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Khaeops

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  1. The media page displays images too large. 2 per row isn't enough for users with large media pools. A configurable grid view would be nice to have.
  2. I think there's an MCM option in CCOR that can disable anything not available. It works, but I do lose the ability to preview things that I don't yet have the materials for. It's an option for now but I wonder if any of the scripting wizards out there would know of a way to populate the crafting lists in a more efficient way, as I believe right now it's doing it all through ActionScript?
  3. I have a lot of craftable items in my smithing menus, and my game lags a lot when crafting things. I've tried using CCOR's category system and Constructible Object Custom Keyword System but they don't seem to affect the performance much, since I imagine a lot of modded items don't have the keywords required to take advantage of the categories. Is there a way (other than the obvious uninstalling/removing the constructible objects) that the crafting lag could be improved or resolved?
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