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Deleted2948850User

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Everything posted by Deleted2948850User

  1. Bethesda should already be well aware of this bug. My hope is that they'll fix it with their beta patches soon, or at least before the CK release.
  2. Sorry mate, but your English there makes little sense =/
  3. It's certainly possible to create a mod based pre-made settlement with just xEdit, but without the CK it just takes a crapload of work to get everything in place. Also, there's the cell reset bug which is (mostly) caused by modding a cell's content. That's probably why all the pre-made settlements at this time are save based, it's just a hell of a lot easier to make.
  4. He's just confused, chasing after the milk of human kindness =P
  5. Get all resources to a high level (i.e. food, water, power, defense, etc.) and get rid of any synth infiltrators (if any). It also helps to have stores, bars in particular raise happiness.
  6. Here in the Netherlands it's just against the law to wear a swastika on your sleeve and waving your arms around in a 'Sieg Heil' manner. Don't think it's against the law here if used in a fashion that doesn't actually promote Naziism (i.e. games, movies, etc.). Either way, I'm not against the use of Nazi symbols either, so long as they're not used to promote Naziism or hatred or anything. It's a big part of our recent history after all.
  7. Wierd.. Seen a few glitches like these, but so far all were solved by reloading the cell. Don't suppose you're running any water modifying mods?
  8. Looks like it's failing to render some water there, tried reloading the game or moving elsewhere on the map so the cell can reload?
  9. Doubt it. Cavemen had no concept of technology beyond the bushcraft they used. Anyone that does have that concept and some (basic) knowledge would probably be able to deduct at least the basic functionalities of something more advanced than what they know. For example, if we found Institute like tech nowadays, it probably wouldn't take us long to understand it and possibly reproduce it.
  10. It's too bad though. If you ask the Brotherhood to mine down and take over the Institute, they'd probably blow up all synth related tech without a second thought.
  11. Think all the map markers were in an .swf file someplace, can't remember where though.
  12. Nah, drunks can be quite funny at times =P Although this topic makes no sense here whatsoever..
  13. Can't be done without either adding the plasma rifle in it's entirety to the heavy gunner perk or by adding a completely new weapon to the game to serve solely as a plasma caster. It might be possible with script, but I can't say that for sure.
  14. There is a command to modify your experience; player.modav experience #. I'm not sure this'll actually work to level down though, but you can always try. Edit: You could also try using recycleactor on yourself?
  15. Oh my.. The fabled Headless Ghoulman =O They say he wanders the wastes taking the heads of all that cross his path, in search of his own =P
  16. Right you are. Though Kellogg doesn't really need to be signed in, you just need the date your spouse's pod was last accessed ;] Enough preparation in my eyes is knowing what you're getting yourself into and procuring means for your immediate survival. Anyway, shouldn't be too hard for the male pc with his (recent) military background. He's probably been trained to deal with a fallout, considering the war was a 'cold war' scenario. As for the female pc, since it's played out through my eyes, I'll probably have taught her a thing or two =]
  17. My kinda thinking =] No point in running out there into the unknown, possibly to your death.
  18. That's cause I am sane (sort of) ;P Don't get me wrong, I would want to just run out into the world and get my son back BUT doing so could well mean my untimely demise. It's not hard to see the world has become a harsh, barren, alien place, even at first glance (I mean, you saw the bombs drop not far from the vault when you entered). Thinking irrationally and ending up dying helps no one. Not you, not Shaun, not anyone. Edit: Btw, wouldn't the vault have an access log? Might be possible to get a time frame right off the bat ;]
  19. First of all, I'd rip out most of the pages in my SAS survival guide. The world changed too much, all flora and fauna related things probably wouldn't be viable options anymore. Then I'd first concern myself with survival; getting shelter, clean water, food and equipment (in that order). The vault is the best option for shelter, it's relatively save and sheltered from the harsh wasteland above. I'd clear it out, repair things I need and cut off power from the areas I wouldn't use anyway. This would probably also provide me with clean water and possibly a food source, since vault 111 also had to maintain some staff besides all the popsicles I have to assume the vault has a water purifier and possible some food stock. It's only after I've procured everything I need for my survival I'd start to wander farther into the wasteland. But back on topic, it's a real life situation and you'd probably have a lot more pull in what's possible. I'd side with the Institute under the demand that there will be no needless bloodshed and other atrocities. After procuring a position of power within the Institute, I'd steer them right and establish friendly relations with the general populous to work towards healing a broken world.
  20. Even though the Skyrim and FO4 engines are very similar, they are NOT the same. If they were, you'd be able to use the Skyrim CK with FO4 ;] Anyway, all the mechanics for mounts 'n all are not present in FO4. So it would be possible to add mounts, but you'd most likely need to scratch build everything. Not sure it's possible yet though, might need to wait for the CK.
  21. Did you use the reference ID or base ID in your test? If you used the base ID, yea, clones.
  22. Get the reference ID's of the stuff you've already found and use the prid [refID] and markfordelete commands to delete them from the game. But since you're already starting a new game and adding all your stuff through the console, you could also prid and moveto player them and simply pick them up instead of adding clones of them to your inventory.
  23. Power armor in FO4 isn't really considered armor, so I'm not sure of the hows 'n ifs. But I think it should be possible to make super muties PA compatible, but then he'd be like any other PA wearing human (I think). You could also convert PA pieces to super mutie compatible armor pieces, bit this'd be harder to do because you'd have to either remodel the pieces or change the morphs so they'd fit super muties without clipping all over the place.
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