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NikVilKok

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  1. Interesting. Killing and restarting Vortex made no difference. (I did that between all changes mentioned by HadToRegister) So then I played a while (with the save files in the profile folder). Made a few saves etc. Then I took a break. Restarted Vortex. Downloaded a few new mods. Removed some that I hadn't enabled. Did a manual deployment. Starting up the game. Suddenly I'm no longer in the profile games folder. All progress I've made earlier gone. (Not really, they where of course in the profile's folder. But I could not see them from within the game.) I kill the game and Vortex. Rename the profile's folder (I add a "-" before the hashed folder name). Copy the newest saves from the profile's folder to the main folder. I fire up Vortex again and the game. Now everything looks as it should. I check the file system. No new profile folder have been created (remember I renamed it to test just that). Thus. Right now the saved games works. No new profile folder is being created. But the ini's are stilled baked. :confused:
  2. Sorry. Did not work. Vortex still creates the profile's saved games folder and starts from within it. The saves aren't really the issue. I can just move all my saves into the profile's folder. It's the overwriting of inis that's the real problem. (btw, I only have one profile and one game in Vortex atm.)
  3. Yepp. See he attached pic. 1) Go to your game on the dashboard [or profile if you have that enabled] and "add tool" 2) After you've added FSE, click the three vertical ... and select "make primary". Then the game will always start by loading FSE (when you start it from with Vortex that is).
  4. Unofficial Fallout 4 Patch typically causes that response (as it's and esm named esp). For me that sort it self out when you deploy the mods.
  5. Ok. So I must some how locate and delete the profile to make it work without profiles then? Is there some way out of this without completely removing Vortex and download all the mods again?? --- 1) I saw that dialog - my interpretation of it was - the last active profile will be used [and Vortex will function like it does without profile management] -> i.e. that last active profile's mods and saved games will be put in the base folders (the rest of the profiles will be kept in some Vortex attic). It doesn't say that Vortex still will act as if there's several profiles and that it will keep using the [old - but apparently still in use] folders and ini's. I'm not angry about it, but you can't seriously expect any user to understand from that information that the ini-files can't ever be edited again? Basically what it should say is that you can delete profiles, but you can't ever go back. Or something to that end. Writing these texts are hard, I know. And foreseeing how every stupid user will mishandle the software is even harder. Sorry. 2) why did it work for a while? (I don't expect an answer to this - I guess it will be "who knows" - I can't tell you exactly what I did to make it work :huh: , so how the f--- would you be able to answer why or what :laugh: ) --- Big thanks for the swift answers, and even more thanks for developing the program!
  6. Some added info: I was able to play earlier today. Made several saves. Then I quit the game. Downloaded another mod, that's not available on the nexus site. Drag-n-dropped the 7z pack to Vortex. Installed and enabled the mod. Now I can't game because, when started from within Vortex, it believes that it's in profile mode and adds a new empty saved games folder (and the ini's have been changed), thus the game wants me to start a new game. Which I don't want to. If I delete the new folder and revert the ini-changes, Vortex still adds the folder and changes ini-files during loading of the game. It actually starts loading with my preferred ini's and changes them during the load (I can clearly see this due to the fact that FO4 has a load indicator that you can change the colour of in the ini's. Which I've done.
  7. Hi Background I did use Vortex profile management for a while (with saved files and ini's both enabled). Then I didn't play for some extended time (months). Next time I started up Vortex, it of course made a major update. And pretty much everything became messed up. I decided that I didn't need Vortex profile management this time. Disabled the feature. Then I cleared stuff out. Made a clean game install and downloaded all the mods again. (Currently I've only have one game activated in Vortex, Fallout 4.) Issue For some unknown reason, I've not been able to find a pattern, sometimes Vortex believes it still should do profile management. It's not visible in the Vortex GUI, but there's a new (hashed named) folder added to my saved games folder and the ini-files are being messed with (get the ini.baked ones and old ini's activated). Question How do I stop this from happening (I don't want Vortex to interfere with my saves and inis)? (i.e how to fully disable Vortex profile management?)
  8. Thanks. However, I do get what actual conflicts can cause, but as these are false flags, I'm wondering if Vx does anything because of those false flags.
  9. For me, most mods that updated another mod, even by the same mod author, did get a red or a green lightning bolt, that can't be removed. Questions about lightning bolts in the load order What's the difference between the red and green? What effect does it have upon load, if they remain?
  10. Thanks J.O.D. And thanks HadToRegister for writing it extra clearly. My questions was to sompmac45, who's answer I didn't fully get.
  11. Actually, the updating of a mod is becoming an issue. I've found myself postponing mod updates due to the fact that I would have to rebuild the dependencies again.
  12. How do I clean files with LOOT? Yes, it's very nice. I didn't complain on seeing the flag, I asked what it meant... The last part of cleaning the master files and not the mods I didn't get at all.
  13. I did search the forum for answers before putting this thread up. Like for "deploy", "mod flag", etc. The hits I got was either difficult to understand or non existent. As you wrote, the community is there and helping each other. I still believe it would be a good idea if one of the moderators put up a sticky thread named something like "Community made User Manual for Vortex" or just "User Manual for Vortex". Then like I've done with this thread, add questions and answers as we learn. That way new users have somewhere to start learning, and we (the community could offload Tannin and the crew of the dire job of writing a manual). As you wrote, the community will do the answering anyway, why not gather the knowledge in an easy to read way?
  14. Thanks for sharing the knowledge! Btw, all the DLCs has that flag... but also other mods.
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