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thedovahkiin909

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Posts posted by thedovahkiin909

  1.  

     

    I personally don't think '90%' of people use NMM, I personally can't stand the program, it's like having a tiny moody nazi in charge of my skyrim, it's very over controlling and doesn't work half the time. The only reason I do use it is it is to get around the nexus' auto-canceling downloads (Which I don't get, I've downloaded 5gb+ files from other sites all the time without them ever cancelling, and I can barely download a 50mb file from nexus without trying at least 3 times) Also, I use Skyrim Install Swapper, which doesn't really play nice with NMM, and is, at least in my opinion, a MUCH MUCH more useful program! ^_^

     

    Also, I don't use the Skyrim HD DLC, as it is very low quality for the size of the files comparatively. I'm sure some people will find this information useful though.

    One does not simply refer to Skyrim HD as "very low quality".

     

    One does when it is. Besides, I said "for it's file size" that's the key phrase their. I use 1k textures that look WAAAY better then the 4k textures by bethesda (1k is EIGHT TIMES smaller then 4k!). They seem to think taking the same texture and scaling it up and increasing the contrast means higher quality. The HD texture pack creates really bad lag for half-decent graphic improvement, it is "very low quality" because of that. "Quality" doesn't JUST mean "prettiness" it means how good it looks compared to the performance hit, and the fact is, it's very high performance hit, for somewhat decent visual improvement. For example, 2k textures full version looks very noticeably better then the HD DLC, and is a FOURTH the size of the HD DLC, this means it is MUCH HIGHER QUALITY, even though the resolution is much lower. Even the 1k textures look as good if not better, and they are 1/8th the size of the HD DLC.

     

    So, I stand by my point, I do not use the Skyrim HD DLC, as it is very low quality for the immense lag it creates on an already loaded-to-the-brim game. Maybe if you only use 20-50 mods and no other HD mod packs (like book of silence) Then it won't lag you to bad, but I use around 220 esps/esms plus about 20-30 high res texture packs (a lot of which are for Automatic Variants)

     

    It does look a lot better then vanilla, but it also looks a lot worse then modder created texture packs 1/8th the size of it. Thus, "very low quality" ^_^

     

    OH! When you said "Skyrim HD", I was thinking the mod, not the DLC.

  2. I personally don't think '90%' of people use NMM, I personally can't stand the program, it's like having a tiny moody nazi in charge of my skyrim, it's very over controlling and doesn't work half the time. The only reason I do use it is it is to get around the nexus' auto-canceling downloads (Which I don't get, I've downloaded 5gb+ files from other sites all the time without them ever cancelling, and I can barely download a 50mb file from nexus without trying at least 3 times) Also, I use Skyrim Install Swapper, which doesn't really play nice with NMM, and is, at least in my opinion, a MUCH MUCH more useful program! ^_^

     

    Also, I don't use the Skyrim HD DLC, as it is very low quality for the size of the files comparatively. I'm sure some people will find this information useful though.

    One does not simply refer to Skyrim HD as "very low quality".

     

    If you have a demonstrated problem with W.A.T.E.R. that you think is worth mentioning to it's users - you're best of posting it in the mods release thread. That is where it is most likely to seen by the modder in question as well as anyone having a problem with the mod itself.

    I think you should message the author or post a comment, I'm sure it would be repaired promptly.

    But I doubt that is really much of a problem for most users.

  3. I'm having trouble with my texture replacers. All custom textures don't seem to be overriding Skyrim's .BSA file, AKA they are reverting to defualt.

     

    This is happening with all textures that overwrite defaults, and the only fix seems to be to manually edit the texture's _N file (UV Data???), but that's obviously not an option.

     

    They had been working, the only thing that has changed is that my settings are at low.

     

    Any help will be much appreciated :)

    -Thanks

     

    EDIT: My laptop can't handle complete replacers, so I don't have the officia Hi-Res DLC.

  4.  

     

    Inconsequential NPCs

    Did you actually read the OP? I don't think there is an "Inconsequential Towns" mod.

     

    Op asked for a mod that adds generic towns and NPCs. The NPC part is covered by Inconsequential NPCs.

    OP might also be interested in Immersive Settlements. It doesn't add new towns but expands the existing ones and also adds generic NPCs.

    I think you may have misunderstood, I'm not looking for a mod like this, I'm asking what people think of me making this mod.

  5. I think you should make whatever mod you want yourself. If other people like it, they can download it. If they don't well, there are thousands of other mods to choose from.

    Thanks, I've already decided I will make it. I just want some input, to see what people like. Endorsements will be a big factor for me.

  6. Oblivion had far more small settlements than Skyrim does, and I liked that about Oblivion. I think this is a good idea. The hardest part would be making the NPCs walk correctly, since Skyrim uses a primitive navigation system called navmeshes. If you place a building without editing the navmesh afterwards, NPCs won't know the building is there and they'll just walk into it face-first.

    Wow. Morrowind had better tech than that.

