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RazaCovek

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Everything posted by RazaCovek

  1. If you got Oblivion, Curse of Hircine - Resurrected mod is absolutely brutal!
  2. I re-edited my previous post. She came back completely naked in all her Sexywalk HGEC glory as her garments were probably destroyed by the natives. I really think that the faces of the women should look a lot better than their men. Now that this is done, what do think about a creature who's head stretches to infinity? Pic under my name http://beta.nexusmods.com/images/view/
  3. First everything you need to know about TES is here. http://www.uesp.net/wiki/All_Content Bloodmoon Werewolves http://www.uesp.net/wiki/Bloodmoon:Werewolf
  4. I have Elsweyr Anequina. I have no problems with this mod except the Nequinal Lizards. Their necks either stretch to infinity or are attached to my cursor. Once I found their heads glued to each other or to ground by their feet. The only other similar creature Slarjei Bird is not affected. See pics under my name in http://beta.nexusmods.com/images/view/
  5. I finally got her back. 1f073815 didn't work but, there was a dead khajiit [which I had forgotten] at the original spot where the Dremora stood. On a hunch I used his ID combined with the Dremora. Since I was low on health at that point, I had resurrected the dead khajiit before attempting a respawn. He died again and I fled the scene again.
  6. I re-edited my previous comment. Dremora Genie is a quest, begins and ends on the spot. she is unique in the mod. It is a Journal quest entry that can't be closed until I find her. I wish some one would invent an in game utility that records all npcs vanilla plus mods in CS and list them. You click on a name and a dot shows up on a map.
  7. I found the Urn of Lord Brinne in Samarys Tomb and D. Bryant in Falas Tomb, what is the story behind the names and is there any others in the game?
  8. Elsweyr Anequina is number 32 in line the unofficial patch is 33 and MTP is 34. Dremora of the Lamp is singular in the mod. I had one Command Humanoid npc from Vilverin wind up in Anvil, so I think she could be lost in the Skingrad wilderness as I fled to IC.
  9. I noticed that there is a patch to remove spiders. I wish there was a patch to get rid of the lizards as their heads are glued to the ground or my cursor. No other creature is affected. I can find them by looking for the 'cables' stretching across the valley.
  10. I have Jedi Powers 2.0 mod, very useful package of spells [somewhat modified in CS]. http://oblivion.nexusmods.com/mods/39362
  11. 010 is common among the npc mods I possess. I'm not restarting for just one missing npc, next time I play the [if ever] I will switch her to respawn. I cannot get her refID as she is missing altogether. However, she was under command creature spell [and unconscious] when I fled the the fight/fast travel [low health]. Is there a way to locate an npc that's lost in the landscape?
  12. You were right I tried every variations of the above and could not her back. I suspect that the game is not programed to recognize mod npc IDs. Next time I restart the game [if ever] I will just make her a respawn. Thanks for the effort all.
  13. "Ex.: Player.PlaceAtMe AED40 5; spawns 5 Adoring Fans next to the player." His number is 000aed40 with the first three dropped. However my Dremora has 010 and I was using her full number 01073815. I assume only the last five number/letters are required.
  14. Should this not be on a Trekkie forum? What does the Enterprise have to do with TES? How does it fit into the lore.
  15. Remember, Sheogorath is 'Emporer Palpatine' and you are 'Anikin Skywalker' imperceptibly turning to the 'dark side' in the land of the mad.
  16. "See, that wasn't so hard" The top two I can understand. placeatme 01073815 and prid 01073815 moveto player (no co-ordinates?) The last doesn't make sense. enable resurrect 1 moveto player Where do I insert the ID?
  17. You are all helping in the wrong way, you are all still giving me theory and essays not practice, I just need to see what the proper formula example ( any example to restore a missing npc any npc) looks like typed out. I know what the Morrowind formula looks like (placeatpc "eranil" 1,1,1). Previously I asked the question, "Would the command look like this? [placeatme 01073810 1,1,1] (formID 01073815 Dremora of the Lamp)" Is that what the formula suppose to look like when it is typed out?
