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sdkfz151

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Everything posted by sdkfz151

  1. Hi all , So i was browsing the new dungeons created by the community and I found that most were caves, nordic ruins or dwemer ruins which means they are all underground... I really would like to play some different kind of dungeon, set in a different atmosphere , with a good story going with it and some challenge that doesn't only involve fighting OP ennemies. I really liked the atmosphere of Pelagius wing in the Blue palace of Solitude , the Dawnguard fortress and Harkon's castle ; kind of haunted castle but more recent and less decrepit compared to the interiors of Skyrim fotresses. I was thinking that Durlag's Tower ( From Baldur's Gate game series ) was one of the best dungeon i ever played, there was a cool story behind it, the dungeon was quite large and was full of traps, ennemies and puzzles to solve. here is a bit of lore about the tower: http://forgottenrealms.wikia.com/wiki/Durlag%27s_Tower of course , to match TES lore , some stuff must be changed... Durlag could be a Nord instead of a dwarf and the mindflayers/dopplegangers that drove Durlag insane could be dremoras from sheogorath's oblivion realm??? anyway it's always open to suggestions With that changed,the rest of the lore could fit pretty well into skyrim: mysterious tower , big treasure inside, an evil power in the bowels of the tower, etc... I'll put a link of the different floors plans, a picture of the exterior of the tower , and a walkthrough of the dungeon to give you an idea Floors plan :http://baldursgate.wikia.com/wiki/Durlag%27s_Tower_%28treasure%29 walkthrough: http://baldursgate.wikia.com/wiki/Durlag%27s_Tower_Walkthrough I know it is a bit ambitious lol , and i'm hopeless at using the creation kit... but it would be sooooo kewl if it could be done !!!! What do you think about the idea? thanks heaps for commenting or endorsing cheers!
  2. Thx so much T____T !!!!!! so fast!!!!
  3. Hi all, A very small mod request to make the Champion's Cludgel improvable. I tink that hammer looks wicked and has a great enchantment , unfortunately it cannot be improved at a smithy... This is the hammer found on the boss of Fort Frostmoth in Dragonborn DLC so the mods like ancient art of blacksmith doesn't include it in... It looks like a steel warhammer but it is quite powerfull so it could be upgraded with ebony smithing perk to balance it, what do you think? Can someone please make that weapon improvable, it would be awesome! cheers !
  4. Hi everyone! a small request to mod the mannequins in player's homes. I was wondering why mannequins can hold a shield but no weapons... I really like decorating my manors and homes with full armor sets but unfortunately it is impossible to add a matching weapon... I understand that it would be only for one handed weapon because of the way the mannequins are... or maybe putting the two handed weapon on their back.. What do you think? cheers guys, have a nice day!
  5. Hi all, I was wondering why there is still no mod out there that adds ennemies inside fort Sungard. It is the biggest fort of all Skyrim in a strategical place and at the crossroad of some important roads. I am playing with populated forts and towers mod but it only adds a couple forsworns (meh) oustide the castle but there is still NO ONE inside , it is all empty! And that's a really big place ! there are 5 indoors areas! Fort Sungard Tower, Fort Sungard Oubliette ,Fort Sungard Annex ,Fort Sungard Shrine, Fort Sungard Muster. I don t know what the devs were thinking.... I am just requesting a mod that adds ennemies inside the fort and maybe replacing the forsowrns with bandits , maybe a small new faction like heavy armored bandits or some dark knights that really give a stiff resistance! I know that the fort is a place for one the the stormcloack quests ( battle of fort sungard ) soit should be compatible with it. any thoughts about it?? please do not hesitate to comment or support! cheers guys
  6. Hi all, Just a request to add more dremoras as random spawns, I play with mods such as monster mod and populated forts, roads , wars in skyrim, etc... but dremoras spawns are really rare and i wish i could encounter them a bit more often, like rendomly replacing a bandit group by dremoras other than that , when i encounter some , they are dremoras caitiff or kynval ( even when I m lvl 80 ) and only have crappy iron weapons with shitty enchantments, wth??? so a dremora can't even have a daedric weapon or what??? I don t care about the loot i can find on their corpse because the dremora's armor cannot be looted from their bodies, as it is linked to a plane of oblivion so maybe their weapon too but i just would like a bit more challenge when fighting one. to finish with , why is the shrine of merhunes dagon looking so poor, i mean he's the f*ckin prince of destruction who almost took over tamriel, it would be so cool if it was defended by walls and towers with repawning mythic dawn cultists and... lol dremoras!!! thanks in advance! cheers!
  7. hi guys! I was just wondering if like me you had the feeling that fort sungard was a little bit empty and ridiculously easy to clear. I mean that fort is one of the biggest and most impessive in the game but is only guarded by a few forsworn , all the interiors are empty of enemies ... in the CK i tried to replace the forsworns with some tougher enemies but the only one i could find is the one on the wooden watchtower, all the others should be located in the courtyard but aren't there... any ideas? btw, do u have an idea how to change the damage from the honed draugr weapons , when fully optimized , they do far more damage than the daedric weapons, I don't know if it's comming from a mod or smthg but it's quite annoying thx
  8. Hi guys ! I was just wondering if somebody could make just a small mod where I can craft the rueful axe and the helm of yngol and put the enchantement of my choice on it. they are great looking objects but the enchantement on it are just too common and useless... Thanks and cheers!
  9. hi guys! this is just a few mod requests that i would love to have in the game -arrows doesn't desapear while shooting on a far away target -remove the muffle "smoke" effect from the ebony mail, i really hate that stuff when i use a bow -add more challenges to the game like dungeons filled with dremoras ( using real badass weapons , not some low enchanted iron weapons like in vanilla ) and atronachs , more encounters on the map , like aggressive orc patrols , crazy nord lords hunting humans , thalmor ambushes , powerfull necromancers and their minions , some mercenaries with high level gear ( like the talon company in Fallout 3 ) and so on... - change the gear of some ennemies , I m tired to kill some bandits with fur armor and steel weapons at level 50, I'm not saying that they should have daedric gear but maybe more steel plate armors or scaled armors and good weapons. cheers guys ,have a good one.
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