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Syliar

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Everything posted by Syliar

  1. I have to admit, I find the whole thing confusing. It's basically NexusMods attempt at creating the ability to make mod packs like CurseForge ones for Minecraft, which break entirely if a mod is deleted outright. They definitely phrased it weirdly but owner's still have control over the accessibility of their mods, all they've really tried to add is legacy protection for collections (AKA mod packs) that require specific versions. As the policy of archiving, deleting or leaving old versions for download is far less standard on the Nexus than it is for other games, again Minecraft especially showcases that. EDIT: Actually the larger part of the problem is Vortex, if a mod is deleted on the site or locally it just deleted the installed copy of a mod. Breaking installs, if they added an argument in the code to stop the deployed mods being removed if the duplicate vortex moanaged install folder/site link was removed that would have also fixed it for collections. As modpack creators could provide version files as is from their master install.
  2. Like the title says I'm trying to remove a master from a pair of mods, Catwoman Year One & Another Catwoman Outfit. Both of them are supposedly AE/AWKCR compatible but the mod authors set both as masters, which is wrong as whilst Year One does list it as a requirement they should be a soft requirement on both mods as it should work with one or both installed. However, with the Masters set as they are NMM and FO4Edit refuse to have anything to do with them. So any suggestions on how to unflag the master? Other than to use the vanilla versions or install AE. (I can't install AE until I have more drive space and am only using AWKCR)
  3. The original author intended to back port the Morita (Starship Troopers) to New Vegas and Fallout 3 but appears to have dropped off the face of the earth. As such requesting to ask if someone would take up the porting themselves, hopefully it tempts someone and if so thanks.
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