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6mmminigun

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Everything posted by 6mmminigun

  1. Good to see you guys making progress, well at least you got another team member. Anyway in regard to the feeding thing. Yes. When at low health and I'm finding nothing but animals/creatures I feel like the game is trolling me. And then it actually throws a troll at me. Joke aside, not eating everyone you see is most certainly a good thing, but not necessarily avoiding it entirely. For example, bandits. They harass, rob, and kill innocents, caravans, wandering overpowered players, etc. Killing them is actually a good deed, but I fail to see how eating them is evil. (it's not cannibalism at that point. different species.) As it stands we strip them down of all their (likely ill gotten) goods and leave them there to rot and nobody complains about that... Oh, and speaking of which, will it be somehow possible to loot, but just not be able to use said looted items? That would reduce a lot of backtracking and tedium.
  2. Been lurking this since it was first posted in mod requests, and I have to say good ideas so far. The feral/controlled system seems like a good idea, but should probably not replace the old good/evil system. For example, Aela does not try to resist her nature, but doesn't quite strike me as evil. Well, at the very least she doesn't go about mindlessly killing every innocent she sees. Perhaps having both systems in place could work.... maybe have the control system related to the quest line and the morality related to actions? I also like the concept of this affecting your appearance, but not the idea of feral = heavy, and tame = light. Perhaps more or less animal-ish? As for the hunters, yes we need a competent group as the two we have are push overs. Also I'm noticing a lack of morality in both groups. The silver hand torture what they catch, and the vigilant never show any mercy. It would please me to see this new group not coming off as evil/grey like the others do. Perhaps they might spare one that isn't evil, if not allow very few in their ranks. Cures in skyrim seem to be in short supply (you get, what 4 or 5, and it only works on the companion strain?) perhaps they could discover a distribute one? As for the companion strain being able to shift back, how does this work with involuntarys? Perhaps being able to stop from changing in the first place, but capable of doing so a bit later. ("Oh noes, in a city.... I could use this to clear out that annoying dungeon, but me no wants hurt civilians/bounty....")
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