  18. Elsweyr Aquina mod - 'Dremora of the lamp' quest. I can't close out the quest until she is restored. Like Eranil the Transport Mage from Morrowind, she could have fallen through the ground. I need an example not the theory. Urbul gro-Orkulg of Market District did disappeared from the game once (I have wandering marauders who attack everybody from Bandits in Cities mod), how would I type in the console the exact formula to bring him back?
  19. Everything you want know about TES can be found here: http://www.uesp.net/wiki/All_Content
  20. I know what it does, I used placeatpc to restore Eranill (Mage Guild Transport, Morrowind). I need an example for Oblivion so I can get my Dremora back.
  21. If you get the mod Muffinshare you can get the npcs to commit 'suicide' by wearing the Blackwood Ring of Silence.
  22. So the word is different from Morrowind. Would the command look like this? placeatme 01073810 1,1,1 (Dremora of the Lamp)
  23. How do I bring back/locate a minor quest npc that vanished from the game?
  24. Alternative Beginnings - "Alternative Beginnings puts you in the position of the poor forgotten prisoner lamenting life's choices. You will be able to choose from several different options on how to begin the game..." http://oblivion.nexusmods.com/downloads/file.php?id=37382 Docile Animals - "This mod changes the AI of creatures in Vanilla Oblivion to reflect there real life counterparts. All animals are now not so bloodthirsty. " http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2517 Docile SI Creatures - "This mod alters the aggression of all but special Shivering Isles creatures to make your journey through the lands of Mania and Dementia a little less harrowing. " http://oblivion.nexusmods.com/downloads/file.php?id=10686 MuffinShare - If you like robbing npcs. http://oblivion.nexusmods.com/downloads/file.php?id=7119 Set Essential Actors Plus - keeping perishable npcs alive. http://oblivion.nexusmods.com/downloads/file.php?id=20509 Simple Autoleveling - "Raise your attributes and levels automatically without having to rest or even deal with the level up menu" http://oblivion.nexusmods.com/downloads/file.php?id=37652 Spell Delete And Item Remove - "Delete unused spells and (quest) items stuck in your inventory using the Delete key or another key of your choice." http://oblivion.nexusmods.com/downloads/file.php?id=23069 Wz Inventory - Morrowind style inventory http://oblivion.nexusmods.com/downloads/file.php?id=3595 Quest Related Dungeons Marked - "...prevent you from accidentally exploring a quest-related dungeon while you are not doing the quest and thereby breaking the quest." http://oblivion.nexusmods.com/downloads/file.php?id=40436 Daedric Shrine Ruins - Six Morrowind-style daedric shrine ruins are added to Tamriel. Use with Alternative Beginnings, Daedric island near Shipreck start point. http://oblivion.nexusmods.com/downloads/file.php?id=31636 Risk of Bandits in Cities - Frenzy at a distance, see what happens. http://oblivion.nexusmods.com/downloads/file.php?id=19116 Smarter Bandits - "...larger bands of robbers have set up for ambushes on all the major roads between cities." http://oblivion.nexusmods.com/downloads/file.php?id=23296 Tamriel Travellers - "This mod adds Traveling Traders, Traveling Merchants, with pets / guards covering areas of Cyrodiil." Bad scene happen with Smarter Bandits. http://oblivion.nexusmods.com/downloads/file.php?id=4387 Immersive Travelers - "This mod will add traveling NPC's to your game, so that you won't be alone on the roads." Same as above. http://oblivion.nexusmods.com/downloads/file.php?id=19060 Yuda The Elder Trainer - "This mod adds new trainer character named Yuda in front of the Leyawiin Chapel." http://oblivion.nexusmods.com/downloads/file.php?id=13889 ...and my favorite Curse of Hircine - Resurrected - "...adds werewolves to Oblivion." http://oblivion.nexusmods.com/downloads/file.php?id=35118
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