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Tilarta

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Everything posted by Tilarta

  1. I modded Animal Friend Rank 1 to make all animals non-hostile. But so far, it only works for me alone. If I take Companions, the animals instantly become aggressive again. There are two modifications I would like to make. The first is to give Dogmeat the Animal Friend faction, regardless of whether or not he is accompanying me. If it hasn't already been done, I'd like Settlement dogs and other animals to also possess this faction. Secondly, if it is possible, I want the Pacification to extend to Companions while they are with me, so they are not provoking conflict with animals. But I want them to not have it innately, like with Dogmeat, just so he can have the faction alone.
  2. I am working on a mod that changes certain Perks to suit my needs. The next stage of the project is to alter Nuclear Physicist 3 to change how it works. These are the desired changes: ​Fusion Cores have infinite use, either in power armor or gatling laser.Remove the Fusion Core detonation when expended. Yes, I know step one will negate step 2 because it will never expend, but I still want to remove the detonation functionality all the same. Better safe then sorry.
  3. I am seeking a mod that allows me to create Settler Proof doors. That is, doors they cannot open, but ones I can. Basically, I want to attach a lock to any Settlement door of my choosing, powered or unpowered. These are the desired functionalities: Unpowered door lock: Opens with a key carried in the Player Character inventory.Powered door lock: used in place of the switch to open/close powered doors. Opens with a swipe keycard carried in the Player Character Inventory. If a mod already exists that meets these criteria, feel free to recommend it.
  4. I want to modify two of the Fallout 4 perks to change their functionality. The first is Animal Friend 1, I want to change it to an "always on passive", like it was in Fallout New Vegas. Basically, I want it to make any nearby animals passive. The second one is Nuclear Physicist 3. I want to remove the explosive fusion core ejection and replace it with a function that makes fusion cores drain 0 energy, so the suit isn't draining energy from the core while it is in the power armor. Another goal I have no idea how to add is to give the same functionality to the fusion cores that power the Gatling lasers. Preferably as part of the modified perk above. Essentially what I am attempting to do is have neverending power cores, regardless of whatever device they are slotted into. Does anyone know how I can make the modifications listed above? The priority is to modify Animal Friend 1 first, as I dislike being attacked by harmless animals all the time. No, I don't want to kill them. And I want this Perk modded before the release of Far Harbor (DLC) in two weeks.
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