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Nemorac

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  1. Ignore/delete this thread...I'm an idiot, figured out what it was...user error.
  2. Okay, can't seem to improve my leather armor. Hide and Iron I can improve, but Iron I can't. here's my load order. Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1 HearthFires.esm=1 Dragonborn.esm=1 moonpath.esm=1 SPIKE.esm=1 WARZONES - Civil Unrest.esm=1 Unofficial Skyrim Patch.esp=1 Unofficial Dawnguard Patch.esp=1 Unofficial Hearthfire Patch.esp=1 Unofficial Dragonborn Patch.esp=1 StaticMeshImprovementMod.esp=1 StaticMeshImprovementMod-DragonbornTernFix.esp=1 fFastTravelSpeedMult_4.esp=1 JK Crafting Breakdown.esp=1 Legionettes.esp=1 Lost Art of the Blacksmith.esp=1 MissingTotemPuzzlePillars.esp=1 Traps Make Noise.esp=1 Dragon Soul Relinquishment.esp=1 SkyUI.esp=1 ExplosiveBoltsVisualized.esp=1 hothtrooper44_ArmorCompilation.esp=1 LeftHandRings.esp=1 LeftHandRings - Dawnguard.esp=1 Lock Overhaul.esp=1 DeadlyDragons.esp=1 quest_andtherealmsofdaedra.esp=1 ESFCompanions.esp=1 moonpath_questdata.esp=1 quest_nomercy.esp=1 quest_sorcery.esp=1 Run For Your Lives.esp=1 quest_seaofghosts.esp=1 ShezriesHFKitchen.esp=1 quest_thebiggertheyare.esp=1 The Paarthurnax Dilemma.esp=1 Wyrmstooth.esp=1 SkyrimCoinReplacer.esp=1 Acquisitive Soul Gems.esp=1 BetterQuestObjectives.esp=1 BetterQuestObjectives-ESFCompanionsPatch.esp=1 BetterQuestObjectives-PaarDilemmaPatch.esp=1 Guard Dialogue Overhaul.esp=1 Immersive Weapons.esp=1 Helgen Reborn.esp=1 SoS - The Dungeons.esp=1 SoS - The Wilds.esp=1 SoS - Civilization.esp=1 Apocalypse - The Spell Package.esp=1 Balanced_Magic.esp=1 Balanced_Magic_Dawnguard.esp=1 DragonbornAscendant.esp=1 DragonbornAscendantDawnguardExpansion.esp=1 DragonbornAscendantDragonbornDLCAddon.esp=1 ACE Realistic Fighting.esp=1 ACE Speech.esp=1 ACE Archery.esp=1 ACE Armor.esp=1 ACE Enchanting.esp=1 ACE Magic.esp=1 ACE Melee.esp=1 ACE Smithing.esp=1 ACE Synergy.esp=1 3DNPC.esp=1 WATER.esp=1 WATER Plants.esp=1 WATER DB Waves.esp=1 GreenWaterFix_v2withDawnguard.esp=1 Whisper_Thane.esp=1 SIDT - Complete.esp=1 more plants all.esp=1 D13LeveledItemsUpgradeD.esp=1 ACE Archery Dragonborn.esp=1 EDIT: Okay, update. I've pulled out LOATB and JK Crafting Breakdown. I even tried disabling ACE Smithing and still can't upgrade leather armor.
  3. Okay, so at one point I had NVEC installed, and it did indeed show up with Signature Weapons and Armor mods in there and working. Due to some things that made me conclude I had not gotten things correct when I first downloaded the mod, I re-downloaded it, uninstalling and reinstalling the mod pack, and suddenly those 2 mods don't seem to be there. Does anyone have any idea what's going on? EDIT: Okay, it seems they're...partially there somehow. The weapon i'd designated as my signature still says it's my signature when I wield it, and seems to have the weapon perks in it. The armor I chose doesn't seem to be working though, and I don't have the books that are used to change settings. EDIT2: Okay, the mods were there. If anyone needs the books, their ID values are as follows: For weapon: ff001360; For armor: ff00135f (this is assuming that NVEC is the first mod after all the DLC and such.) EDIT3: Never mind...the books' ID values seem to change randomly, and I can't spawnt hem using the ID Values. So, yeah, still need help.
  4. Okay, I posted this in the mods forum and no one helped, so maybe I posted it in the wrong section. When playing through Old World Blues, I found that lobotomites had weird, missing textures. Some were loading their skin as purple, and a lot of them had a missing texture associated with their head. Any idea how I go about fixing this? If it is a mod problem I'll ask again in the mod section.
