining which is why I'm playing Final Fantasy 7 for the first time to discover the magic :D. I'll look at some playthroughs of the DLCs to some degree in order to decide whether I want to come back, and i'll get some mods to try them out, but I can assure you that I won't play this as near as much as I did new vegas, FO3, Oblivion, Morrowind, or Skyrim. Not even close. Maybe i'll break the 120 hour mark, but that'll be it. It's not a s*** game, but it's not the messiah either. It's kind of "chaotic neutral", if you get my drift.
  4. Hey, Yuno Gasai rocked both an MP5 and a Katana, and she looked sexy doing it :P. Don't knock the Katana fetish some of us have. Sometimes, it's about fashion over function. On a serious note. I think there was someone who made a big ass mod for weapons, and most of them didn't work for me, or seemed really unbalanced, but it was ambitious. I agree with Moraelin on this. It's why most people pooped themselves when NMM updated and everyone rage quit, because that's the problem with huge mods. It's like America's corporations, too big to fail. Those huge mods have so many problems and are like an angry girlfriend, ready to explode at the slightest problem ;). I never bother with more than maybe two or three of those kinds of mods, because they affect so much, it's better to go without them most of the time. I really love MyGoodEye's work, but sometimes his mods are so big that it just destroys the game proper, especially buggy new vegas. Though, I really love Warzones :P. I prefer multiple small mods, because usually those are given more love and attention, and the modder can release them when they want to, versus pressured to release huge mod at once, where most weapons/armors are mediocre and "samey". There was a dude that introduced a bunch of weapons like that, modern ones, and I LOVED them because each one was so well done. That's something you really can't do in a big mod.
  5. The simple fact here is that Synths are not human by a long shot. The biggest piece of evidence that Synths are merely machines, is that a simple phrase is enough to render them completely helpless and at the whims of the person who said the pass code. Humans made Synths, therefore, humans would not make them able to become "too human". It's like not showing your full hand at once, you keep some secrets locked away and keep whatever it is you want submissive to you, weaker and unable to overthrow you. The people who created them, the Institute, envision them as machines. They program these machines with vague, general personalities. The synth then responds to stimuli within that parameter. In the creation of CURIE, she was programmed to be the way she was. She doesn't CHOOSE to be thrilled by medical advancements or science. She HAS to enjoy those things. She is FORCED to like those things because that's her purpose. She is a tool. Now, the problem here, is that many get an attachment to these TOOLS and see them as more than just tools. This is where you get the Railroad being created. People who project their own desires, hopes, and dreams for these TOOLS onto said TOOLS, and value them to be more than what they actually are. Now, you might be saying, well, that was CURIE, what about the rest? Think about it... has there ever been a synth that was able to completely override a recall code when uttered, through sheer force of free will and determination? I don't think so. No matter what, the Synth is a machine with built in, hand crafted, programmed by human LIMITATIONS and CONTROLS because it's a tool, first and foremost. Any affection that you might have for them, is YOUR feelings, it's not reality, it's just feelings... thoughts... emotions. Just because you think 2+2=5 does not make it so, no matter how badly you want it to be that way. Every single synth you meet is programmed to be the way they are. They don't get to CHOOSE who they are, like humans with free will do, they either get a personality forced on them by the institute, or by the railroad. I think the biggest roadblock, would be "Did they choose, via free will, to run away... or is it a MALFUNCTION of a TOOL?" They are sophisticated programs, so a malfunction might seem like it's free will, but I doubt it is, because at any moment, the tool can be reset. If anything, they are an upgraded version of SIRI or something like that. Nick, in his personal quest, sheds some light on this (Can't say anything, because spoliers) his reactions seem to be leaning toward being very frustrated about his revelations on the situation he's in. You might say though, "he's not a full Gen 3 though"... well, perhaps that means something in the end. Fair enough. Here's a question, "Does their programming fit within one programmed subroutine, or, is it like planting a few seeds, and leaving the seeds to be able to have the freedom to outgrow the planter's original design, and become something on their own?" In other words, did the institute merely plant the seeds for a basic personality, and have the program (Synth) DECIDE and make rational choices on how to react to the stimuli presented, or not? That's the biggest question, because if so, then the Synths indeed have free will to make their own minds up and choices, and therefore, are just like humans in nearly every way, and especially the most important way, full sentience complete with free will. If not... they are VERY WELL PROGRAMMED MACHINES. My two cents.
