I didn't like the night eye sound effects so I made both the Sound Descriptor and the Sound Marker for activating and deactivating night eye point to a different sound effect. It works, but the problem I've been having now is whenever I enter a new cell (going into a building or leaving), load a save, fail to cast a spell, sell or buy something, or activate something, the new sound effect for the night eye plays. I tried just changing the Sound Descriptor and leaving the Sound Marker alone and vice versa, but the effect is the same. What should/can I do to fix this? Specifics: changed both MAGIllusionNightEyeOffSD and MAGIllusionNightEyeOnSD to point to MAGCloakOutSD