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zoneofdarkness

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Everything posted by zoneofdarkness

  1. I'm not letting it off the hook, and it absolutely is bait if they're doing it specifically to rile up the community whether or not they actually believe what they're saying. The best way to deal with it is to quietly report and not raise a huge public stink because, again, that's what they want. They're getting more eyes on them from it. The second best way is to make something positive in retaliation, e.g. the "only gay marriage" mods popping up and such. Long paragraphs about your anger and disappointment are just going to make these assholes laugh. They're trying to piss people off, and it's clearly working.
  2. They're pretty obvious bait and the authors are probably laughing at the reactions they're getting.
  3. While not opposed to the idea of a site redesign, this one is jumbled and confusing. I think you need to go back to the drawing board.
  4. I tried renaming both the locomotion folder, and the _male folder. While the animations were effected, it didn't fix the bug. Strangely, it only seems to apply to the player character. The NPCs seem fine. I didn't see anything in the mods which effected the animation folders. I also tried deactivating every .esp besides the main game and the DLCs, then started a new game. No change. EDIT: GOOD NEWS. It was the changes to fallout.ini/falloutprefs.ini XRE made that seems to have caused the issue. I forgot the mod forces changes to the .ini files when you install it. Herpaderp. I deleted those two files, let the fallout launcher recompile them and now my animation is fine. I'll try putting the .XRE changes in manually and see if it works out better. If not then... well, I'm going to have to live without it. :p
  5. I used NMM, but clearly something doofed up. Can you tell which animation in particular needs to be put back in?
  6. Okay so, I've been having this weird bug since earlier today that I can't for the life of me figure out. It's happened since I installed the XRE Vertibird and Vertibird Interior mods, but uninstalling them didn't fix the issue. It seems that when I move from one room to another, whatever animation was playing on my PC gets bugged out, and all of the following animations, turning, walking, etc, start with my character trying to pull off the glitched animation for a single frame before snapping to the proper one. I made a short video of it, after having exited the Nash residence while running to the side. Did an animation file get corrupted while I was installing the Vertibird mod or something? I thought maybe something in the save got janked, but it does the same in other saves too. ...Ignore the truck. >_>
  7. Make sure you don't have any "third-party" mods running that are dependent on PNV.
  8. Well, I don't imagine it would use any animations that are already outside of the game. The ones I was talking about were the vanilla "mounted on horse" combat animations. It would look rough, yeah, (and the animation itself wouldn't be hitting the dragon,) but it wouldn't be as buggy. https://www.youtube.com/watch?v=fEyDz38yGYI My understanding is that in the game, the same "mounted" animation is used for dragons. The melee moves are just locked from player use. For my idea: when you'd swing your sword/mace/whatever, you'd take off a bit of the draggy's health until it dies or is forced to drop to the ground. And if you get thrown off, you guy just sort of drops off of the dragon. When you kill the dragon, it either lands and then dies, or does that death-slide you occasionally see if you do enough damage with enough speed.
  9. So I was thinking about a mechanic that maaaaybe could be worked in to Skyrim using Dragonborn's dragon mount animations. A more "dynamic" battle mechanic with dragons. The ability to jump on them when they're stunned or staggering, and hang on to them when they take off in to the air. Something like Shadow of the Colossus, where you have to balance hanging on for dear life with stabbing them (or I guess slicing at them, since the character's mount animations don't include "stab what I'm riding") until they be dead. Do you guys think something like that would be possible?
  10. Yes, but mods like Falskaar and such use .bik cutscenes.
  11. Hey there. I'm having a problem that doesn't come up much, but is rather frustrating when it does. Whenever skyrim plays a .bik video, the window locks up as "not responding" until the video is over. The audio continues to play as this goes on, and as soon as the video would have finished, the window starts responding again.
  12. Welp, you know how it is with Bethesda games. We just had to see what was under the Knights of Order's crystal armor in Shivering Isles. What was behind Ulysses' weird gas mask thing in New Vegas. Now thanks to a little console code magic, I present to you, the face of the great and mighty first Dragonborn: Miraak.
  13. The graphics issue is fixed now. I downloaded a copy of the shaders from here: http://oblivion.nexusmods.com/mods/20348 and tested the game. Works fine now, at least from what I can see.
