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Hi guys. I'm having the same issue: Fallout 4 deleted and reinstalled from scratchopened / closed the gameedited ini files like in the guidesre-downloaded and installed NMMre-downloaded and installed/activated my plugins/modsnot all of that mods are active in the gamethe non active mods, don't appears in "plugins.txt" file, like if they are not correctly installed, but green V in NMM is visible and they look correctly installedWhat can I do to fix ? Also some active mods are not working correctly, for example I use "True Storms" and some times big storms come and are amazing, BUT, sometimes there is a buggy graphic in one specific type of storm that is all-white and makes it impossible to see. Screenshot: http://steamcommunity.com/sharedfiles/filedetails/?id=845322224
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That was not clear in the "Fallout 4 Mod Installation" page (IMHO), because after point "How To Enable Fallout 4 Mods" it says in the next point "Nexus Mod Manager" that "Manually installing mods can be tricky and there is always some risk of damaging your game installation. The Nexus Mod Manager makes this process safer and easier by providing users with an easy way to download, install, enable, disable, and remove Fallout 4 mods, all from a centralized interface. More information can be found at the Nexus Mod Manager download page.". So I guessed that NMM do the editing, (why it doesn't anyway ?) So please help me to understand, I edited in my "Fallout4Custom.ini" file from this: [Archive] sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2 sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2 SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2 SResourceArchiveList2=Fallout4 - Animations.ba2 sResourceDataDirsFinal=STRINGS\ SGeometryPackageList=Fallout4 - Geometry.csg SCellResourceIndexFileList=Fallout4.cdx SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2 to this: [Archive] bInvalidateOlderFiles=1 sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2 sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2 SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2 SResourceArchiveList2=Fallout4 - Animations.ba2 sResourceDataDirsFinal=STRINGS\ SGeometryPackageList=Fallout4 - Geometry.csg SCellResourceIndexFileList=Fallout4.cdx SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2 So, changing only the first line, because "sResourceDataDirsFinal=" was already there after. Is that correct ? I'm still having the same troubles...
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Excuse me but I assumed that NMM was going to do everything, I also don't find any extra information here: http://www.nexusmods.com/skyrim/mods/modmanager/? Do I have to edit .ini file the first time, before installing NMM ? Can you link me an installation guide ? I don't find any. I will start from zero reusing my savegames.
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Do I have to do that ? Doesn't NMM do that correctly already ? I tryed to give a look to "Fallout4_Default.ini" and it already looks edited by NMM, so I tought it was already ok ! This is my file: [General] sLanguage=en uGridsToLoad=5 uExterior Cell Buffer=36 bDisableAllGore=0 [screenSplatter] bBloodSplatterEnabled=1 [Display] iPresentInterval=1 bDeferredCommands=1 fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=2048 bAllowScreenshot=1 fMeshLODLevel1FadeDist=3500.0000 fMeshLODLevel2FadeDist=2000.0000 fMeshLODFadePercentDefault=1.2000 bNvGodraysEnable=1 bDynamicObjectQueryManager=1 bMultiThreadedAccumulation=1 bMultiThreadedRenderingUNP=1 fSAORadius=108.2 fSAOBias=0.6 fSAOIntensity=7.1 fSunUpdateThreshold:Display=0.5f fSunShadowUpdateTime=1.0 [HairLighting] fHairPrimSpecScale=0.02 fHairPrimSpecPow=125.0 fHairPrimSpecShift=0.36 fHairSecSpecScale=1.2 fHairSecSpecPow=160.0 fHairSecSpecShift=-0.40 [sSSSS] fSSSSSPower = 4.0 [Audio] bEnableAudio=1 [interface] fDefaultWorldFOV=70 fDefault1stPersonFOV=80 fSafeZoneX=15.0 fSafeZoneY=15.0 fSafeZoneXWide=64.0 fSafeZoneYWid=36.0 fSafeZoneXWide16x10=64.0 fSafeZoneYWide16x10=36.0 [MapMenu] uLockedObjectMapLOD=16 uLockedTerrainLOD=32 [Controls] fMouseHeadingXScale=.021 fMouseHeadingYScale=.021 [Grass] iMinGrassSize=20 bAllowCreateGrass=1 [imageSpace] bDoRadialBlur=1 [Weather] bPrecipitation=1 [Archive] sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2 sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2 SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2 SResourceArchiveList2=Fallout4 - Animations.ba2 sResourceDataDirsFinal=STRINGS\ SGeometryPackageList=Fallout4 - Geometry.csg SCellResourceIndexFileList=Fallout4.cdx SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2 [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 [LOD] fLODFadeOutMultObjects=4.5000 fLODFadeOutMultItems=2.5000 [Pathfinding] fWarpMaxTime=4 iWarpMaxPathFailureCount=3 [Water] bReflectLODObjects=0 bReflectLODLand=0 bReflectSky=0 bReflectLODTrees=0
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I didn't know about the "administrator" thing ... I removed the "read only" from NMM and game folderI launched NMM as administratorI deactivated and reinstalled all modsI still have the same problem, when I close and restart NMM some mods are deactivatedwhat else can I do ? I don't think I did anything strange ... except forgetting to run as administrator in the first installation
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Hi there ! I succesfully used NMM in the past for Skyrim. But now with Fallout 4 I'm having troubles. I just installed a version that should be FULL(1.7)+ Nuka World, then I used NMM URLs to install a few mods. I don't see great changes, but I saw glitches. For example I installed "Rain of Brass" and when it rains the rain is white with no graphic/transparence. I also installed "Nuclear nude" but I don't see changes on a female character, neither on raiders. Also, when I start-quit the game and close NMM, I find some mods disabled automatically. Is this some incompatibility problem ?