  5. Okay, so I recently devled into Old World Blues, and have found that the Lobotomites have a few things...weird with them. Some of them (primarily the ones in Patient Gowns) have purple skin, and a fair amount (doesn't matter if they're wearing the gown or not) seem to have a missing texture associated with their head. I thought it might be the goggles, but it isn't as I took them off of a dead Lobotomite and still got the "texture missing" giant red exclamation thing. Any idea what's going on? Here's my load order and subsequently list of mods if that helps. FalloutNV.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm NVEC Complete.esm NVEC Complete + NVCE.esm NVInteriors_Core.esm NVInteriors_ComboEdition.esm More Perks.esm The Mod Configuration Menu.esp LilMacNV.esp NVEC-Expansion-NVInt.esp NVEC+NVCE-Expansion-NVInt.esp Zan_AutoPurge_SmartAgro_NV.esp
  6. I recently installed NVEC on my FNV game, other than the Interiors mod and the NVEC expansion to make that compatible, I don't really have anything else on my game. Yet twice now I've run into people using items with the "missing texture" exclamation thing. One was an NCR trooper, and the other a Veteran Mercenary with a gun called "Syn". What exactly am I missing here that might be casusing this? I thought for the NCR it was the pack things, but I downloaded and extracted the NCR Rearmed texture files and put them in the appropriate folder and it didn't work. Same with the "Syn" and what I thought it might be, EVE. Anyone have any idea?
  7. Just one final question. Will undoing the master update fix the problem on saves where I have encountered it? Or will I just have to avoid those areas if I want to keep playing on those saves? EDIT: Seems that it does. Thanks again,and good to know I don't need the Error Fix. I am kind of worrying as to when the mods I'm putting in will be too much, but so far so good ^^:
  8. Okay, so I've got several mods running on my copy of Fallout 3, and I've run into some really weird glitch thing that's happened. It's only happened twice, but I don't want it happening again in areas I might actually need to go through. It first showed up when trying to go through the sewer related to the Broken Steel questline,and again when entering a building that had been modified slightly via a quest mod. Suddenly, I was stuck at the entrance (could look around and exit where I came in) but could not move, and not even toggling collision could get me out. I tried to remove the objects in hope that that would help, but it didn't seem to, and found it hard to do so without also deleting part of the map I was in. Here's the mods I have in their load order, hopefully that will help. Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm Unofficial Fallout 3 Patch.esm EVE.esm TheInstitute.esm DCInteriors_ComboEdition.esm DCInteriors_SideQuests.esm CubeExperimental (EN).esm Project Genesis.esm Vault 101 Revisited.esm Realistic Interior Lighting.esp Unofficial Fallout 3 Patch - Operation Anchorage.esp Unofficial Fallout 3 Patch - The Pitt.esp Unofficial Fallout 3 Patch - Broken Steel.esp Unofficial Fallout 3 Patch - Point Lookout.esp Unofficial Fallout 3 Patch - Mothership Zeta.esp dD - Enhanced Blood Main.esp Fellout-Full.esp EVE - UF3P Patch.esp NotSoFast.esp UPP - Pack 1.esp UPP - Pack 2.esp UPP - Quest Perks.esp UPP - Original Perks.esp UPP - Experience Perks.esp DCInteriors_DLC_Collectables.esp Explosive Entry.esp GalaxyNewsRadio10[C].esp GalaxyNewsRadio20[C].esp GalaxyNewsRadio30[C].esp GalaxyNewsRadio40[C].esp GalaxyNewsRadio50[C].esp GalaxyNewsRadio60[C].esp GalaxyNewsRadio70[C].esp GalaxyNewsRadio80[C].esp GalaxyNewsRadio90[C].esp GalaxyNewsRadio100[C].esp LilMac.esp NewMall.esp Devoured in Darkness.esp NightmareRealm.esp PLweightadjust.esp The Mantis Imperative - Mantis.esp The Mantis Imperative - Jello.esp Regulators.esp AReasonedArgument.esp Megaton House and Theme Overhaul.esp BobbleHeadRun.esp Error Fixes V1.5 - Higher FPS.esp Error Fixes V1.5 - Unofficial Fallout 3 Patch.esp Error Fixes V1.5 - Fellout.esp MergedPatchErrorFix101Revisited.esp Fallout Remastered.esp Fallout Remastered - RIL (PI Merge).esp Fallout Remastered - Fellout.esp EDIT: The merged patch is one I made myself using the merge patch instructions with FO3Edit, and I believe merges all the mods above it, but does not touch the ones below.
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