I think if there was coop it would allow for many cool things, like you go to do a mission while your freind is off in another city as a thief to try and steal some supplies for your guild. But I guess I would get more pleasure from having NPC companions that do stuff like that than humans. It seems strange but I used a companion script in morrowind and i could give my dude orders and equip him, and it was fun. In neverwinter nights expansions you could have a NPC party and equip them and level them and it was more fun for me than playing with random people, the key to good multiplayer is to know who your playing with, and you can know everything about NPC's, they obey they dont log out with key items, they dont kill you for fun unless thier programmed to, and they are always willing to play. I find when I get into a single player playing mode I dont want to be bothered, while I don't deny multiplayer can be fun, I just hope for smart NPC's and a truly dynamic world. I think bethesda knows what we want better we know ourselfs. I have always supported coop for morrowind. I loved playing dungen siege on the lan, and NWN, and Diablo 1&2. I think if they did go ahead and make a coop with 2-8 players it would have to work like each chooses a preset fate when they make thier character, so you have the main, the second the third etc. thier can only be one main per game he would be like the DM, or somthing. That way one guy follows the main quest but he can get help, and players that help him may get rewards along the way. But then thier there is major lore problems. People wont always want to play, so Death master starts a game as the main char, and he has two friends playing to help him, and then they leave and he get to lv 40 and they come back stil lv 5, then they cant play, need a anew game, but if they import characters then they need to reset quest and remove quest items and rest journal entries. AHHHH!!!!!! Or they can make it so thier is multiple endings and multiple fates, lets face it morrowind was a bit disapointing, !!!potential spoiler!!! I wanted to become a god with the tools and the heart thingy and I couldnt. Would it have hurt to have a more options at the end or morrowind? well then for oblivion they should make it so the you can do the main quest a number of diffrent ways, and multiple people could all do the same main quest, maybe one becomes a god, and another becomes a vampre lord, and another becomes a powerful mage, in any case there should be the player fates then the main quest seprate. If a player drops out of the game, so-what its still playable, if they rejoin, ok they have lower level they just have to play more, if a character fufils the main quest before everyone else? I dont know that would suck.