  6. They all kind of suck except for very few, to be honest :/ That's the reason people keep bringing up Silver Shroud and big dig, things like that... honestly, they are all forgettable and bland, with few really good moments. Silver shroud was great. Devil's Due first time around was really great. Cabot House was good too. Other than that, they are all lazy, cobbled together "Go shoot this, kill all them" or "Go get this, while shooting those, and then bring it back for some caps" kind of sidequests.... This game is like macaroni and cheese. Sure, it's great the first few times, but then it's just "meh, it fills me up for a while, so I guess that's okay" kind of feeling. Honestly, I paid 120 for the special edition of this game, and got MORE enjoyment out of 10 dollars spent on Undertale xD. If that s#*! ain't telling, I don't know what is. So many quests had POTENTIAL but they just ended up flat. Too bad, as well. There's a lot of little things that are not quests that were SO much better. The banter you find in the world, Arlen Glass, fake Preston Garvey, Zetans, "Will you comply?". I remember the FO3 missions not sucking as much overall, more interesting quests, but I guess maybe that's not true either, been a long time. I can remember all of FONV's sidequests being really good the first time around, and I actually desired to complete all of them, even the Sunset Sarsparailla one. I dunno, maybe I'm a bit jaded, but those two I listed were honestly the only ones with a great payoff, the others were just generic go kill them quests with the veneer of being new and unique painted on them.
  7. I think that it's kind of weird that it's okay for a faux Roman Empire to be totally okay to be depicted in game (NV: Caesar's Legion) yet it's totally off limits for Neo Nazi or extreme racist groups NOT to exist in the fallout world via Raider gangs. In literally all gangs, there is extreme racism. The Bloods and the Crips, MS13's, Vice Lords, and such... It's weird that there's never revival of these extremist groups in a world that's scarce on resource, and that's usually what causes these extreme ideologies to gain traction in the first place, it always has been the reason. I'd honestly say that it's a stretch to have Caesar's Legion and NOT a revival of Nazism or Stalinism, considering the commies were the ones that were super dangeous right before the bombs (Albeit, Chinese commies, but, you know...). I mean, it would make a lot of sense, because the message would definitely alure a lot of people who felt miserable and wanted a common cause to rally around the make their miserable lives better. The wasteland is the perfect setting for such a vile ideology to rear its ugly head. And Beth likes to do the whole "The good guys versus the bad guys" trope in their fallout games. I guess it's just that people are too weak stomached to accept history. As a historian, I cringe whenever people want to wash away the pain of the past, because you'd only be doing the service of removing what NEED NOT BE FORGOTTEN in the first place, and potentially allowing it to be reborn. No. It happened. If you can't handle it, tough. Anyways, I thought it was really interesting, and a good job all around for removing the roots of bastardizing history and getting people all riled up. Cheers to that! Anyways, I wouldn't mind a world war II themed mod that reintroduces some stuff into it. It'd be a nice touch, I think, with the whole "minutemen: Freedom Trail" and all of the revolutionary war stuff having extremism to fight.
  8. You have to remember that the Laser rifle is not a dedicated sniper rifle, like the hunting rifle, so it doesn't have the inherent problems that the hunting rifle has (slow ROF, big recoil, etc...) The recoil stock, beam focuser, and other goodies make it essentially an assault rifle with sniper accuracy, damage, and range, without sniper recoil. I use it for weak mobs, and save the plasma for tougher guys, I have the improved sniper on the plasma as well, and the thing with improved sights, recoil comp stock, hits like a TRUCK and has almost no recoil, fires quickly, and in third person, has no visual issues when aiming whatsoever. The automatic barrel is s#*! though, don't use it, use the improved long barrel or improved sniper with recoil comp stock. Marksman's if you feel like it sways too much.
  9. The amount of weapons in this game are pitiful for a so called "AAA Title". NV has more base model weapons, ammo types, craftable ammo, etc... and this is not excusable. It should be FREE DLC for that. I would be willing to pay a small fee for QUALITY power armor paints, not s#*! ones that are worthless and boring, although we have some good ones on Nexus already. VISUAL upgrades when you apply upgrades to power armor, to make it look unique. Don't just say "advanced receiver" and have it look the exact same. Put some effort into your game and have some dignity. Other games do this with no trouble, respect your customers. This should be a free DLC as well or included in a patch. Let's be honest, the game's story was s#*! and had more holes in it than swiss cheese... I'm actually hoping for NO ADDITIONS to the main story at all... and hope they just start from scratch on some kind of side story to tie things/references from older titles together. New lands DLC, trip to other places would be nice, similation of an attack on China through the Husband's memories would be nice. Expand the minutemen... THIS SHOULD BE FREE DLC AS THE BASE GAME IS ABSOLUTELY PATHETIC IN REGARDS THE THE MINUTEMEN. Whoever designed that part should be ashamed of themselves. That was C- work, no where near acceptable in this day and age, when QUALITY and STANDARDS in the game industry are well established. That's 1/4 of your game content right there, totally reliant on shitty radiant quests. Awesome job /sarcasm. Let's face it... they are going to milk us dry for the GOOD STUFF that they most likely left out on purpose, to get more money on things that should have been in the game. Unless they realize their royal f*#@ up and do something for goodwill. I don't hate them, it's just I really hope they learn from this experience and come back for round 2 refreshed and ready with their A game. DLC has been pretty good (sans HORSE ARMOR), so I expect a better round of products.
