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Cybersoldier8

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  1. It's been a while since I have played Fallout 4. I played after Automatron came out, but it broke so many of my mods that I decided I wasn't gonna bother playing again until all the DLC was out so that I didn't have to constantly fix mods. I'm waiting until Nuka world comes out, then for all my favorite mods to get updated, THEN I am going to do another play through. So it has been a while, and I might have forgotten a few things. To start, everything on your list is 100% correct in terms of real world physics. Next up, all of the sniper rifles in the game are left handed, when in real life the vast, VAST majority of bolt action rifles are for right handed shooters. Creating a repeating firearm, let alone a semi or full auto like the pipe weapons can be, out of salvaged parts, is basically impossible without advanced machining tools like a lathe and milling machine. The most rudimentary pipe weapons that are the easiest to create would be slam fire shotguns. Something like this could actually be made with just some right size bits of pipe and a pocket knife to whittle out the stock. I haven't played any DLC since automatron, so I don't know if this is still true, but at that point in the game, there wasn't any kind of real "assault rifle" in the game, despite them being the standard military rifle in all the previous fallout games. Like you said, the Fallout 4 "Assault Rifle" is closer to a water cooled machine gun (Why are they still using water cooled guns when the game already includes examples of air cooled guns?), and the combat rifle is closer to an old school battle rifle. .45 ACP ammo would not work in a revolver like the pipe revolver without moon clips. .38 ammo is stupid and should have just been replaced with 9mm ammo. Laser weapons should not have recoil because light does not have mass. Increasing the barrel length of any ballistic firearm should increase velocity, thereby improving damage slightly. Converting a firearm to accept a different, larger caliber will almost always require changing the external dimensions of the receiver/ barrel. The combat rifle's magazine well is like 3 times wider than it needs to be to accept the single stack magazine it takes. If ammunition has weight, the magazine that hold that ammunition should also have weight. Power armor now requires fusion cells, even though there is nothing in the lore to support this. 5mm ammo is stupid and shouldn't exist. 5.56mm ammo should just be a lot more common, and the minguns should just take 5.56. Options to convert the minigun to fire 7.62 and .50 ammo do make sense, but would require bulking up the weapon. Heavy weapons like the minigun and gatling laser should only be usable with power armor. Using normal small arms like assault rifles and pistols while in power armor would be nearly impossible because of the added bulk in the hands. 10mm is a vastly more powerful round than .38/9mm and should be reflected in the damage numbers. Cartridge reloading should be a thing. Fallout New Vegas did it perfectly, and I have no idea why they dropped it. I don't know if there are mods to recreate that yet. Guns need to be cleaned every few thousand rounds to keep them functioning. It could be argued that not cleaning guns is just artistic liberty, but given the fact Fallout 3 and NV had degrading guns, I'd like to see a mechanism for guns getting more dirty and jamming as you use them, although outright breaking like in 3 and NV is a bit excessive. A gun breaking should be a very rare event. Carrying more than 1 or 2 long guns plus a sidearm would be very difficult just because of the bulk involved, let alone the weight. This is less of a gun thing, more of a realism thing, players are capable of carrying way too much weight in the vanilla game. An average combat load for the military weighs roughly 60 pounds, double that for long patrols. An average guy carrying around 300 pounds all day is ridiculous. In fitting with the lore, power armor would allow you to carry much more gear. Going hand in hand with the reloading thing, every caliber has different loadings. 55 grain 5.56mm vs 62 grain. 150 grain 7.62 vs 175 grain. Buckshot vs slugs. Again, Fallout NV did this perfectly. That's pretty much everything I can think of off the top of my head. Like I said, it's actually been a while since I played, so there is probably more stuff I am forgetting.
  2. Most people have two perfectly functional hands, so they don't need to use their feet. That said, a foot gun could probably be produced if there was demand for it. This dude has no hands at all, and was still able to modify his guns so he could shoot them.
  3. Ah, yes, I'm familiar with both of them, although only from youtube videos. I've never had an opportunity to fire either, I actually think there are only one or two JDJ rifles in existence, and to the best on my knowledge the Thunder .50 was never commercially produced, since the BATF threatened to cut off all civilian sales of surplus .50BMG ammo if it was produced. Still, I could easily enough describe how to load and operate either of them, since they are single shot affairs they are actually extremely simple. There's videos of people shooting them on youtube, so it's pretty easy to get an idea of how hard the recoil is, and ballistic calculators can be used to determine how much energy the cartridge is going to have to determine in game damage.
