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Nexus Mods Profile
About KingCoin
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Country
United States
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Currently Playing
Skyrim, Magicka
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Favourite Game
Skyrim
KingCoin's Achievements
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This update started uninstalling all my mods. This is ridiculous.
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LE How would I go about NPC transformations?
KingCoin replied to saintgrimm92's topic in Skyrim's Creation Kit and Modders
Check out the werewolf scripts. You'll have to do something almost identical to that. -
LE Voice Types not appearing
KingCoin replied to KingCoin's topic in Skyrim's Creation Kit and Modders
Ah, this did not fix the issue. I am still missing all voice types except MaleEvenToned for whatever reason. I am using a FormList that contains: FemaleArgonian FemaleElfHaughty FemaleEvenToned FemaleKhajiit FemaleOrc MaleArgonian MaleElfHaughty MaleEvenToned MaleKhajiit MaleOrc -
LE Voice Types not appearing
KingCoin replied to KingCoin's topic in Skyrim's Creation Kit and Modders
Weird, I have never had to do that before. I will try it, thanks for the suggestion. -
LE Voice Types not appearing
KingCoin replied to KingCoin's topic in Skyrim's Creation Kit and Modders
...No. What is that? -
Hello all, I'm stumped and I was wondering if a kind soul on here knows what's happening here. I have set up some dialogue that is supposed to affect several voice types. I have all the folders set up and files generated for each (properly named), but in the CK (and in game) only MaleEvenTone shows up and works. Anyone know how to get the others to appear? Thanks
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I didn't like the night eye sound effects so I made both the Sound Descriptor and the Sound Marker for activating and deactivating night eye point to a different sound effect. It works, but the problem I've been having now is whenever I enter a new cell (going into a building or leaving), load a save, fail to cast a spell, sell or buy something, or activate something, the new sound effect for the night eye plays. I tried just changing the Sound Descriptor and leaving the Sound Marker alone and vice versa, but the effect is the same. What should/can I do to fix this? Specifics: changed both MAGIllusionNightEyeOffSD and MAGIllusionNightEyeOnSD to point to MAGCloakOutSD