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hyperdragon97

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  1. I'm trying to create a custom projectile weapon that applies a knockback effect to both the actor it hits and the actor that fires it. I know the PushActorAway script must have something to do with it, but I can't figure out how to implement it. I've never actually used scripts in modding before, so please ELI5.
  2. I'm in the process of trying to do the quest method, but I can't figure out how to get the AddPerkPoints function to work.
  3. I'm not just talking about SPECIAL points. I'm trying to make it so that when you pick up this magazine, it adds a point that you can spend in the perk menu, as if you had leveled up. There is a function for this, AddPerkPoints(int aiPerkPoints) in the Creation kit. I just want to know if there is a method to run this function when you pick up the magazine.
  4. Though that is useful, I'm not trying to add a perk with the magazine, but rather a perk point that can be spent in the level up menu. Would this method work for that as well?
  5. Attaching perk points to a weapon attachment? What exactly do you hope to achieve by that?
  6. I've started by duplicating a magazine that doesn't appear to be used and changing the ID. I know I need to use the AddPerkPoints function, but I have no idea how to make the item run that function. I tried adding a Papyrus script for it, but I don't know how to make it work.
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