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Deleted2948850User

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Posts posted by Deleted2948850User

  1. It's certainly possible to create a mod based pre-made settlement with just xEdit, but without the CK it just takes a crapload of work to get everything in place. Also, there's the cell reset bug which is (mostly) caused by modding a cell's content. That's probably why all the pre-made settlements at this time are save based, it's just a hell of a lot easier to make.

  2. Here in the Netherlands it's just against the law to wear a swastika on your sleeve and waving your arms around in a 'Sieg Heil' manner. Don't think it's against the law here if used in a fashion that doesn't actually promote Naziism (i.e. games, movies, etc.).

     

    Either way, I'm not against the use of Nazi symbols either, so long as they're not used to promote Naziism or hatred or anything. It's a big part of our recent history after all.

  3. Maybe they were overwhelmed? I meant those nerds have tech that way more advanced than wastes and prewar tech. It like giving a cave man a car and thinking it can use it. n

    Doubt it. Cavemen had no concept of technology beyond the bushcraft they used. Anyone that does have that concept and some (basic) knowledge would probably be able to deduct at least the basic functionalities of something more advanced than what they know.

     

    For example, if we found Institute like tech nowadays, it probably wouldn't take us long to understand it and possibly reproduce it.

  4. There is a command to modify your experience; player.modav experience #. I'm not sure this'll actually work to level down though, but you can always try.

     

     

    Edit: You could also try using recycleactor on yourself?

  5. About the access log, I doubt Kellog would bother to sign in. Besides, like I said ... your baby may have been gone for 15 minutes, if you didn't hurry (instead playing treasure hunt inside the Vault) your baby will be gone much farther. I am not saying you have to charge into certain death meaningless death. But there has to be a good amount of impulse with the lack of information and some faith (or wishful thinking). And seriously, how much is enough preparation?

     

    *Snip*

    Right you are. Though Kellogg doesn't really need to be signed in, you just need the date your spouse's pod was last accessed ;]

     

    Enough preparation in my eyes is knowing what you're getting yourself into and procuring means for your immediate survival. Anyway, shouldn't be too hard for the male pc with his (recent) military background. He's probably been trained to deal with a fallout, considering the war was a 'cold war' scenario. As for the female pc, since it's played out through my eyes, I'll probably have taught her a thing or two =]

  6. You go out. First thing you see is a wasteland. You go to Sanctuary, find it laying in ruins. Further inquiring the robot you find out apocalypse happened. What would be the best bet at finding some clues, the unknown wastes, or the vault which most likely had diaries and journals of what happened in and outside?

    My kinda thinking =] No point in running out there into the unknown, possibly to your death.

  7. True, but at the same time you are thinking too sane. Your son was taken right before your eyes. You went back to sleep only to reopen your eyes x amount of time later. 200 years passed with a blink, literately. So your best hope to get your son back is to go after the bad guys in hope to get your son back ASAP before they go too deep doing whatever they planned to do with him. The problem is, you have no idea how much time had passed in between. They could have taken off 15 minutes ago, 1 day ago, or 10 years ago.

    So the idea of you taking your time to build up Vault 111 again is not a very logical approach, unless you are a fortune teller knowing everything ahead of time. It was only after you ventured out to find your son: a simple, desperate, direct quest gets you tangled in the nest of politics and struggle for power between different factions. At one point it will dawn to you that you simply cannot just "go over there to take my infant son back real quick", but definitely not at the beginning. In movies (screenwriting), they call this the "How do you know" plot holes. Some low rated movies on Netflix suffer a lot from this syndrome. A discussed with B on a secret plan to do something, yet C later on somehow "just knew" about it with no explanation. Even big budgeted movies somehow have a few of these problems that really baffle viewers if they caught it.

     

    That's cause I am sane (sort of) ;P

     

    Don't get me wrong, I would want to just run out into the world and get my son back BUT doing so could well mean my untimely demise. It's not hard to see the world has become a harsh, barren, alien place, even at first glance (I mean, you saw the bombs drop not far from the vault when you entered).

     

    Thinking irrationally and ending up dying helps no one. Not you, not Shaun, not anyone.

     

     

    Edit: Btw, wouldn't the vault have an access log? Might be possible to get a time frame right off the bat ;]

  8. First of all, I'd rip out most of the pages in my SAS survival guide. The world changed too much, all flora and fauna related things probably wouldn't be viable options anymore. Then I'd first concern myself with survival; getting shelter, clean water, food and equipment (in that order). The vault is the best option for shelter, it's relatively save and sheltered from the harsh wasteland above. I'd clear it out, repair things I need and cut off power from the areas I wouldn't use anyway. This would probably also provide me with clean water and possibly a food source, since vault 111 also had to maintain some staff besides all the popsicles I have to assume the vault has a water purifier and possible some food stock.

     

    It's only after I've procured everything I need for my survival I'd start to wander farther into the wasteland.

     

    But back on topic, it's a real life situation and you'd probably have a lot more pull in what's possible. I'd side with the Institute under the demand that there will be no needless bloodshed and other atrocities. After procuring a position of power within the Institute, I'd steer them right and establish friendly relations with the general populous to work towards healing a broken world.

  9. Even though the Skyrim and FO4 engines are very similar, they are NOT the same. If they were, you'd be able to use the Skyrim CK with FO4 ;] Anyway, all the mechanics for mounts 'n all are not present in FO4. So it would be possible to add mounts, but you'd most likely need to scratch build everything. Not sure it's possible yet though, might need to wait for the CK.

  10. Get the reference ID's of the stuff you've already found and use the prid [refID] and markfordelete commands to delete them from the game. But since you're already starting a new game and adding all your stuff through the console, you could also prid and moveto player them and simply pick them up instead of adding clones of them to your inventory.

  11. Power armor in FO4 isn't really considered armor, so I'm not sure of the hows 'n ifs. But I think it should be possible to make super muties PA compatible, but then he'd be like any other PA wearing human (I think). You could also convert PA pieces to super mutie compatible armor pieces, bit this'd be harder to do because you'd have to either remodel the pieces or change the morphs so they'd fit super muties without clipping all over the place.

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