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Livengood

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  1. Very simple mod- just detach the Vampire Lord crown and make it a head slot
  2. Ok, this is kinda a minor thing, but I have been fiddling around with the meshes for my characters hands, and I would like to keep them visible- at the same time, I love the Nordic armor- I was wondering if someone could create a working Nordic Bracer, basically cutting out the gloves and leaving the metal.
  3. Protoss.... in Skyrim... Alright, I don't know if this has already been mentioned, but I thought that a new, updated version should be posted- with recent advances in certain modding sections, we are dangerously close to a wonderful thing- the existence of the protoss from Starcraft in Skyrim- we already have the protoss Psi-blades- http://skyrim.nexusmods.com/mods/33001 And dramatic steps have been taken in the area of head meshes- just look at this amazing work on the Predator Project- http://skyrim.nexusmods.com/mods/24543 Except for the terribly ugly mouth stuff, the top half could pass for Protoss. We only need to make a Protoss head mesh- if someone wanted to do hands and those weird backwards legs, more power to them. In addition, armor is needed to make the Protoss complete- I am sorry, but I don't see Zeratul tooling around Skyrim in furs, do you? Something that isn't entirely lore breaking but follows protoss style- The work on Guardian Armor is already pretty darn close- http://skyrim.nexusmods.com/mods/21255 We are close, folks, so lets see if we can make something happenhttp://static.skyrim.nexusmods.com/mods/images/21255-1-1343502144.jpg http://www.sc2plus.com/wp-content/uploads/2011/08/Starcraft-2-Protoss1-300x300.jpg
  4. Puxa cara, gostei da ideia- o parte com Capitao America seria legal, so que eu acho que ele deve ter uma coisa que faz a punha dele fazer um dano extremo- tipo Ironclad Greaves, so que mais poderoso- tambem, o Widow pode ter um poder nas maos que faz dano de electricidade, ou que prende o inimigo- a vara de Loki tem que ter um poder mais como a grita Unrelenting Force, com um dano tambem, e uma chance de disintegrar o inimigo. Desculpe sobre meu portuguese, estou um pouco fora de practica
  5. I have to agree- this armor would need a ton of work to look even remotely realistic- right now, it looks like something a designer for the Power Rangers might come up with- no, actually, make that a fired designer, because this is just silly looking
  6. Hey, on that note- make the Loki robes too- they are awesome, and perhaps they serve the same purpose as the ring- they detect danger and become armor. Now, that would be cool. Oh, and skip the horns if yo make his helmet, or at least tone them down- don't want them to bang on anything when dungeon trawling.
  7. You know in the Avengers, when Loki shifts from epic awesome armor to some robes? Like that....http://plasticandplush.com/images/2012/05/18/Hot-Toys-The-Avengers-Loki-1.jpg http://74.220.219.70/~critiqu2/wp-content/uploads/2012/05/hot-toys-loki-avengers-figure-1.jpg Okay, I always ask for so much when I do these requests, but this one would be awesome- I am a magic user, and love running for my life every time something survives my initial rain of spells- which happens way to often- chalk it up to my complete lack of skill, and the fact that my pride won't let me play on anything lower than Master- in addition, I have noticed an annoying tendency of getting hit with attacks before I can even activate my magic armor, which only kinda protects me from harm- thus, while watching the Avengers, I had a wonderful idea- armor that appears when the enemies do- it would be an armor set that would trigger the moment the game realizes that something mean and nasty wants to kill you- you know, the moment the music suddenly gets scary and the red dots show up on the screen- oh, the dots, I hate those red dots!!! But I digress- here is my proposal- Make a set of armor/robes that exists in game, with appropriately epic meshes and texture- I love the War Mage armor, but that is just me- this armor would be locked away in some place extremely difficult to get to- perhaps a new dungeon below the Midden in Winterhold, with a nasty puzzle to solve and a mean boss to kick around- once you get it though, the armor is yours This armor would need to be powerful, on par with Daedric armor at least, and good in its own right BUT that would not be the best part- there is plenty of good armor out there- what is needed is to add another quest/dungeon trawl to get a ring which, when worn, can summon and equip all of that armor onto your body when the game realizes that you are in danger- this would mean linking in a function into the games central programming that would detect the shift from non-hostile situation to hostile- I have no idea how to do this, but I imagine the enterprising mod designer might get something from the Follower's coding- they seem to perk up and do more when enemies appear, sometimes before I realize it. Then, when the threat is passed, the armor disappears, deports back to where it was stored, and you are back in those stylish but defensively useless robes. Yes, the coding needs to integrate a reequip feature, otherwise you would wind up standing in the buff after every fight. The beauty of this mod is that the armor would not weigh you down, but still would have weight when you wear it- also, you could enchant it and improve it all you like, since it is an object that exists in the game- perhaps link the armor back to a certain chest, and when it "deports" it will always go back there- in order to make it more convenient, it might be good to make the "deporter" toggleable, since you might want to work on your armor when no enemies are around. Most of the coding would focus on the ring, which is the key to the whole concept- it would need to act for itself, and inherently work to summon the armor. Oh, and some cool animation when it happens would be great- maybe the magic armor shimmer And if the mesh and texture looks like Loki's armor, all the better Well, there is my idea- laugh at it, get angry at it, or even better, make it!