  4. What kinds of stuff specifically? Obscure and very high caliber makes my mind jump straight to something like a Hotchkiss mountain gun, but somebody would have to be insane to modify one of those as a shoulder fire. Then again, this is the game where people run around in giant mechanical suits and carry full sized naval cannons.
  5. Hello all, recently I've been seeing a lot of gun mods for Fallout 4 out there that attempt to be realistic, but ultimately fall short because the mod authors lack any real world experience with the weapon system they are trying to emulate. I want to see the Fallout 4 mod community be as strong as possible, so I'd like to help clear up any question anyone might have. From basic questions about how they are loaded, to complicated stuff like physics and terminal ballistics, I'll answer just about any question you have. Of course, no one is perfect, and I'm not different. I don't know everything about guns, but I do consider myself an expert, especially in modern firearms. I currently own six different firearms, and I have experience shooting many, many more. If I don't know an objective answer to your question, I won't just come up with a fake answer to stroke my internet ego. I'm willing to admit I don't know something. Here is a non-exhaustive list of some of the weapon systems I am familiar with: AR-15/ M-16 series Rifles (I own AR-15 that I built myself)Savage Axis/10/11/110/111 (I own an Axis in .308 Winchester)Mossberg 500 (I own a Mossberg 500AT)Marlin 795 (I own this one too)Savage Mark II (I own moderately customized Mark II FV-SR)Mosin Nagant (I own a 1949 Izhevsk M91/30)AK-47FAL1911Most Glock ModelsFN SCARFNS/FNXRemmington 700Remmington 870Ithaca Model 37Springfield XDBeretta 92Barret M82 (Yes, I have actually shot this)Marlin 1894Ruger 10/22Ruger Mark IIKriss VectorFN PS90Smith & Wesson M&P 9cThese aren't in any particular order, other than the order they popped into my head.I have fired all of these, and many, many more. It gets kinda hard to keep track. You'd be surprised how charitable random strangers at the gun range can be, offering to let you shoot their guns. Not to mention, just about every relative I have is also a gun owner, and frequently lets me sample their stock when we are at the range. And of course,a new indoor range just opened near me, and they have all kinds of goodies to rent. So please, don't be shy, ask away. The only stupid question is the one you don't ask. I can't guarantee how long it will take to get you a response, but I promise I will respond to every question asked.
  6. Hello there everyone, I'm new to this forum, and I wasn't sure where to post this. I've been playing a lot of Fallout 4 recently, and while I think the vanilla game is pretty great, what I really see in Fallout 4 is potentially the best modding platform I've ever seen. The game is just so jam packed with content, I can't wait to see how the various mod developers improve on what Bethesda has done. I want to help create these wonderful mods in whatever way I can. However, I'm not much of a programmer, and even less of an artist. There is one thing though about the fallout universe sticks out at me as something I could have potentially helped with, and that is with the weapon modding and the realism of those mods. For example, the fact that modifying a combat rifle from shooting .45 to shooting .308, a vastly more powerful round, has such a small effect on the damage of the rifle. Another example of this is the hunting rifle, where modifying it to accept .50 cal ammo, a round nearly 50 percent longer than the .308, has no effect on the shape of the magazine. An even worse offender of this is the pipe pistol, where a .50 cal heavy machine gun round magically fits into a chamber the size of a pistol round. This might all sound like minor details to a lot of you, and they probably are, but it contributes to the overall realism of any mods you make. While I don't have a lot of programming experience, and I don't know how to 3d model things, what I do know a lot about is firearms and how they work. So, I would like to offer my services to anyone looking to make weapon mods for fallout 4. I can tell you things converting an AR-15 type rifle between 5.56 and .300 blackout has no effect on the exterior appearance of the gun, so it won't require any additional modeling. Or that a 15 round 9mm magazine will be roughly the same length as a 10 round .40/10 mm magazine. I'm also knowledgeable about the ballistic differences in various ammunition, stuff like how 10mm packs more punch than .45acp. In real life, I also reload my own ammunition, so I know all about the processes involved in that (somebody needs to bring back the reloading from New Vegas). So if you are developing a weapon mod, and you have any kind of question about the realism of it, feel free to ask me. I've seen a lot of potentially great weapon mods for New Vegas ruined because the creators didn't know a thing about real guns. I understand that the fallout universe isn't always the most realistic (mini nukes, looking at you!), but if realism if your goal, give me a shout and I will see if I can help in any way. I want to help make the Fallout 4 modding community better, and this is the only way I can think of that I can. So please, feel free to contact me. I tend to keep really weird and inconsistent hours, so I might get back to you in 5 minutes or it might take a few hours, but I'll try to help as many people as I can.
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