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DathusBR

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Everything posted by DathusBR

  1. A guy implemented this at https://www.nexusmods.com/starfield/mods/3142 . This topic can be closed now!
  2. For ship: player.placeatme 00363CA9 1 For armor: player.additem 0021C77F 1 To skip NG+ from 1 to 10: Go new the ball in Unity and type: Player.setav PlayerUnityTimesEntered 10 and go inside the ball in unity, this will give you the best ship and armor. Note:The hatch will say INNACCESSIBLE when you try to get into the ship, simply target it into the console (open the console and click on the door) and then type 'Unlock'. You'll be able to board the ship and claim it. Source: https://www.nexusmods.com/starfield/mods/1713
  3. Yes, this would be great, I have over 60 hours of game-play, I have 600k credits and tons of items that I would not like to loose.
  4. Yes, this would be great, I have over 60 hours of gameplay, I have 600k credits and tons of items that I would not like to loose.
  5. There is the command SCOF or setconsoleouputfile. That should in theory work to copy all the output of commands to a text file. But running it before the command like player.inv or after, Does not generate a text file, or write to an one. You can try SCOF file or SCOF file.txt, SCOF "file.txt", SCOF "D:\file.txt". It never works. On skyrim there is a skse mod that allows to export running like player.inv > "file.txt". Would be cool a mod that fixes that command, Or replicates the output with ">" like that mod. Or if anybody knows how to make the SCOF command work, If needs some variable or command before it to work. It seems that is a debug function that never worked, or nobody knows how to make it work, it does not work in fallout 4 or skyrim or starfield. And in starfield is misspelled, supposed to be setconsoleoutputfile not setconsoleouputfile. I like that because I would like to export all my items from one save to another, specially useful to copy your items between new game plus, that resets your inventory.
  6. I managed to fix it by using a vertibird, i saw that on other forum and it does works! (I needed a mod to add Flyable Vertibird, since i killed the BoS)
  7. There is a vanilla bug that i can't fix, If i recruit any VANILLA companion it does not follow me, and it/she/he goes to Cambridge police station (behind) and stay there. Used a lot of mods, over 200, but purged them all from vortex and the bug still persists, my save is bugged it seams. What can i do? Tried moveto player, disable, enable, resurrect, recycleactor nothing works. Unoffical fallout 4 patch bugs it more, it makes my companions invisible. Any mods that fix that?
  8. I also have the fonts on the Fallout_Default.ini
  9. Maybe it was a combination of outdated xNVSE and Vortex. Since I updated xNVSE it did not stopped loading custom fonts. I really don't know.
  10. I was using a Falloutcustom.ini at some point, but still was making my fallout new vegas not load the custom fonts. Anyway its not corrupting anymore, So there is no point arguing now.
  11. Google Says: (of a text or a computer database or program) made unreliable by errors or alterations. And Vortex was altering/messing making my new vegas unreliable, So yes it WAS corrupting.
  12. I re-did the test and its not corrupting the inis anymore, It added the files but the ini is being read. I really don't know why its working again, I did nothing different, did the test a lot of times and was corrupting, I did the test now and its working fine, I don't know anymore.
  13. I don't know what it does exactly other then adding 4 files to the FalloutNV folder. What I know is that if i start Vortex my custom fonts stops working. So it must be messing/corrupting the ini files.
  14. I use Darnified UI, added custom fonts on the ini. If i start Vortex it add lots of files on the folder on Documents/my games/FalloutNv and corrupts Fallout.ini, when i start New Vegas it does not load the custom fonts. I tried re-adding the custom fonts on the Fallout.ini but does not work. The only way that i have to load the custom fonts from Darnified UI is to delete all the files on the FalloutNV folder (Except saves) and copy back the files from backup folder, Then i start the game again and the fonts works fine. It used to work just fine but the last update seams to break the Fallout.ini
  15. Where i find the c-finder, searched in the castle everywhere no luck.
  16. Well kind of, But Merchants also get caps from thin air, I mean 300 caps? And even with mods like rich merchants, that add 10-30k caps, Do you think the merchant sell all that?, No, So Manufacturing extended don't pull any kind of items from workshop, Only components, and crops or purified water are not components, they are food / aid. I tried that. And item extractor don't put items inside chest, As far as i know).
  17. Because that is cheating. Bottlecap Factory is "illegal" on Fallout lore, And with this auto-seller you are not getting something out from thin air, You are selling resources.
  18. Would be so cool if someone could make 2 factories / hoppers. One to pull from the workshop inventory items like Purified water or crops. Another to sell those items that moves into the Machine / Factory and transform / sells that items by it's value, Would be cool if could be calculated with the perks. I kind of know how to use Creation kit but i don't have a clue how manufacturing works, and even tried to search for a tutorial, but no luck there. A easy way to get caps is to make a lot of industrial water purificators and sell the Purified water that it produces, But there is a small problem, The vendors / merchants don't have enough caps, Even with mods like Rich merchants, And the fact that a lot of purified water like 2-10k weights a lot like 1000+. There is a mod that kind of do that the Garage sell, but you need manually put the items and it takes days to sell. So if there is any creation kit master that could do this i'll be very happy, And it would help a lot of people, And for sure will have a lot of Downloads, Homepage for sure. :cool:
  19. Hi there, Please help, I'm trying to make a mod to that removes the Brotherhood Hostility to me if danse is my companion after the Blind Betrayal Quest. I found out that DansePostQuestBoSHostilityScript is the responsible to making BoS Hostile with me when i'm with danse. I removed that script from Danse's actor scripts, Saved and Launched the game. Went to recruit danse again, and the message about the BoS Hostility still shows up!, Why? I tried changing the script parameters to None, but it didn't worked as well. Can someone please help me?
  20. Remade the ring from Scratch, New Texture, tested and are working ok, and deleted some mods that was making the ring disappear. Thanks for the Help anyway.
  21. i fixed the Arma '' Problem, i remaded the addon from 0 but still disappearing when saved and loaded
  22. Its selected, as you can see, the Slots, the Meshes, for me its all OK, the Ring SHOW ok in the game, the problem is when i save and load again the ring disappear! Anybody know how fix it?
  23. http://img534.imageshack.us/img534/4623/capturarzr.png http://img6.imageshack.us/img6/4450/capturar2jf.png
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