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KindaInappropriate

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Everything posted by KindaInappropriate

  1. Not at all, thank you sir. The nexus might find the use for a dedicated section of the forum to post this kind of messages, like some sort of "notice board/job board" :)
  2. Hi there everyone, this is a message intended for every modder out there planning to create something unique that requires original music contents. I do have a Jazz degree, strong passion for every kind of music and the will to dive deep into every suggestion you might have about "a drone noise that will be eared while the player is walking into The Cavern of Pain and Candies". I did worked previously on a very popular mod for Skyrim called "Vilja in Skyrim" (http://www.nexusmods.com/skyrim/mods/26393) providing the original lute music for Vilja, a folk/medieval type of compositions, and it was a lot of fun. I do think the Fallout setting is wider than the TES one in terms of the sounds and tastes that can fit in, therefore I am looking forward to the possibilities that will open for me and my instruments. Of course my collaboration will be free of charge, in the spirit of this wonderful community. I leave here links to my soundcloud and my youtube channel, where you can find very different things (to prove that I am unable to stick with the same stuff for too long :D ) https://soundcloud.com/kinda-inappropriate https://www.youtube.com/user/kindadumpster Thx for your consideration
  3. cool idea, way better than those Tera stuff we see around the nexus
  4. Unfortunately I suck at ck, I'm unable to do even the basic quest.
  5. Villagers are handmaded for sure, as long as they have real names and not generic names like "Breton" (go check on TES Wiki every villager and you will find he's exactly like the one in your game), and I think bandits, forsworns, hunters and other unnamed NPCs just have like 5 to 10 standard face models for each race and the game picks in there when it generates random encounters or fort inhabitants. To "generate" I think will be a problem, due to the significantly flexibility of the editor some faces will be just weird. I don't recall if Oblivion's generic NPCs were auto-generated. By the way, such a thing cannot be applied to the structure of weapons because there are not made of different pieces like faces, a weapon it's just one pieced model. I really like the idea of custom weapons, but it seems that every modification will end in a new model, so everything should be planned first with every variation like in Fallout New Vegas.
  6. dude you should really use the "search" function of the nexus database ... keyword "mannequin", not that hard
  7. something like that? http://skyrim.nexusmods.com/mods/8635 :D
  8. Well I already use ATF and Vilja, but even with a huge castlesomething installed that's nothing like being head of a Guild, YOUR guild (with the name you want and the sigil you want), no orders, no cuts, no real guild stuff and nobody calling you "master", "lord", "chief" or "supah badass". The part that really turn me on is the management part and the recognition.
  9. my dream mod is "Your_Personal_Guild" A mod that allow you to found your guild, chose the activity of the guild, chose the automatic "equipmnent" for your guildmates (with costs), get your cut from activities, chose your logo (something simple like dropping an image file 50x50 in a specific folder), have your HQ to defend, go out to do missions for the guild (requested by the citizens of Skyrim) and bla bla bla. This should be a vanilla feature, but Bethesda never did it, and being the mighty hero who saved the day and kicked the ass of all the bad guys, without having the power to have your own guild (The Cult of the Dragonborn, fùckyeah) it's nonsense. I made a topic once, but nobody replied http://forums.nexusmods.com/index.php?/topic/909648-dragonborn-guildcult/&do=findComment&comment=7295118 :) I hope somebody share my same needs
  10. An "unofficial" DLC would be very well received, there are many topics in Skyrim barely touched as Thalmors, the Vigilants of Stendarr, the warriors from Hammerfell with curved swords, piracy and many others. Since the Dragonborn as defeated Miraak, and all of his followers (a lot of them), I think one of the features should be some sort "cult of the dragonborn" or something like that, with a quest related to some important political decisions over the lands of Skyrim. This is a great modding community, I think an "unofficial DLC" would be even better than the official ones.
  11. Well you saved everyone, you managed to kill ALL the bad guys (or the good ones, who knows?), you found ALL the most powerful relics digging deep into ALL the dirtiest crypts of this damn snowy land ... and nobody really seems to care about you. I mean yes the guards sometimes ask you about those witches you killed, but this isn't enough, you want more ... you deserve more! You just kicked Miraak ass, with no match at all, and he had gazilions of cultist, a huge temple and probably free cocktails and tickets for NBA games. I would like to play a mod that gives the opportunity to create a guild/cult of the Dragonborn with: - (obviously) headquarter (The Dragonborn Temple, Fortress, Castle ... nothing too big or fancy) - custom options for the outfit/weapons weared by the cultist/soldier, with weekly costs for equipment and recruitment (if the player provides materials cost are reduced). I'm thinking about something smart and simple like putting an armor set in a special chest and the items will be replicated for all your soldiers (to support items from mods). - options for guild activities: we are good and we help people, or we are evil and we build some sort of criminal racket in the name of the allmighty Dragonborn - no matter what activity we chose, we don't have to deal with it all the time, we have an army for that, but if we want we can ask our lieutenant if there's something going on and join the assault. Your Liutenant will inform you (sending you a letter if you are far away) when your presence is really necessary. - resist an assault from an enemy faction - if we are good our enemies are the common bad guys (bandits, necromancers and so), if we chose to be evil we have to deal with cities that don't want to pay for "protection", besides other factions can be involved based on the player choices along the vanilla quests. - every activity gives you incomes, costs of overhead are subtracted and you get the clean money from your chest, if the business is running slow (losing too many men, bad covenants with cities) you will have to pay with your own money. Weekly check. - plan a party/sacrifice/ritual/orgy in your name. Just because YOU CAN (with a cost). - give tasks to the members of your cult/guild like: "go find me some *ingredient/ore/material*" "capture a *specific animal/beast*" placed in a fenced area, or tamed "follow me" even if nobody needs another follower "bring me some *food*" no need for you to have the ingredients "bring me the daughter of the miller" choose a race and the girl will be placed in your bedroom naked and ready to dance and sing for you - people come to you and beg for money/help or just want you to come visit their city/village to honor a fest - people (other dragonborn) defy you in a deadly combat for your title - shrine of the Dragonborn: watch people come to pray and give presents to your statue (like the Oblivion one in Bruma). Damn I'm huge! What do you think about?
  12. I was looking for a simpe mod like this one. The main feature of the mod must be the single meeting point for all horses/mounts possessed by the player. Should be cool to have all your horses waiting out of your custom house.
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