  8. Wow, I can't believe that anyone was actually interested.... thank you for making this... cannot wait to see it in action... Livengood
  9. I don't know about anyone else, but I felt that the economic enhancements made in Skyrim were amazing, yet still lacking. Mines and mills were a great enhancement, yet the best you could do is swing your axe or pick and hope for the best- I propose the following mod(s) to complete the process -allow the purchase of mills and mines- you control the supply of wood and other resources for a region- with this there will need to be some background work to create a economic system that changes in accordance to supply and demand- allow for the raiding of other mines to increase demand, and price setting options to allow for adjustment- if you have a monopoly, why not gouge? Capitalism at its finest. Money would either be automatically delivered to you each month by a messenger, or you could stop by a business headquarters to pick it up- more on that later. -allow the purchase of in town property- make legal documentation for all homes in Skyrim- based in the provincial capital- allow for you to buy homes and rent them out to people- of course, some people may already own their own homes, but for the poor renters, you could set price and make money. Same goes for shops- include mechanics that allow you to run someone out of business- you can buy up their shop and then they will be paying money to you- need to be careful of conflicts with existing quests. Hire thugs to go intimidate shop owners into selling their businesses to you. - Slaves!!! Yay! In a decaying society like Skyrim, slavery probably would prove very profitable- allow for a mechanism of capturing slaves, and then make slave markets where they can be sold- add slave companions, and of course an enemy faction that opposes the practice- you can even pick sides- could be integrated into the Rebellion quests, with your stance on slavery determined by whose side you choose. Of course, limits would need to be placed on this to prevent you from enslaving everyone in a city, but for bandits or sorcerers, it could work great! Should allow you to name them too- that way, they stop being "Bandit" or "Highwayman". Include possibility of slave revolt or other repercussions of stealing people and selling them- I bet the Thalmor would be great customers. -Compete with those jerk offs from the East Empire Trading Company- allow for the purchase of ships, hiring of crew members- send them on voyages to trade with the Empire- include quests involving competition between the EETC, including some isolated naval battles- you take on the quest, and you get to fight on the high seas- end result- you win- depending on your faction, you can either take over the EETC, or establish a rival corporation out of Windhelm- allow for the purchase of ships, the equipping and training of your sailors, and of course, generous profits to enrich your character- also allows you to order things from elsewhere- ingredients, weapons, books- include a list of available items, then as you get more powerful the list grows- can be linked into the slave mod. -Screw honor and glory and drinking werewolf blood! Make an organization that rivals the Companions- think Blackwater- private military organization that you control- now you can send a few men to take care of those stupid, petty quests you get sometimes- of course, they might not be able to pull it off, but hey, your time is valuable- they are not- you can hire waves of men to throw at your enemies- allow for the outfitting of these men- need an in-game system where they will automatically put on what you give them- not like normal AI companions, more like friendlies who follow you around and kill things for you. Recruit from bandit gangs, the Forsworn, even rogue mage groups- like with the slave mod, you can name them when they join- a few power struggle missions would be amazing, -Immigrant mod- this is kinda out of context, but a mod that constantly re-introduces people to Skyrim would be amazing- new people coming in to replace all of the dead ones- this is a bit more tricky, since they would need random distribution of names, faces, and stories- along with this, a mod to fill in vacancies in businesses; ie- shop no longer has shop keeper, lets get a new one- this is more of a pipe dream, but hey, it would be cool. All of these mods deal with how to make money- here are some ideas of how to spend the incredible amount of money you will be making- this will prevent currency deflation and all that garbage- -rebuild Helgen as your own private city- new people to come live there, and it can become a base of operations for your new enterprises- allow for decoration of the castle and city, and hiring of a guards force to defend the city. The private army mod above would be very handy. Include quests regarding territorial issues with other cities, raiding bandits, marauding dragons, and whiny villagers- include criminals that you can sentence to death, or leave in the dungeon to torture at your leisure. Include population happiness dynamics, with the possibility of rebellion if you are too mean- guess you will need that secret tunnel again- use your power to control trade. Invasion dynamics used with Whiterun in the Rebellion missions would be amazing- you need to defend your city from the enemy- if you have a rebellion, invade the city and kill everybody- you can always get more people... -own manors or castles outside the cities- you can own houses in the countryside- another option to Helgen- or you can do both- make it big, very expensive, and equipped with all sorts of goodies, like a stable, slave enclosure, and a practice ring with slaves to practice on- slave mod should help there. Could have docks nearby for all of your cool boats. Enable defenses" walls, towers", then trigger attacks- see Helgen above- if it is a castle, then you can rebuild it by paying lots and lots of money for materials, then finding someone to build the darn thing- slave work force sounds pretty good right now- add some cool perks, like a captive dragon in the basement, and it will be awesome! -reinhabit a Dwemer ruin- make it so you can reclaim a ruin, and make a city down there- add people, allow for renovation and repair of the ruins- it can be your own little city- of course, very, very, very expensive, but hey, why not? Allow for the control of dwemer automatons, and for their integration into any private military you may have- similar city mechanics to Helgen, but now you have a city with moving parts and a massive robot army- add a factory for your slaves to work in, making more robots. This all being said, I am a lousy modder- my ideas just take so much time! So, I offer them to the general community, with the hopes that someone can find a good way to use them...
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