  7. I actually think it's a pretty cool idea. I do kind of understand where the people are coming from when they say it doesn't really fit the game, yes I know Skyrim is supposed to be a giant open world with a lot of wilderness. But, I do also think it's kind of strange how every town feels just as significant to the story as the next. By that I mean; I feel like there should be some small towns that are insignificant, as to make Skyrim feel more real. Just like in real life, not every city will be as well known as Seattle or New York.

     

    If you really are a perfectionist, like you say you are, I think you could make this mod work very well (I too am somewhat of a perfectionist, hence why I DON'T mod xD).

    Thank you! My view exactly.

     

    Just a town you come across, look at, and forget.

     

    I will need to learn a lot, but it doesn't appear to be too complicated.

  8. The Immersive NPCs, Immersive Patrol mods etc already add a lot of NPCs and encounters and so on.

     

    Part of the charm of Skyrim for me is the emptiness of the wilderness. It is PERFECT for playing a Druid or a Ranger or a Hunter. When I play a Thief or a Bard, I stick to the cities much more, but I LOVE my wilderness.

     

    I personally would not want it dotted with towns and villages. And there is the problem with overlapping other mod edits, EG SkyTEST adds spawn points for predators in the wild, which is perfect for my Druid-Ranger characters. Anything you add that might overlap with those spawn points could cause problems, like Sabre cats spawning in the market and killing all your NPCs.

     

    And I can build my own stockades, camp sites and even towns and cities with Pocket Empire Builder.

     

    Also, many, many towns and villages with Voiceless NPCs would be weird. You say you are a very basic modder, so you will need to learn about NPC construction, AI packages, Navmeshing, actions and timings, EG getting up, having breakfast, going to work, having lunch, going back to work, going home, sleeping etc.

     

    I'd try and make one village in the middle of nowhere and see if you can get it working in a believable way like Riverwood is believable before you try adding several dozen towns. It seems a bit ambitious if you have little experience with making mods.

     

    Having said all that, there IS a location where three holds meet, between the mountains on the road between Whiterun, Falkreath and Markarth. It seems such an obvious place for a Stable, Inn and Blacksmith I always wondered why there is nothing there. There IS a dragon mound nearby, a bandit-controlled tower up the road and some wild animal spawn points.

     

    But why not try making a single village mod for that area first? I'll certainly try it out, although I would not want a mod with dozens of towns, unless MCM could configure which ones are enabled individually.

     

    http://www.flickr.com/photos/shadowblade001/9400201774/in/set-72157634852119153/lightbox/

     

    You could even add drinking fountains with resources from Drinking Fountains of Skyrim with the author's permission: http://skyrim.nexusmods.com/mods/24282/

     

    ~.~

    I thank you for this post. Very long and constructive.

     

    Now, if one were to play a ranger, you could simply disable this mod. If I could figure out how, I would make a configuration menu in SkyUI.

    I use SkyTEST, so I see the problem there. But I live under the rule that any problem can be overcome, and I don't think that would be a problem with a bit of fairy dust around. I'm a perfectionist, this mod would be fully tested and compatible with my VERY long mod list.

     

    I am not afraid to learn, I didn't know how to mod before I became a very basic modder. And yes, that would be weird lol, they would have the basic Skyrim voices of course, just don't expect any good conversations. And yes, my strategy would be to get a town working, then add quests and voices, and then do that to another town.

     

    Also, I downloaded both of the mods you said, they looked very nice. Thanks for all of the great ideas!

  9. Umm no.

    Adding random encounters is good everyone loves them.

    You could add more of those Tavern locations but not just near Towns but somewhere along the roads.

     

    I think you misunderstood me, I mean to add new towns dotting Skyrim.

    The problem with this idea is the final product would probably conflict with a considerable number of mods, given that you want to edit a rather large area of the Skyrim landscape by dotting it with towns.

    I personally haven't found that to be the case.

     

    From my experience, it's highly unlikely to find a mod that would use the exact same space as my towns. They would be about riverwood size, not walled towns.

  10. I hope this is the right thread.

     

    So I'm a very basic modder, and I have an idea I may just execute.

     

    I haven't seen any mods like this before on the nexus, so here it is!

    A mod that adds generic towns and NPCs. These people won't have much to say, if anything, and the many towns will have some basic functions, such as taverns blacksmiths and merchants. Maybe add some random encounters, a few quests, and so on.

     

    What do you guys think? Just to give Skyrim some personality.

    And I mean a lot of small towns, not just 5 or 6.

  11. Hello, i am just about to have fallout 3 downloaded and i wont be allowed to play unless i turn off blood(no problemo) and get Lances Language Filter(also no problem) . BUT i want to change the COLOR of the blood, would it be possible to: Change universial blood color (i know about the geck cause im a n00b with morrowind house mods) . OR Changing the blood color of all humans would be better. OR remove dismemberment, but only for humans. Or just change red blood to blue in the geck. Any help would be appreciated.
  12. Well I just signed on and I want to know if my pc can download mods. It has nothing installed, no obse no wrye bash no obmm. Can I download simple mods with just that?
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