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Cresix96

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  1. I have a mod that disables the console, however I want shops to have their inventory available to me without having to kill the npc. My request is a mod that adds a hotkey, something like up arrow or keypad zero that uses the command "lock 100" on whatever I'm looking at. Solely for use with vendor chests.
  2. https://www.nexusmods.com/fallout3/mods/7627/?tab=description The way this functions is that it changes game settings related to pickpocketing whenever the game is opened that makes stealing 100% every time. I don't like the base game's chances, I don't like 100%. I believe the ability to steal almost anything at 100 sneak with 10 agility would be balanced and I have no idea how to set that. Conversely, if someone told me how to edit this small esp file, I could take care of it. Opening in notepad shows this: TES4A HEDR ï¾ï½£p? ァ CNAM DEFAULT MAST Fallout3.esm DATA GRUPï¾ GMST O GMST% /ã» EDID fPickPocketMaxChance DATA ï¾BGMST% ヲ EDID fPickPocketMinChance DATA ï¾BGMST* -ã» EDID fPickPocketActorSkillMult DATA ï¾B If whomever responds chooses to make the mod edits for me, I'd like something like this: Not sure how exactly skill mult works. I don't know what the default skill mult is, but maybe something like 2-5 times that. Maybe 100 is the right number, it could just be that the 100% chance is due solely to the min and max chance being 100%. Who can say? (Someone who knows how to read these files can.) Skill mult: 70-100 Min chance: 5% Max chance: 100% Figured out how to change it via fo3edit.
  3. You can place runes on most anything. Floors, walls, ceilings, campfires, doors, chests, oil urns, fences, chairs, etc... But you can't place runes on dropped items or living entities! This is something I'd like fixed, if anyone wouldn't mind. Examples being dropping an ingot, placing a rune on it, and throwing it at an enemy(Being less convenient than just placing it under the enemy, but more fun!) and summoning a minion or resurrecting the dead and turning them into suicide bombers.
  4. A mod that replaces skyrim's font with daedric. I figure it would be immersive and a good way to learn it! I'd be appreciative of one being made on my behalf.
  5. I love the mod, the changes to costs are very balanced, but the sorting conflicts with any modded spells and negates the magic-searching of morrowind code patch. I'd be very grateful if someone could remove the sorting and left the magic cost changes. https://www.nexusmods.com/morrowind/mods/42700
  6. Found the values I want to alter, but can't figure out how to change game settings permanently. Seems like it's just "setgs fPickPocketMaxChance/ActorSkill 100" but in pre-loaded esp form.
  7. https://www.nexusmods.com/newvegas/mods/63396 The only pickpocket mods for fallout 3 are 100% ones, I'm looking in the geck, but I can't find the pickpocketing formula, could anyone make the mod for me or tell me where to start?
  8. Do the nukalyptic explosions only add a dust cloud? The effect is really nice. Well, if all explosions are bigger and guns aren't causing explosions, that should be it. Also haven't encountered any problems with the intense explosions now that it's fixed, thank you for your work.
  9. Nukalyptic only affects the regular mini nuke, would it be possible to add this effect to the mini nuke variations as well? Tiny tots might be a problem...
  10. Missile launcher with bigger blasts would be cool as well, same for 25 and 40 grenade launchers. Plasma weapons, laser weapons, shotguns, rifles, pistols, shouldn't have any explosions, tesla cannon, possibly plasma caster should, though. Grenades with a large impact explosion, causing knockdowns if near it, I was looking for more realistic explosions, the kind you have to take cover from instead of just throwing it far away. 2-2.5x the size on radius would be boss. Was just looking for bigger explosions, not additional explosions, y'know? How big are .50MG explosions? Also if you do include your mininuke mod in this one, I would appreciate it!
  11. 9mm, 556, and 357 no longer cause explosions when fired and cause no damage to the player when fired at close range. Also tested cowboy repeater and confirmed it still causes explosions, in case it's relevant.
  12. I'll have to get that mod. Also it's not just fat man explosions, I feel every explosion is too small, no force behind it, no flying rubble, it doesn't seem realistic. If you could remove every explosion for any non-explosive weapon, I'd be grateful.
  13. Ah, I just want what the mod advertised, if you don't mind. No pistol explosions, just bigger explosions, more force, more damage, y'know?
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