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Ellemeare

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Everything posted by Ellemeare

  1. It's possible my problem is slightly different. I've been using the creation kit with minimal trouble (aside from the occasional crash while working in it) since 2016. However, now every time I try to open the creation kit (this is me opening the kit itself, not attempting to actually open a mod) I get this error: "Assert File: ..\TES Shared\FileIO\TESDataHandler.cpp Line: 1053 Ivanlid X coord passed to TESDataHandler::NewCell" The creation kit attempts to create a new cell every time, despite the fact that I haven't attempted to load an esm file, I'm just trying to start the kit so I can load something. I have tried editing the file as you suggested, and it hasn't helped. I tried de-installing and re-installing both Skyrim and the CK, to no avail. Thinking it was something to do with my OS (Windows 7), I even wiped my hard drive and started from scratch (a several hour venture). Still no luck. I'm left scratching my head at what suddenly changed, considering that I'm working with a fresh version after the hard drive wipe and re-install. I'm not working with any mods on the computer at this time, no ENB. I don't even have any of the DLC's currently active because I was trying to rule it out. Nothing has worked. A google search brought me to this post, but appears my issue might not be exactly the same. The only thing I can think of is that either a Steam update or a Skyrim update messed something up somewhere, but I figured if that were the case I would've found more posts about it, and yet I haven't. **edit: It occurred to me that there is a Skyrim CK for SSE. I am currently still modding in the regular version, not the SSE. Perhaps that is the problem?
  2. Did anyone find a fix for this error? I've run across it now myself, and I can't find a work around. I've used CK (despite it's bugs) for well over two years now, and this is the first time I've run across this. Please help!?
  3. I got it! I may need to re-make the esp, so that I can ensure that I haven't jacked up the vanilla mesh by moving it around, but I figured it out. Thank you all so much!!! Now if i can figure out a way to keep the npc from falling off my bridge, I'll be ready for the next stage. Poor Marcurio keeps taking a header into the water below -slightly amused smirk-
  4. The picture would definitely be a help, and it's no worries, I can wait. I may actually delete this particular esp after getting all the location information I need, and try to start from scratch, see if that helps.
  5. Let me see if I understand what you mean. Take the lower point on the left hand side of the stairs and drag it to the right? The reason I'm trying to make sure i understand is that I haven't been able to put mesh there at all, Even starting a new triangle, I can't even put dots down. So I'm trying to make sure I'm understanding what you mean. I wish there were tutorials on this. Considering the number of player homes and tutorials available (particularly on youtube) I'm actually surprised there isn't anything on how this works for the exterior cells.
  6. The house is located near a waterfall. Above at the top is The Lover's Stone, and off to the right is the entrance to Blind Cliff Bastion, but the house itself does not overlap either of those locations, so I don't think it's interfering with any of the DLCs. I have considered making notes of where I put everything and just starting fresh, because I do not know that i could revert where I shifted the mesh from the original game. As for the issue I'm having, the problem I'm running into is that I cannot get the mesh to go further down the ladder to connect to anything at all, and do I connect it to existing game mesh? Perhaps when it comes to that I should find a tutorial so I can see a visual of what you're describing to me.
  7. Actually, strangely enough, the messy navmesh you're seeing at the bottom of the image is not mine. I admit I shifted it slightly because I wondered if it wasn't hindering me from navmeshing the rest of the stair, but what you're seeing is actually original game mesh. I run all three DLCs, so there might be overlap from them, I'm not sure. That being said, I'd love to clean them up, but how in the world could I re-mesh an entire worldspace (this is an exterior wilderness location near the entrance to Blind Cliff Bastion) and make sure it's exactly as it was? My mesh starts from where you can see it on the stairs and goes up and over a bridge across a waterfall that is off camera. I was careful to keep mine clean because I didn't want to risk it not working, and I was actually proud of the work I'd done given this is my first time messing with things like this.... and then this happened at the base of the stairs. -glares at creation kit- As for your suggestion, I didn't realize those were two cells. Since it was one area, I quite naturally thought that entire worldspace was one large cell rather than smaller sections. I'll look up a tutorial on meshing across cells so I have a better handle of how to do that. However, if I'm going to have to delete all of the messy mesh first... I need to know how to do that and how to make sure that it's re-meshed correctly. Any suggestions?
  8. I'm in need of help... I've spent time searching the forums and googling and watching youtube videos in the hopes that I could figure out the solution to this issue, and for the life of me I can't find anything. I don't know if I've found a new issue, or if I'm just doing something incorrectly. I'm in the process of adding the exterior of a player house to one of the wilderness areas. I've finished the basic groundwork, and tested it to make sure that the player can walk up the stairs (which they can). I've navmeshed almost all of it. However, for some reason I cannot for the life of me get the last inch or so of the stairs to mesh. I've tried just dragging the mesh, or continuing to create triangles, and neither works. There's a section of the right hand bottom side of the stairs that just won't mesh. I don't know if it's the landscape. I've tried moving the rock/cliff statics and that doesn't seem to help. Is there anyone who has run across this issue that could advise me? Or am I going to have to try and figure out another way to get to the house? Below is a screenshot of about how far the navmesh will go. http://i1356.photobucket.com/albums/q740/DawnHawkes/NavmeshTrouble_zpss0voliua.jpg
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