  14. That was it. I downloaded the official oblivion shaders from the nexus and installed them, and it's working. Thanks for your help, without that post I wouldn't have stumbled upon the problem. I know exactly when this happened too. I had installed some shaders that borked up the game (rendered fine but crashed when using spells) so I deleted the shaders folder, thinking that like with everything else the shaders are in a BSA. God, it's going to be nice to play this game again. ... Crap, I need to reinstall all of my mods now. ^^;
  15. It's set to 0. I'm going to see if anything at all changes when I set it to 1. EDIT: Nope, nothing. EDITED EDIT: Wait. My shaders folder is missing. Could that be the cause?
  16. Hey all. I've been having this problem for quite a while and I decided to ignore it and stop playing 'blivion rather than ask for help. Well, I'm wanting to get back into the game after playing Skyrim for a year but the problem is still there. I have the infamous "grey screen" bug. Oblivion ran fine on my computer for the first few months after I got it, but then this rendering bug started happening. Most people say that the best fix is to tick off the "HDR" setting, and I've done that. I've also disabled AA. Neither option has helped fix this problem. The only thing that seems to change it is when I install OBGE, in which case a few textureless (pure white) items will render here and there, but no people. I'm running on a radeon 6490m. I know it isn't a busted card because I had the motherboard (to which the card is attached) replaced after my heating fan died and damaged part of it. This was a few months after the gray ether infaded Tamriel. It's running the same driver it had when I first got the computer about a year ago. It used to run Oblivion perfectly fine, and it can still run both fallout games without a single (graphical) problem. I'm thinking it might be an issue with one of the games drivers. Would you guys suggest a fresh install? I've already torn all of the mods I had out of the data folder earlier today anyway. >_>
  17. This is an idea I’ve had floating around in my brain for quite a long time now. I’d like to see it happen, but unfortunately my Creation Kit skillz are lacking. I can hardly create a bare-bones follower, let alone a large quest like this. That’s why I’m reaching out and asking for help to bring this idea to life. I can, however, do the writing for the plot-line and dialogue scripts. Anyways, the idea. "Aus Se Dovah" I’m not going to lie. This would be a pretty big undertaking. At the minimum it would include several quests with cutscenes, new NPCs, a new boss-level dragon, possible voice acting and some sort of major reward item or spell for your Dovahkiin at the end. Much more than anything I'm currently capable of, unfortunately. >.< Plot wise I don’t want to say too much about it to avoid what could be possible spoilers, should anyone be interested in taking this up. I can say that as the title suggests it would involve a certain dragon of legend who's come back from death with the aid of some dark use of The Voice. If you're interested in the complete premise, toss a PM my way and I'll let you know the details. Would anyone be interested in helping me build this quest? I'd really appreciate seeing this come to life.
  18. Thanks for the advice, though for some reason the applications have suddenly decided they remember where Skyrim.esm is. Seriously, I didn't do anything. They just started working. ANYWAYS I'll untick the cloaks esp like you said just to avoid further issues. Thanks a bunch.
  19. Sorry to triple-post but I'd rather do that than start an entirely new thread. Since verifying the cache and defragging the files, applications like Skyrim NPC Editor and Caliente's Bodyslide are unable to locate skyrim's data file and have to be manually directed to Skyrim.esm every time they start up.
  20. Alright I fixed it. Normally I don't use it because it hasn't worked in the past, but I decided to run steam's cache validation and defrag operations, and it seems to have fixed whatever the problem was.
  21. Did you manage to find what was causing this, Tyrmas? I'm having the exact same problem.
  22. Skyrim texture mods don't apply like others. There's no "activation" file, you just have to stick them in the appropriate folders and start Skyrim like normal. If you put them in the right places, they'll already be in the game.
  23. I tried one before, but I've since gotten rid of it due to the infamous underwater rendering problem. How exactly do I use the print function for NMM? ^^; I've looked through all of the menus and haven't found anything. EDIT: Did some print screening.
  24. Hello there. Usually I try to solve problems with skyrim on my own, but I'm completely stumped on this one, though I think it may have been NMM's BOSS auto-sort. Basically what's happened is that SKSE has (rather suddenly) started causing skyrim to CTD upon start up. It won't even make it to the main menu before the window goes out. The command prompt pops up for a split second as usual, then the Skyrim window appears for a few seconds (staying black the entire time) and then disappears. I've tried deactivating all of my mods (haven't tried uninstalling all of them quite yet as it's a huge hassle) I haven't used Script Dragon since before April, I've deleted unused scripts, and still it crashes when I use SKSE. When launching Skyrim normally it works just fine, barring a few glitches in SkyUI for obvious reasons. If you guys need a mod list just let me know and I'll try to figure how to make a list. I can type it up manually if I have to.
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