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ZedLeppelin

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  1. I dunno how much the bike model can be modified, but OMFG I would love to see Deacon on a cool Ducati 900S from the 70's with the cafe fairing, bar end mirrors... or something similar like a Triumph Speed Triple or BSA. Cafe all the way, low bars, rear sets, 2(or 3)-into-1 exhaust (assuming it's a v-twin or Triple), cafe seat. Is this even possible? If so it would be sweet.
  2. I've noticed that not all mod authors are specifying as to whether or not a given mod is client-side only, or also is server-side, requiring all clients connecting to said server to run the same mod client-side. Could we get a standardization in place where mod authors are explicit in regards to whether it's a simple client-side mod or if it's a server-side mod? This would be so very helpful, because while in some cases it's obvious, in others it is not so clear.
  3. So... now I'm starting to believe that I can't just upload the changes I made to Cait (via the in-game console command "showlooksmenu") to the Nexus and instead have use FO4Edit and/or Faceripper to make the changes and then upload those files? Is this correct?
  4. Anyone? I'm sure it's easy, I just want to be sure I'm doing it right before I try. Maybe there's a link to an existing tutorial? Any help is appreciated!
  5. I use CBBE and Bodyslide. I used it in Skyrim, and I use it in FO4. And the sole reason I use CBBE/Bodyslide, is to have the ability to make my female character's (I play both male and female characters in various play-throughs) bodies look exactly like I want them to. Trust me, the vanilla character creator's body adjustment system is archaic and very limiting compared to Bodyslide's capabilities. What I DON'T use CBBE for is to have my female characters run around naked, or wander the wasteland in skimpy, unrealistic clothing/armor. I don't use any "skimpy" mods at all. I'm what you'd call an immersion nut... and the idea of someone (a sane someone, anyway) going out adventuring through a highly dangerous wasteland in a miniskirt, tubetop and 9" stilettos is highly unrealistic and thus immersion breaking for me. As a matter of fact, my characters are basically never naked, unless while swapping out clothing/armor I remove a piece before throwing on the next piece. Nudity is not the sole purpose of CBBE/Bodyslide, or even it's main purpose. After all, you can choose the "Nevernude" option which adds the vanilla underwear to your character just like the vanilla game. And so, if you think that's all CBBE/Bodyslide are for, or that's all people use them for, then you're just being closed minded and/or you're uninformed. All that said, I have no problem with other peeps running around the wasteland naked or in bikinis or anime outfits or in fantasy armor ported from another game... it's their game, it's their rules and it effects me not. So why should I care? And so I don't. To each his/her own.
  6. Hey there wastelanders! So I've made cosmetic changes (using slm in console) to the companion Cait in my game, and I'm quite pleased with the results and I think others might like this new Cait as well. And so I thought I'd throw her up on the Nexus for anyone who does. What I need help with is... Which files do I need to upload to Nexus, and where in my FO4 folder can they be found? Many thanks, in advance, for any help!
  7. I'd love to see a retex of Maxon's Battlecoat, done in a slightly darker, richer brown while keeping the collar's fleece a natural sheep's fleece color, though perhaps a bit less dull than the original fleece. For contrast the BoS jumpsuit underneath should stay black, though perhaps with some accents like some of the metal buckles and whatnot being redone to show up better. If anyone wants to tackle this, it'd be greatly appreciated and I'd bet others would feel the same! Thanks in advance, should anyone take this on. :thumbsup:
  8. For those who for whatever reason don't want to update NMM and use it to launch Fallout 4, you can use one of these methods in this video by the always awesome Gopher. There are several options (two of which are in the video) to get around this issue, and one of them should work for you. Good luck!
  9. In response to post #31718855. #31719265, #31728140, #31728760, #31729470, #31731095, #31731335 are all replies on the same post. @ptelin Yes, if you've set your plugins.txt to read only, you will need to first go back and uncheck it again, before you install any new mod that uses an .esp file. You can always create a desktop shortcut to your plugins.txt file to make it easier. Keep in mind that a downside to making it read only is each time you run NMM it will ask if you want to set it back to default, and if you choose "No" you will not be able to manage your plugins. So answer yes, but then know you'll want to go back into plugins.txt and recheck it. Or, don't make plugins.txt read only and instead update NMM, make sure all your plugins are checked in it, then use NMM to launch Fallout 4 each time.
  10. In response to post #31718855. #31719265, #31728140, #31728760 are all replies on the same post. Are you launching the game directly from NMM?
  11. Some folks seem to be missing a key part of the above article and the purpose behind the NMM 0.61.3 update... Going to >> << the important bit. "Today we have released NMM 0.61.3, this release will once again allow for you to >>run Fallout 4 directly from NMM<< with all your mods and build order intact." To be more clear, it's saying for this fix to work, you need to launch the game from within the NMM.
  12. In response to post #31714220. I'm no expert, but you should be quite safe after changing all your passwords. Unless your PC is infected by a key logger virus.
  13. In response to post #31714675. #31724210, #31725155, #31726105 are all replies on the same post. Yeah, and switch to Chrome.
  14. In response to post #31699195. #31709590, #31710865, #31717215 are all replies on the same post. A wee bit verbose, (and I know verbose!), but rather well said and pretty damn accurate. The Nexus staff treats people like people, not numbers.
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