  10. It's a Gamebryo thing... it will never be fixed because it's a limitation in the engine. They refuse to abandon a 13 year old engine, so you get stupid s#*! like that happening.
  11. Nothing happens.... seriously, there is zero risk whatsoever. They can't die, get their stuff broken, etc... The only thing is repairing turrets and such. Everything is exactly how it is, it is trivial and pointless. If you were smart, you built your stash of stuff up a level, then deleted the entrance to whatever safe/vault area you have to stash your valuables, so it's literally impossible for your stuff to be stolen.
  12. That's what I'm talking about, Sinner and Dante, you got what I was trying to say! :P It's not about the fact that there's not 9999999 choices to make. Realistically, these people have jobs to get paid for, families to see, etc... that's what there are sequels, so that the company can get paid and have funds to make the things that they just couldn't do because of logic and resources. What I meant was, there are no meaningful choices that you make in Fallout 4. Besides the poorly written ending sequence, what other "choices" can you make, that are not RPG Mechanics (skills, perks, the fact that there are missions/quests, the "numbers" tied to weapons and armor choices, etc...), and rather, RPG elements? There are a very few moments where your choices are absolutely meaningful, and don't seem to be, or are not artificial and flaky. Giving me the choice to return an egg to a specific place, or to sell it, are not meaningful choices. There are more quests like that, and less quests like the Cabot House quests, where there is a tangible difference to doing one thing versus doing the other. I know this, it's called offering the player the ILLUSION of choice. That's what I want. Realistically, you can't possibly account for everything the player can do, but you can design the game to allow the player limited freedom by carefully planning out what they might do in a situation, and then alter the situation to meet your resource/budget needs while still giving some freedom of choice. Can you be a rockstar or epidemiologist in the Stanley Parable? NO. But you CAN choose within the limited parameters of the game world that make sense. THAT is what I was talking about! The game world does NOT react to ANYTHING that you do, sans changing a little bit visually for settlements. But you can get a quest to help Sanctuary when you are IN sanctuary, and literally nothing has attacked at all.... that's what I'm talking about. The problem is, that Bethesda wrote the story first, without laying out what the player could possibly what to do in the given scenarios. It's the same problem that plagued Final Fantasy 13, because the player was given little freedom to form their party or explore at all, and the parts that did allow for it, it was very limited compared to the other titles. Things were forced upon you, like having Lightning in your party when you were supposed to be at the point of the game where you were "free to make choices and explore". Players get used to certain things being present in games, and removing them is a cardinal sin. Fallout is a franchise based upon Choices made. In fallout 1, you can decide to tell where your vault is to water caravans or not... that is a logical problem and choice that needs to be made. If you don't, you have less time to save everyone, if you do, you have more, but the Master's army finds out where your vault is quicker... That didn't require programming 99999 choices like you might seem to think that I want... it was just logical as part of the basic idea of the game "Save your people from dying", and the devs focused on things related to THAT BASIC CONCEPT and wrote them into the game as choices... And if you disagree with that, I'm sorry, but we'll just have to agree to disagree, because to be honest, if you write a quest and don't account for a player NOT wanting to be good or choose something else and at least offering a different choice, then, you shouldn't have written the quest to begin with if you are writing a quest for AN OPEN WORLD CHOICE BASED RPG SERIES THAT IS ADVERTISED TO BE SO.
  13. FluffyNinjaLlama does a tone of videos on youtube, Check her out
  14. Really? Most of the mods out are bare bones basics that honestly don't do THAT much of a difference. An admirable thing that people are doing, but really, these mods are so basic that I don't think that anyone would truly need them that much to make such a stink about it. Yeah, it's inconvenient to have to go through all of that or not be able to do what you want in your game, but this, "I'm the customer, so what I want is right, no matter what!!!!1!1!" mentality is silly, IMHO. The good stuff, the Script Extender dependent mods, the overhauls, the SkyUI's of FO4, have yet to even come out because of the CK's delay. If that was the case, i'd understand, but form what I see on the nexus, there's really not a whole hell of a lot out right now that'd be so terrible not to have. Body replacers and all that will be updated, texture packs and so forth, all of these things will be updated eventually anyways, so why not wait until they are not so unstable? If you really despise this game so much that you can't "Bear to play it vanilla", then just can the game and wait till the CK comes out... now's the time to be rediscovering the hidden gems of FNV, FO3, Skyrim, etc... that you didn't bother with, while you wait. I know I am, until the CK gives modders the full ability to really let loose, because I know what I want can't be done with such primitive means as of late.
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